Difference between revisions of "Template:HeroCard"

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<noinclude>[[Category:Templates]]<!--please do not delete or overwrite--></noinclude>
 
<noinclude>[[Category:Templates]]<!--please do not delete or overwrite--></noinclude>
 
<div style="display: inline-block; background:{{{backcolor|silver}}}; border: 5px solid {{{bordercolor|black}}}; border-radius:20px; margin:{{{spacer|2}}}px; padding:0px; overflow:hidden;">
 
<div style="display: inline-block; background:{{{backcolor|silver}}}; border: 5px solid {{{bordercolor|black}}}; border-radius:20px; margin:{{{spacer|2}}}px; padding:0px; overflow:hidden;">
<div style="position:absolute; margin-top:-7px; width:310px; height:417px; padding:0px font-size:0px; opacity:0.25; overflow:hidden; border-radius:15px; ">
+
<div style="position:relative; width:390px; height:110px; padding:5px; opacity:0.8;">
 
+
<div style="position:relative; width:275px; height:100px; border-top-right-radius:15px; border: 5px solid white; background:white; margin:0px; margin-left:90px; float:right; color:black; ">
</div>
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:18px; margin-bottom:-5px;"> <b>{{{character|CHARACTER NAME}}}</b></div>
<div style="position:relative; width:300px; height:110px; padding:5px; opacity:0.8;">
+
<div style="overflow:hidden; width:240px; padding:1px; font-size:10px; color:#666666; margin-bottom:-6px">ALTER EGO</div>
<div style="position:relative; width:185px; height:100px; border-top-right-radius:15px; border: 5px solid white; background:white; margin:0px; margin-left:90px; float:right; color:black; ">
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:10px;margin-bottom:-6px"><b>{{{alterego|C O N F I D E N T I A L}}}</b></div>
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:18px; margin-bottom:-5px;"> <b>{{{character|CHARACTER NAME}}}</b></div>
+
<div style="overflow:hidden; width:240px; padding:1px; font-size:10px; color:#666666; margin-bottom:-6px">POWERS/ SKILLS</div>
<div style="overflow:hidden; width:180px; padding:0px; font-size:10px; color:#666666; margin-bottom:-5px">Alter Ego</div>
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:10px;margin-bottom:-6px"><b>{{{powers/skills|C O N F I D E N T I A L}}}</b></div>
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:12px;margin-bottom:-6px"><b>{{{alterego|C O N F I D E N T I A L}}}</b></div>
+
<div style="overflow:hidden; width:240px; padding:1px; font-size:10px; color:#666666; margin-bottom:-6px">SUPER GROUP</div>
<div style="overflow:hidden; width:180px; padding:0px; font-size:10px; color:#666666; margin-bottom:-5px">Powers/Skills</div>
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:10px;margin-bottom:-6px"><b>{{{supergroup|C O N F I D E N T I A L}}}</b></div>
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:12px;margin-bottom:-6px"><b>{{{powers/skills|C O N F I D E N T I A L}}}</b></div>
+
<div style="overflow:hidden; width:180px; padding:0px; font-size:10px; color:#666666; margin-bottom:-5px">Super Group</div>
+
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:12px;margin-bottom:-6px"><b>{{{supergroup|C O N F I D E N T I A L}}}</b></div>
+
 
</div>
 
</div>
 
<div style="position:absolute; width:100px; height:100px; border-top-left-radius:15px; overflow:hidden; border: 5px solid white; background:white; margin:0px; margin-right:-105px;  float:left;">[[file:{{{profileimage|QUESTIONSPAR.png}}}|100px|link={{{link|}}}]]</div>
 
<div style="position:absolute; width:100px; height:100px; border-top-left-radius:15px; overflow:hidden; border: 5px solid white; background:white; margin:0px; margin-right:-105px;  float:left;">[[file:{{{profileimage|QUESTIONSPAR.png}}}|100px|link={{{link|}}}]]</div>
 
