Difference between revisions of "Sanzu of the Thousand Sands"

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(Strengths and Weaknesses)
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| caption = "Be careful what you wish for, mortal. Every desire has a dark twist to it."
 
| caption = "Be careful what you wish for, mortal. Every desire has a dark twist to it."
 
| class_focus = DPS
 
| class_focus = DPS
| level = Rising
+
| level = 30
 
| research = Arcane
 
| research = Arcane
 
| realname = Sanzu of the Thousand Sands
 
| realname = Sanzu of the Thousand Sands

Revision as of 06:09, 9 March 2021

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Sanzu of the Thousand Sands
Player: @olrichrakdos
Sanzu Thousand Sands.png
"Be careful what you wish for, mortal. Every desire has a dark twist to it."
Character Build
Class Focus: DPS
Power Level: 30
Research & Development: Arcane
Biographical Data
Real Name: Sanzu of the Thousand Sands
Known Aliases: Heir to the Ia'Mizh, Grand Jewel in the Iisheal'Alsyf
Gender: Can take either form - "Which side of the coin would you prefer?"
Species: Genie
Ethnicity: Efreeti
Place of Birth: The City of Brass, in the Elemental Plane of Fire
Base of Operations: For the moment, Millennium City
Relatives: Many in the Elemental Plane of Fire
Characteristics
Age: Unknown; at least three millennia
Height: Estimated 6' 9"
Weight: Estimated 210lbs
Eyes: Red, with black sclera
Hair: Fire orange
Complexion: A lovely shade of crimson
Physical Build: Athletic enough
Physical Features: Arabic-styled jewelry and clothing, often seen without legs
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Lawful Evil

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Identity: Public - "Why hide what I am, or what I can do?"
Years Active: roughly 1
Citizenship: Uh...
Occupation: n/a
Education: unknown, but fairly good
Marital Status: Single
Known Powers and Abilities
Granting wishes, summoning mundane items, basic fire manipulation, personal physical manipulation
Equipment and Paraphernalia
Twin scimitars (summoned)
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
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Overview

Throughout the multiverse, there are many entities that can control immense cosmic power, and one of those would be the genie; beings with phenomenal potential formed when a soul mingles with the inherent energy of the elements.

Coinciding with each of the four 'basic elements', many people confuse a genie with the air-based djinn. With a predisposition towards positive outcomes for both parties and an acceptance of indentured servitude, the djinn has been the front-runner for genie interactions with other powerful or adventurous beings.

By contrast, the fire-based efreeti are rather callous and often seen as slave drivers. Haughty, cruel and vengeful to a fault, an efreeti will chafe at any attempt to imprison or enslave them. It is such a situation that Sanzu of the Thousand Sands has found themselves in; previously trapped within an enchanted iron flask for a good six hundred years, Sanzu's long imprisonment has diminished much of the magic that would allow them to return home.

Capabilities

Even though Sanzu has lost a bit of power from their imprisonment, they still have the basics that any self-respecting efreeti would have; basic fire manipulation, a good few hundred years of mastery with two scimitars, magic detection, and basic form manipulation for flight or gender.

However, what sets Sanzu apart from their brethren is the reality-bending ability to grant wishes. Most genies must be a form of nobility to utilise such powerful magics more than once, but when Sanzu was brought to Millennium City through the iron flask, the differences between the kinds of magic grated against each other.

Sanzu, seeing the possibilities, managed to use their single innate wish to break most of the fetters of their cosmic law. Now, Sanzu is able to grant wishes to anyone at any time.

Unfortunately, they can only do one wish at a time, it drains their magic and stamina for an entire day afterwards (unless the wish was a somewhat mundane one, like 'I wish for a two liter capacity bottle filled with Captain Morgan spiced gold rum' or copying a weaker spell), and the wisher has to wait exactly 168 hours until another can be granted.

Strengths and Weaknesses

Due to the semi-reality bending power of their wishes, Sanzu has quite the ace in the hole. If they do not decide to use it, however, they can still throw flames around, or fall back on their twin scimitars Easifat and Ramalia in a meleé situation.

Yet, knowing they have so much power means that Sanzu sees others as inferior. Their pride ensures that they will only really use the scimitars, blinding them to the possibility of an easy win. Such pride and arrogance holds quite a fair bit of sway, as they rarely, if ever, ask for help.

Granting wishes above and beyond the usual boundaries also taxes Sanzu. Arcane exertion to twist the weave into knots tends to leave one feeling tired after even a simple Fireball or Lightning Bolt. Sanzu's tearing and reknitting of the Weave drains them of quite a fair amount of power, almost to the point of barely standing; a drawback to the almost endless possibilities. In extreme wishes or ones that are difficult to twist the right way, Sanzu's essence could become irrevocably damaged or even torn apart, annihilating the efreeti in a cloud of flames, dust and terrifying power.

Wishes Granted

  • Sir Leo Lionheart - Wished for 'The power to make people see my point of view as right, just and appealing'; gave 20ft aura of Charm Person spell - "Never said anything about keeping that point of view."
  • Kimura - Wished for 'A home for the hive'; gave abandoned church and fused it with Kimura - "I knew whatever I tried twisting would not work. So, better to grant the wish in full."
  • Night Sentinel - Wished for 'You'; gave large brass letter U - "I quite enjoy playing with words."