Overthinker

From PRIMUS Database
Jump to: navigation, search
Overthinker
Player: @heartstringsk3
Overthinkerpose.png
Biographical Data
Real Name: Unknown
Known Aliases: THE OVERTHINKER
Gender: Male (assumed)
Species: Human
Ethnicity: Unknown
Place of Birth: Unknown
Base of Operations: Millennium City, MI
Relatives: Unknown
Characteristics
Age: Unknown
Height: Varies
Weight: Varies
Eyes: N/A
Hair: N/A
Complexion: Wrinkled, pinkish-grey
Physical Build: Is a brain
Physical Features: Is a brain
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Publicly known as disembodied brain
Years Active: ~3
Citizenship: United States (presumed)
Occupation: Supervillain
Education: Unknown
Marital Status: Unknown
Known Powers and Abilities
Genius-level intellect, various armed robotic bodies and minions
Equipment and Paraphernalia
Robot body
Physical Attributes
 
   Strength
AttributeBar6.png
    Weapon
AttributeBar6.png
 
   Durability
AttributeBar2.png
   Armor
AttributeBar7.png
 
   Speed
AttributeBar4.png
   Reflexes
AttributeBar4.png
 
   Resistance
AttributeBar2.png
   Stamina
AttributeBar4.png
 
   Dexterity
AttributeBar4.png
   Agility
AttributeBar3.png
 
   Combat
AttributeBar2.png
   Regen
AttributeBar2.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar2.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar2.png
   Willpower
AttributeBar6.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar5.png
 
   Intel.
AttributeBar8.png
   Knowledge
AttributeBar7.png
 
   Charisma
AttributeBar2.png
   Bravery
AttributeBar3.png
 
 
MaekadaBoxSlim created by @Maekada


Bio

Obsessed with immortality and victory over the petty needs of the flesh, the man now known as Overthinker became a genius in the fields of engineering and cybernetics. Thanks to the later erasure of any clues to his former identity, how he funded his projects is a mystery, but what is obvious is that at some point, he achieved his goals, casting off his body like a sullied coat and placing his brain into a vat of greenish life-support fluid that keeps it forever healthy and alive. Linked into the systems of his laboratory, whether by technology or some kind of technopathic mutant power, he became a being of thought, free to pursue his research with no distractions. Ever again.

But seclusion, with little sensation of the outside world beyond pure data, became too much to bear. No, he needed a connection to the world after all. It started simply. Sensors, to replace his lost vision and hearing. Robotic legs, to carry him around. Hands, to manipulate the world he had sought to abandon. And - after a long absence, when colleagues began snooping around to investigate what happened to him - weapons, to silence them. And then greater weapons, to defend himself. Thoughts turned to improvements. Separate robotic units, so that he wouldn't need to personally risk himself. More weapons, to fend off growing threats. An armored body, when it became necessary to abandon his lab to the heroes and police that had begun to lay siege to it.

And then, in a backup lab, feeling the sting of poverty and lack of resources, his thoughts turned to schemes. Plots. No one would fund a brain in a jar. He would have to take money for himself. Yes, he decided that, after a short time trying to make do with scavenged metals and secondhand parts. He would start small, hoard until he could create for himself an unstoppable body, and then he would hit it big. He would plan, he would strategize, every detail would be accounted for. He had the free time, after all. He would become... THE OVERTHINKER!

Modus Operandi

Overthinker's goal is most commonly money to fund his research and development, as well as repairs and upgrades for himself and his robots. He tends to avoid confrontations with heroes, preferring to plan in-and-out robberies with a minimum of fuss. More recently, he has taken to stealing robotics technology from various businesses and even other supervillains, with a special interest in nanotech. He also seems to have gained a minor interest in medical developments regarding brain transplants or "mind-swapping", apparently wishing to regain the use of a human body, at least temporarily.

Threat Assessment

Although relatively low-tier as far as villains go, the threat that Overthinker personally poses should not be underestimated. A string of low-profile crimes has provided the villain with the money to create a truly impressive piece of technology, and further successes have allowed him to continually upgrade it to shore up weaknesses. Now virtually immune to most small arms, fire, and electricity, with computerized reflexes and agility, Overthinker on his own can seem all but unstoppable to many street-level heroes, let alone the MCPD. Were he able to amass an army of automatons greater than he can manage so far, he could conceivably threaten the city!

Armaments

The Overthinker's golden body is loaded with weaponry from top to bottom. His feet are massive claws, and thanks to gyroscopic balance, he can use one foot to rend or grip while remaining relatively stable on the other. Additionally, both feet have plasma jets hidden in the bottom, usable as both extremely-close-range weapons and jump jets - Overthinker's form is too heavy for actual flight. A long, segmented tail with a sharp tip can be used to both press buttons and pierce an opponent like a spear. His waist is a 360-degree swivel, allowing the upper body's weaponry a full field of fire.

The upper body is where the real arsenal is packed. Overthinker's primary weapon is his left arm, which consists of a massive laser minigun and grenade launcher, equipped with several different types of rounds. The right arm has a more conventional hand, but even this has deadly bladed fingers, and of course the robot body as a whole has incredible superhuman strength. Although originally this arm also had a simple blaster cannon and piercing blades, it has since been upgraded to instead hold both a flamethrower and a heavy-duty, high-powered plasma charge cannon. This incredibly destructive weapon, thankfully, has very limited ammunition.