</div>
 
</div>
<div style="position:relative; width:300px; height:165px; padding:5px; opacity:0.8;">
+
<div style="position:relative; width:390px; height:150px; padding:5px; opacity:0.8;">
<div style="position:relative; width:290px; height:150px; border: 5px solid white; background:white; margin:0px; float:right; color:black; ">
+
<div style="position:relative; width:380px; height:150px; border: 5px solid white; background:white; margin:0px; float:right; color:black; ">
<div style="overflow:hidden; width:290px; padding:0px; font-size:10px; color:#666666; margin-top:-5px;">Biography</div>
+
<div style="overflow:hidden; width:380px; padding:0px; font-size:10px; color:#666666; margin-top:-5px;">BIOGRAPHY</div>
<div style="overflow-y:scroll; width:290px; height: 145px; line-height:13px; padding:0px; font-size:12px;margin-bottom:-5px;"><b>{{{biography|C O N F I D E N T I A L}}}</b></div>
+
<div style="overflow-y:scroll; width:380px; height: 145px; line-height:15px; padding:-3px; font-size:10px;margin-bottom:-5px;"><b>{{{biography|C O N F I D E N T I A L}}}</b></div>
 
</div>
 
</div>
 
</div>
 
</div>
<div style="position:relative; width:300px; height:145px; padding:5px; opacity:0.8;">
+
<div style="position:relative; width:390px; height:145px; padding:5px; opacity:0.8;">
<div style="position:relative; width:290px; height:175px; border: 5px solid white; border-bottom-left-radius:15px; border-bottom-right-radius:15px; background:white; margin:0px; float:right; color:black; ">
+
<div style="position:relative; width:380px; height:165px; border: 5px solid white; border-bottom-left-radius:15px; border-bottom-right-radius:15px; background:white; margin:0px; float:right; color:black; ">
<div style="display:block; width:490px; padding:0px; font-size:10px; color:#666666; margin-top:-5px;">Statistics</div>
+
<div style="text-align: center; border: 1px dotted gray;">ATTRIBUTES</div>
<div style="overflow:hidden; white-space:nowrap; width:140px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:right;">
+
<div style="overflow:hidden; white-space:nowrap; width:170px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:right;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
<tr><td style="width:35px;">INT</td><td>{{Bar10 |rating={{{int|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">INTELLECT</td><td>{{Bar10 |rating={{{int|1}}} |}}</td></tr>
<tr><td style="width:35px;">DUR</td><td>{{Bar10 |rating={{{dur|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">DURABILITY</td><td>{{Bar10 |rating={{{dur|1}}} |}}</td></tr>
<tr><td style="width:35px;">REF</td><td>{{Bar10 |rating={{{ref|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">AGILITY</td><td>{{Bar10 |rating={{{agi|1}}} |}}</td></tr>
<tr><td style="width:35px;">DEX</td><td>{{Bar10 |rating={{{dex|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">CHARISMA</td><td>{{Bar10 |rating={{{cha|1}}} |}}</td></tr>
<tr><td style="width:35px;">REG</td><td>{{Bar10 |rating={{{reg|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">SORCERY</td><td>{{Bar10 |rating={{{sor|1}}} |}}</td></tr>
<tr><td style="width:35px;">WEA</td><td>{{Bar10 |rating={{{wea|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">PSIONICS</td><td>{{Bar10 |rating={{{psi|1}}} |}}</td></tr>
<tr><td style="width:35px;">ENE</td><td>{{Bar10 |rating={{{ene|1}}} |}}</td></tr>
+
<tr style="border-top:1px solid #666666;"><td style="width:35px;">ALIGNMENT</td><td><b>{{Switch|{{{aln|}}}
<tr><td style="width:35px;">PSI</td><td>{{Bar10 |rating={{{psi|1}}} |}}</td></tr>
+
<tr style="border-top:1px solid #666666;"><td style="width:35px;">ALN</td><td><b>{{Switch|{{{aln|}}}
+
 
|case: 1=LAWFUL GOOD
 
|case: 1=LAWFUL GOOD
 
|case: 2=NEUTRAL GOOD
 
|case: 2=NEUTRAL GOOD
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</table>
 
