Scarletta

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SCARLETTA
Player: @sapphiechu
Scarletta armor 01.jpg
Bravery begins at home…
Biographical Data
Real Name: Scarlet
Known Aliases: Scarletta, Scar, Corporal
Gender: Female
Species: Human
Ethnicity: Half-Japanese
Place of Birth:
Base of Operations: Millennium City
Relatives:
Characteristics
Age: Physically 18; chronologically 2½
Height: 5ft 0in
Weight: 135 lbs
Eyes: Green
Hair: Black
Complexion: Medium olive tan
Physical Build: Lithe
Physical Features: Surgical scar ringing around both arms, just below the shoulders.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: semi-public
Years Active: 1
Citizenship: unknown
Occupation: Patriot Act MCPD Liason
Education: College equivalent
Marital Status: Single
Known Powers and Abilities


Equipment and Paraphernalia


Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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Background and Origin

Operative: SCARLETTA
Designation: WET A1-Z8
Gene Map: ACDB, Variant JM3
Coding Officer: Dr. Deborah Marshall

DESIGN BRIEF FOLLOWS

Objective: Compact firearms specialist with agility and speed, with minor sacrifice to strength.
Gene Map Variant: JM3 - Agility and Dexterity boost.
Results: WET A1-Z1 thru A1-Z5 terminated shortly after conception, disposed of in prescribed manner. A1-Z6 terminated during second trimester, due to genetic abnormalities. A1-Z7 retained in third trimester stasis for Gene Map recording and organ processing. A1-Z8 brought to full maturity and force-grown in Laboratory 7C as per normal requirements. Electro-psionic learning system activated when subject was recorded as being receptive to learning download system, at 15 days. A1-Z9 placed into stasis for later study; codename 'VICE'.
Education Record: advanced firearms practices; firearms tactics I, II; firearms maintenance & repair I, II; small-unit tactics; advanced small-unit tactics, forward observation; standard military protocols; vehicle operations I, II and III; swing-gun operation I, II and III.

Modifications to Standard Process

Accelerated learning applied by Dr. Deborah Marshall on day 43.
Accelerated learning content altered by Dr. Deborah Marshall on day 104 (unauthorized; permitted by senior staff; monitored)
Physical parameters noted as being in variation to requirements. No action taken as appearance secondary to performance.
Subject's fast-aging slowed to half-human standard at physical-18. Subject's actual age recorded as 294 days since viable birth.

CODING OFFICER'S NOTES FOLLOW

WARNING — FILE CORRUPTION DETECTED. FILE PURGE DETECTED
I will no longer take part in this horrific operation. As such, I am not only deleting my entire database of all the work done by myself, I am also taking A1-Z8 with me, whom I have named Scarlet, after her codename and my name. If you look for her, you will never find her, as I took the liberty of making a tiny adjustment in her Gene Map during her second trimester, making her far removed from the required appearance that you asked for. You'll notice that the data file is already purging, and by the time you reach the end of this note, you will have lost all records of the only successful use of the JM3 variant gene-map, and will not find any backups. God have mercy for what we have done, and in closing, I hope we all burn in hell!
WARNING — FILE PURGE DETECTED … FILE PURGED IN THREE… TWO… ONE…
FILE PURGE COMPLETE


Powers, Skills, and Attributes

Powers


Power 1 - Put info on your power here. Be as lengthy as you like.


Power 2 - Not every hero HAS powers, of course, in which case the powers section can be deleted.


Power 3 - Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


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