Mounted on the body's back is a high-frequency laser cutter on the tip of its own movable arm. A very precise weapon that can aim independently of Overthinker's body, it provides a nasty surprise for heroes trying to sneak up from behind or above. Finally, rising just above the tank holding Overthinker's brain are two shielded pods hiding dual micro-missile launchers. The missiles are homing, but limited in ammunition.

Although not really a weapon, Overthinker's robotic body speaks in a loud, squawking, harsh synthesized voice not dissimilar to a Dalek. It tends to grate on people, and unfortunately for them, Overthinker does enjoy talking.

Weaknesses

The glowing green circle on Overthinker's chest may seem like a weak spot, but this is a simple trick. Although it is the generator providing power to the body, it is also the second most-heavily armored point on it. Upgrades to the torso to add a more powerful generator have made this "weak spot" even more obvious, but only increased the armor around it. Similarly, the transparent tank holding Overthinker's brain is actually the toughest part of him, virtually indestructible. The real weak spot is what looks like a satellite dish mounted on his back. This is the primary sensor that gives Overthinker his external awareness; although he has backups, they are more basic, and the loss of this sensor can be enough to disorient him. Of course, this piece isn't particularly lightly-armored, either. His other weakness comes from his top-heavy design; although gyroscopically-balanced, enough damage can cause this system to malfunction, making him easier to topple over. Additionally, if one has something actually able to cut through his armor, his limbs are the thinnest parts of him and could possibly be severed, reducing his threat.

Minions

Overthinker is often coming up with new, specialized units for his army, but he lacks the resources to actually 'build' most of them. Listed below are the observed units. It should be noted that Overthinker's army barely qualifies as such; it's estimated that at any given time, he has fewer than three dozen active robots.

Sentrybot.

Sentrybot

The first of his creations, the simple Sentrybot is a short, compact model with one glowing eye, two thin, stalk-like legs, and two pop-out arms tipped with energy crescent blasters. Two extra talon-arms jut out from these units' backs, equipped with extra visual sensors. These robots can retract their limbs and fold up for easy mass transport.

Hypnobot.

Hypnobot

Created to simplify his first heists, the Hypnobots' main feature is the large monitor they have for heads, able to display hypnotic visuals. Combined with the chest-mounted loudspeaker broadcasting mesmerizing sounds and arm-based lights to strobe brainwashing patterns, just one of these robots can enthrall an entire group of people. For tougher targets, the power generator on their backs also hides a canister of anesthetic gas to dull the mind and leave it more open to suggestion. These units are only lightly-armed, having only deadly-sharp claws on their hands and feet. They can, however, give simple orders to their thralls, allowing innocents to fight for them.

Tankbot.

Tankbot

Originally intended as an alternate body for Overthinker himself, the Tankbot was such a massive drain on resources that only one is known to exist. Gigantic and virtually impervious from the front, the incredible power requirement of this robot practically forced a weak point - the four generator coils jutting out of its back. Although armed with larger, more powerful versions of Overthinker's main weapons, as well as incredible strength, this unit was defeated in its test run, and Overthinker has yet to use it again until he can come up with a way to fix its weakness.

Ninjabot.

Ninjabot

An attempt at creating a more subtle, sneaky minion, the Ninjabot is modeled after a... loose knowledge of ninja imagery. Black enough to blend into shadows, with a heavy cape to hide the telltale green glow of plasma circuits, these units are programmed with extensive melee combat techniques. Their right arms hold a sharp blade for slashing and parrying, while the left arm has a simple energy blaster and, more uniquely, a sinister hook that can be fired off as either a grappling device or chain weapon. The Ninjabots are more agile and quick than Overthinker, and their feet are springy, allowing for awesome feats of acrobatics. The metallic, conical kasa hat on the robot's head can be used as a shield, being a bit tougher than the rest of it.


Spybot.

Spybot

With the Ninjabots being a bit more dramatic than originally intended, Overthinker ended up designing a real spy robot. Creatively referred to as the Spybot, this unit is only about the size of a rat and black enough to blend into shadows. Skittering around on four needle-tipped, spider-like limbs, this minion has no energy weapons to defend itself. Its head consists almost entirely of a single always-watching green eye, though four shutters arranged around it can swing closed to hide the dim splash of color.

Wheelbot.

Wheelbot

The latest design to be put into production, the Wheelbot is intended by Overthinker to become his new go-to minion. A human-sized biped with a strangely-adorable, boxy head and two rapid-fire blasters on its arms, this robot's most distinctive features are the cog-like shoulders and the segmented round covering on its back. The barebones, almost skeletal chest, legs, and feet are able to fold up into a compact shape, allowing the back covering to encircle the entire body like an armadillo, while the shoulders lock into the sides to provide protection and support the structure. The arms, now sticking out the sides of this rudimentary wheel, are mounted on loose swivels to allow for stability while rolling, but can be retracted to pull the guns in tight against itself. This wheel can, obviously, roll under its own power, using sensors to keep itself aware of its surroundings. Also, as the first general purpose enforcer, the Wheelbot is the first robot design to incorporate Overthinker's attempt at branding, a simple O logo.