</table>
 
</div>
 
</div>
<div style="overflow:hidden; white-space:nowrap; width:140px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:left;">
+
<div style="overflow:; white-space:nowrap; width:140px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:left;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
<tr><td style="width:35px;">STR</td><td>{{Bar10 |rating={{{str|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">STRENGTH</td><td>{{Bar10 |rating={{{str|1}}} |}}</td></tr>
<tr><td style="width:35px;">COM</td><td>{{Bar10 |rating={{{com|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">COMBAT</td><td>{{Bar10 |rating={{{com|1}}} |}}</td></tr>
<tr><td style="width:35px;">SPD</td><td>{{Bar10 |rating={{{spd|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">SPEED</td><td>{{Bar10 |rating={{{spd|1}}} |}}</td></tr>
<tr><td style="width:35px;">AGI</td><td>{{Bar10 |rating={{{agi|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">DEXTERITY</td><td>{{Bar10 |rating={{{dex|1}}} |}}</td></tr>
<tr><td style="width:35px;">STA</td><td>{{Bar10 |rating={{{sta|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">WEAPONRY</td><td>{{Bar10 |rating={{{wea|1}}} |}}</td></tr>
<tr><td style="width:35px;">CHA</td><td>{{Bar10 |rating={{{cha|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">ENERGY PRO.</td><td>{{Bar10 |rating={{{ene|1}}} |}}</td></tr>
<tr><td style="width:35px;">SOR</td><td>{{Bar10 |rating={{{sor|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">WIL</td><td>{{Bar10 |rating={{{wil|1}}} |}}</td></tr>
+
 
<tr style="border-top:1px solid #666666;"><td style="width:35px;">FAME</td><td><b>{{Switch|{{{fame|}}}
 
<tr style="border-top:1px solid #666666;"><td style="width:35px;">FAME</td><td><b>{{Switch|{{{fame|}}}
 
|case: 1=REDACTED
 
|case: 1=REDACTED
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|case: 3=UNKNOWN
 
|case: 3=UNKNOWN
 
|case: 4=LOCAL
 
|case: 4=LOCAL
|case: 5=STATE
+
|case: 5=CITYWIDE
|case: 6=NATIONAL
+
|case: 6=STATEWIDE
|case: 7=GLOBAL
+
|case: 7=NATIONAL
|case: 8=RENOWNED
+
|case: 8=GLOBAL
 
|case: 9=LEGENDARY
 
|case: 9=LEGENDARY
 
|case: 10=INTERGALACTIC
 
|case: 10=INTERGALACTIC
Line 79: Line 72:
  
 
<br>
 
<br>
Copy the following onto your PDB page and fill out the appropriate information:
+
 
 +
[[File:HeroCardlogo.png|center]]
 +
 
 +
<br>
 +
 
 +
To use the HeroCard template, copy the following onto your PDB page and fill out the appropriate information:
 +
 
 
<br>
 
<br>
  
 
<pre>
 
<pre>
{{MiniStatBox
+
{{HeroCard
 
| profileimage =
 
| profileimage =
 
| character =
 
| character =
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| sor =
 
| sor =
 
| ene =
 
| ene =
| wil =
 
 
| psi =
 
| psi =
| reg =
 
 
| fame =
 
| fame =
 
| aln =
 
| aln =
Line 116: Line 113:
 
</pre>
 
</pre>
  
'''profileimage'''<br>
+
'''Profile Image'''<br>
 
Character image. Should preferably be square. If it's too wide (or too small) it will be automatically shrunken (or expanded) to the appropriate size. If you have no image, don't include this parameter and it will default to a placeholder image instead.
 
Character image. Should preferably be square. If it's too wide (or too small) it will be automatically shrunken (or expanded) to the appropriate size. If you have no image, don't include this parameter and it will default to a placeholder image instead.
  
  
'''character'''<br>
+
'''Character'''<br>
 
Your character's preferred name (note this does not need to be exactly the same as your character page title, for example if you wished to exclude a suffix required to make your page unique e.g "My Character" rather than "My Character (@handle)"). This will appear in big bold letters next to your image. If your character name is too large for the space you can adjust it using CSS e.g '''<nowiki>character = <span style="font-size:95%;">Character Name</span></nowiki>'''.
 
Your character's preferred name (note this does not need to be exactly the same as your character page title, for example if you wished to exclude a suffix required to make your page unique e.g "My Character" rather than "My Character (@handle)"). This will appear in big bold letters next to your image. If your character name is too large for the space you can adjust it using CSS e.g '''<nowiki>character = <span style="font-size:95%;">Character Name</span></nowiki>'''.
  
  
'''alterego'''<br>
+
'''Alter Ego'''<br>
 
Your character's civilian identity. Defaults to 'Confidential' if not further specified.
 
Your character's civilian identity. Defaults to 'Confidential' if not further specified.
  
  
'''powers/skills'''<br>
+
'''Powers/Skills'''<br>
 
A brief summary of your character's main power and skill sets.
 
A brief summary of your character's main power and skill sets.
  
  
'''supergroup'''<br>
+
'''Supergroup'''<br>
 
Your character's current Supergroup Name. Defaults to 'Confidential' if not further specified. You can add a link to your supergroup as follows: <nowiki>[[Supergroup]]</nowiki>
 
Your character's current Supergroup Name. Defaults to 'Confidential' if not further specified. You can add a link to your supergroup as follows: <nowiki>[[Supergroup]]</nowiki>
  
  
'''link'''<br>
+
'''Biography'''<br>
A link to your character's page. This should be filled in exactly as your page is titles
+
A short biography or introduction for your character
  
  
'''biography'''<br>
+
'''ATTRIBUTES AND BENCHMARKS:'''<br> All powers and abilities fall between a scale of 1 to 10, with 10 being a god-like entity. PLEASE be responsible in the score you select for your respective character as VERY few individuals should have scores of 9 or 10, especially. Those numbers should be intended for individuals with godlike abilities/ powers. Below is a list of the stats and their respective power level.'''
A short biography or introduction for your character
+
  
  
 
'''Strength (STR)'''<br>
 
'''Strength (STR)'''<br>
This is how physically strong your character is, aided or unaided.<br>
+
This is how physically strong your character is, can be by natural means or aided (such as power armor).<br>
# Weak - Weaker than the average healthy human (Cannot lift an object of their own weight)
+
# Poor - Able to press up to 50 lbs.
# Human - At average strength for a healthy human (Able to lift roughly their own weight)
+
# Typical - Able to press 100 lbs (standard human).
# Strong - At strength equal to that of a human who is physically fit and works out regularly (Can lift roughly twice their own weight)
+
# Good - Able to bench press unaided up to 400 lbs. This would be those who engage in intensive exercise.
# Body-builder - At strength equal to a human who engages in regular body-building (roughly 300-500 lbs)
+
# Excellent - Able to bench press unaided up to 800 lbs. Maximum human strength. Power lifters fall here.
# Olympic - At strength equal to a human at peak potential (roughly 700-1000 lbs.)
+
# Remarkable - Able to press unaided up to 5 tons.
# Inhuman - Able to lift objects from 1-5 tons.
+
# Fantastic - Able to press up to 25 tons.
# Superhuman - Able to lift objects from 5-10 tons.
+
# Incredible - Able to press up to 100 tons.
# Ultrahuman - Able to lift objects from 10-30 tons.
+
# Amazing - Able to press up to 500 tons.
# Titan - Able to lift objects from 30-100 tons.
+
# Monstrous - Able to press up to 1000 tons.
# Godlike - Able to lift 100 or more tons.
+
# Unearthly - Cosmic level individuals who can move planets with sheer strength.
  
  
'''Intelligence (INT)''' <br>
+
'''Intellect (INT)''' <br>
This rates your characters IQ and overall deductive reasoning.
+
This rates your character's IQ and overall deductive, logic and reasoning abilities.
# - You are artificially intelligent and not fully self-aware or independent.
+
# Poor - Below average (human) intellect.
# Minimal - You have minimal to no intelligence (IQ below 50)
+
# Typical - Average intelligence. Most regular humans.
# Low - You are below the average human intelligence level (IQ of 70 or lower)
+
# Good - Above average human intelligence and reasoning skills.
# Average - You have the intelligence level of the average human being (IQ of 80-120)
+
# Excellent - Gifted. High level intelligence and reasoning skills.
# Above Average - You are above the average human in intelligence (IQ of 120-135)
+
# Remarkable - Genius level intellect with astute deductive skills who can design and create 'real world' technology.
# Superior - You have superior intellect to the average human (IQ of 135-150)
+
# Fantastic - Genius level intellect with the ability to create and design slightly advanced tech.
# Near Genius - You are just below the level of a genius (IQ of 150-170)
+
# Incredible - Advanced Genius intellect. Can create and design advanced technology.
# Genius - You are a genius (IQ of 170- 250)
+
# Amazing - Super Genius. Can create and design major advanced technology.
# Super Genius - You are a super-genius (IQ of 250-400)
+
# Monstrous - Your intelligence is enhanced past known limits and can design anything your imagination thinks of.
# Godlike - You have an intelligence that cannot be properly measured.
+
# Unearthly - Your IQ cannot be ascertained by any means. Omnipotent.
  
  
 
'''Combat Skill (COM)''' <br>
 
'''Combat Skill (COM)''' <br>
 
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.
 
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.
# None- You have no hand-to-hand combat training or experience, nor natural fighting talent.
+
# Poor- No combat training or ability to fight.
# Minor - You have no real training but you have some experience or natural talent.
+
# Typical - Most individuals with little to no actual combat training.
# Basic - You have been through Basic Training in the normal military or have equivalent hand-to-hand combat training.
+
# Good - Minimal training in combat or some natural talent to fight.
# Trained - You have been specifically trained in some form of martial arts, though you only have the basics.
+
# Excellent - Formal training in fighting techniques. Most soldiers and agents in agencies like UNTIL, VIPER, etc. fall here.
# Disciple - You are being taught under a master of martial arts and have a fair degree of skill, or are equally capable with a melee weapon of your choice.
+
# Remarkable - High level of proficiency in some combat forms.  
# Martial Arist - You are well-trained in one or two forms of martial arts, or are equally capable with a melee weapon of your choice.
+
# Fantastic - Mastery over one or two forms of combat and high proficiency in several others.
# Master - You have mastered one, maybe two forms of martial arts, or are equally capable with a melee weapon of your choice.
+
# Incredible - Mastery over several forms of combat. May have a few chi abilities.  
# Grand Master - You are a master of several forms of martial arts, or are equally capable with a melee weapon of your choice.
+
# Amazing - Mastery over most forms of combat on Earth - even those thought lost to time.  May have several chi abilities.  
# Chi Master - In addition to being a master of martial arts, you are capable of attaining amazing strength and speed by channeling your spiritual energy.
+
# Monstrous - You possess mastery over all earthly forms of combat and have full access to your chi.  
# Godlike - You know every, or almost every, form of martial arts and have full control of your body, mind, and chi.
+
# Unearthly - You have mastered all combat forms on this planet and even beyond. Can use chi in a universal way.  
  
  
 
'''Durability (DUR)'''<br>
 
'''Durability (DUR)'''<br>
This is how tough your character's body is, may include armor but generally not forcefields.<br>
+
This determines your overall protection from damage. This includes natural or man made armor (excluding force fields).<br>
# Fragile - You are especially brittle like glass.
+
# Poor - Reduced durability or physically impaired in some manner.
# Weak - Less physically durable than the average human. Highly susceptible to cuts and bruising.
+
# Typical - Standard human in everyday clothes.
# Average - As physically durable as the average human. Susceptible to normal cuts and bruising.
+
# Good - Some light padding or heavier clothing. Leather of hide protection.
# Tough - More physically durable than the average human due to physiology or physical fitness. Susceptible to cuts and bruising.
+
# Excellent -Your skin or armor will provide some defense against small caliber bullets, knives and other damage.  
# Resilient - As tough as a human can get. Cuts don't bother you as much, and you only bruise when hit hard enough.
+
# Remarkable - You are bulletproof, resistant to normal blades and up to small explosives like hand grenades.
# Inhuman - You are nearly bulletproof, and bullets may not exit your body. You are resistant to cuts from normal blades and almost never bruise.
+
# Fantastic - You can withstand some lower end explosives and small energy weapons may only bruise.
# Superhuman - Most smaller bullets will bounce off of your skin, possibly leaving bruises, normal blades barely bother you.
+
# Incredible - Higher grade energy weapons and such will hardly touch you. Can possibly withstand medium grade explosives.
# Bulletproof - Almost all bullets will bounce off your skin, possibly leaving a mark. High-frequency kendrium blades and better can harm you.
+
# Amazing - High level tech or major explosives will prove difficult to breach your defenses.  
# Titan - You are nigh-invulnerable to most foes. Only questionite and stronger weapons can harm you, and even then only when enough force is applied.
+
# Monstrous - Most items are impervious to your armor/ skin. Can survive a nuclear explosion at ground zero.
# Godlike - You are all but indestructible to all forms of physical damage.  
+
# Unearthly - A level of cosmic durability not found on this plane.
  
  
 
'''Speed (SPD)'''<br>
 
'''Speed (SPD)'''<br>
This is how fast your character can move, run, fly, or however else they travel.<br>
+
This notes your characters overall movement. May come from running, flight or other forms of travel.<br>
# Slow - You run, fly, or move slower than running speed of the average healthy human.
+
# Poor - Your movement is impaired in some form or fashion.
# Average - You run, fly, or move at the running speed of the average healthy human.
+
# Typical - You move at the speed of an average human.
# Athlete - You run, fly, or move at the running speed of an athelete who excercises regularly.
+
# Good - You move up to Olympic level speed (up to 30 mph)
# Olympic - You run, fly, or move at the running speed of an olympic runner (20-25 MPH)
+
# Excellent - You move faster than a regular human (up to 100 mph).
# Inhuman - You can run, fly, or move faster than any normal human (30-100 MPH)
+
# Remarkable -You move up to transonic speeds (up to 768 mph).
# Superhuman - You can run, fly, or move at superhuman speeds (100-600 MPH)
+
# Fantastic - You can move up to supersonic speeds (up to Mach 5).
# Sonic - You can hit the sound barrier or slightly beyond (Mach 1)
+
# Incredible - You can move up to hypersonic speeds (up to Mach 10).
# Supersonic - You can reach supersonic speeds (Mach 2-5)
+
# Amazing - You can reach up to orbital velocity (up to Mach 33)
# Hypersonic - You can reach hypersonic (Mach 5-10)
+
# Monstrous - You can reach up to the speed of light (186,000 miles per second)
# High-Hypersonic and Beyond - You can reach high-hypersonic speeds or more (Mach 10-25 or faster)  
+
# Unearthly - Warp speed; you actually transcend light speed/ instantaneous ability to travel.
 
+
 
+
'''Reflexes (REF)'''<br>
+
This is how fast your character reacts to things.<br>
+
# Slow - You have a very poor reaction time, less than that of the average human.
+
# Normal - You react at the speed of the average human.
+
# Quick - You have the reflexes of a quick human.
+
# Honed - You have honed reflexes similar to those of a highly-trained human.
+
# Inhuman - Your reflexes are inhuman, allowing you to react almost instantly.
+
# Superhuman - Your reflexes are superior to any human's, giving an instantaneous reaction time.
+
# 6th Sense - Your reflexes take in all stimuli of the world around you and provide reactions to things you do not consciously notice.
+
# Sub-ESP - Your reflexes take in all stimuli of the world around you and give reactions before things happen, based on the environment.
+
# Slow-mo - Your perception of time is altered to some degree to the point where time moves slower for you, allowing you to react and adapt much faster to situations.
+
# ESP - You literally see a few moments into the future, allowing you to react to things just before they happen.  
+
  
  
 
'''Agility (AGI)'''<br>
 
'''Agility (AGI)'''<br>
This is how agile and how acrobatic your character is, including their ability to jump without the aid of super-strong legs (however, super-strong legs are not absolutely excluded).<br>
+
This is a measure of a person's flexibility, coordination and overall reflexes.<br>
# Clumsy - When it comes to keeping your balance and jumping, or even running, you tend to stumble more often than not.
+
# Poor - Uncoordinated or impaired in some fashion.
# Normal - You have normal balance and jumping capabilities for an average healthy human being.
+
# Typical - You have normal balance and jumping capabilities for an average healthy human being.
# Athlete - You have a better sense of balance and jumping capability than the average human and can do normal flips and other minor acrobatic feats.
+
# Good - A natural ability or very minor training. Fairly coordinated.
# Gymnast - You have a fairly good sense of balance in comparison to most humans. You are able to do somewhat impressive feats of acrobatics like multiple flips, back flips, and jump much higher than the average human. You may incorporate fighting into your acrobatics if trained.
+
# Excellent - You can perform gymnastic stunts. Can dodge a few oncoming attacks.
# Olympic - You are an amazing acrobat for a human and can do impressive acrobatic feats and/or jump impressively high and/or far. You are able to fight fairly well with the inclusion of your acrobatic skill (Able to jump 25-35 ft. in distance, and 7.5-8 ft. in height)
+
# Remarkable - Olympic level caliber skills. Can dodge some oncoming attacks. Maximum human ability.
# Cat-like - You have acrobatic skill and possibly flexibility beyond a normal human. You can jump high and far and perform complex acrobatic feats and rarely lose your balance. (Able to jump 40-50 ft. in distance, able to jump 9-12 feet in height)
+
# Fantastic - Inhuman level of ability. Can dodge most attacks
# Inhuman - You are well beyond the balance and acrobatics skill of a human (Able to jump 50-70 ft. in distance, 15-25 feet in height)
+
# Incredible - Inhuman level of ability with intensive training. Can dodge the majority of oncoming attacks.
# Superhuman - You are amazingly acrobatic and able to do complex aerobatics while jumping and doing amazing acrobatic feats (Able to jump 70-100 ft. in distance, 30-40 ft. in height)
+
# Amazing - Super human level of ability with training. Will hardly be touched in combat.
# Titan - You are beyond superhuman into the uncanny. Your acrobatics and jumping capabilities are decidedly amazing (able to jump 100-500 ft. in distance, 50-100 ft. in height)
+
# Monstrous - A very high level super human level of ability with intensive training. Next to impossible to touch.
# Godlike - Through pure knowledge of acrobatics and the physics of jumping, you are as capable in the middle of a jump as on the ground, and can fall from any distance without harming yourself (Able to jump farther than 500 ft. and higher than 100 ft.)
+
# Unearthly - Cosmic entities with superhuman training or abilities. Absolutely impossible to touch.
  
  
 
'''Dexterity (DEX)'''<br>
 
'''Dexterity (DEX)'''<br>
This refers to your character's eye-hand coordination and general 'aim'. This does not necessarily indicate firearms experience or training, however, just general capability.<br>
+
This measures general hand-eye coordination in using things like energy projection, firearms, thrown weaponry and the like.<br>
# Clumsy - Your eye-hand coordination and aim are very poor. You cannot shoot a pistol and hit a target more than 20 ft. away.
+
# Poor - You are extremely uncoordinated or impaired in some way.
# Average - Your eye-hand coordination and aim are average for a human being with no special experience or training, and can fire a pistol and hit a target up to 30 ft. away.
+
# Typical - Someone with little to no experience. Might hit something close by if taking the time to target.
# Good - You have good eye-hand coordination and can possibly use a bow and arrow, and hit a target with a pistol at a specific area up to 30 ft. away.
+
# Good - You can hit targets with time to aim properly.  
# Practiced - You regularly practice shooting either firearms or bows and can hit a target at a specific point up to 50 ft. away unaided by vision-enhancing items.
+
# Excellent - You have training or natural ability to hit moving targets.
# Crack Shot - You have amazing eye-hand coordination and/or aim with your ranged weapon of choice and can hit a 4 square-foot moving target up to 100 ft. away unaided.
+
# Remarkable - Olympic champions and record holders are here. Maximum human ability.
# Uncanny - Your eye-hand coordination and aim are incredible and you can hit a 2 square-foot moving target 200 ft. away with your ranged weapon of choice.
+
# Fantastic - You have inhuman hand eye coordination, allowing you to target things most eyes can't even see.
# Inhuman - Your eye-hand coordination and aim are beyond human capability. You can hit a 2 square-foot moving target at up to 300 ft. away.
+
# Incredible - You have inhuman level abilities with a high degree of training. You can perform complex attacks and maneuvers.
# Superhuman - You have almost unerring aim and hand-eye coordination, and can hit a 1 square-foot moving target at up to 500 ft. away.
+
# Amazing - You have super human powers and/or abilities alongside training. It is exceptionally rare to miss a shot.  
# Ultrahuman - Your aim and hand-eye coordination make you capable of hitting 1 square-foot moving targets 1,000 ft.
+
# Monstrous - A very high super human level of ability with intensive training. You are not known to miss.
# Godlike - You are capable of hitting targets that are very far away so long as they are within the range of your weapon, unaided.
+
# Unearthly - Cosmic entities with access to a target and a weapon or ability to reach it can hit it.  
 
+
 
+
'''Stamina (STA)'''<br>
+
This is how long your character can last in a fight or other activities before requiring rest.<br>
+
# Low - You can only fight or engage in vigorous activities for a couple minutes before requiring rest.
+
# Normal - You can fight or engage in vigorous activities for about 20-30 minutes before requiring rest.
+
# Fit - You are equal to a fit human being and are capable of fighting or engaging in vigorous activities for an hour or so before requiring rest.
+
# Olympic - You are equal to a human at maximum potential and can fight or engage in vigorous activites for a few hours without resting.
+
# Inhuman - You can fight or engage in vigorous activities for several hours without resting
+
# Superhuman - You can fight or engage in vigorous activities for whole a day or almost a whole day without rest.
+
# Extreme - You can fight or engage in vigorous activities for a few days without rest.
+
# Ultrahuman - You can fight or engage in vigorous activities for a whole week without resting.
+
# Hyperhuman - You can fight or engage in vigorous activities for a couple weeks without resting.
+
# Godlike - You never require rest.
+
 
+
 
+
'''Regeneration (REG)'''<br>
+
This is how fast your character heals, whether normal or super.<br>
+
# Slow - You heal slower than the average human being.
+
# Normal - You heal at the rate of the average human being.
+
# Fast - You heal at the rate of a human being who seems to heal quicker than most humans (roughly 1.5-2 times as fast)
+
# Enhanced - You heal faster than a human being and may not develop scars (roughly 2-5 times as fast)
+
# Inhuman - Your ability to regenerate from wounds is beyond human, and you rarely if ever scar (Heal most wounds within a week)
+
# Superhuman - You heal quickly and may regenerate lost limbs (Heal most wounds within a few days, limbs maybe a bit longer)
+
# Regenerator - You heal rapidly enough to heal most wounds in a day, severe wounds and limbs in a couple days.
+
# Super-Regen - You heal very rapidly, even on the spot. Limbs and severe wounds may take hours, minor wounds take from seconds to minutes.
+
# Hyper-Regen - You heal fast enough that minor wounds heal nearly instantly, severe wounds and limbs within a few minutes or less.
+
# Ultra-Regen - You regenerate back completely from any wounds. You also heal rapidly, limbs regrow within a minute or less.  
+
  
  
 
'''Charisma (CHA)'''<br>
 
'''Charisma (CHA)'''<br>
How well your character does with people or how they tend to react to your character. This is only a general guideline, please choose responsibly.
+
This is a gauge by how others perceive a person or their general influence to others.  
# Anti Social - You are quite shy or anti-social and/or people simply do not like you.
+
# Poor - Zero social skills.
# Average - You have an average amount of personal charisma and/or people neither particularly like nor dislike you.
+
# Typical - Average social skills. One of the crowd.
# Outgoing - You are fairly outgoing and make friends easily and/or people tend to like you and try to be your friend.
+
# Good - You tend to engage others in social situations. Outgoing.
# Social Butterfly - You are very outgoing and friendly and/or even some strangers will like you right away.
+
# Excellent - You can easily sway friends and acquaintances with your words.
# Engaging - You are very good in front of crowds and/or people love to watch and listen to you speak.
+
# Remarkable - A minor public speaker, politician or religious figure.
# Inspiring - You inspire people.
+
# Fantastic - A leader. You can influence others with your words and natural charisma.
# Leader - You tend to take command of situations and/or people look to you for guidance and leadership.
+
# Incredible - A natural born leader whose words can influence an entire state.  
# Nation Leader - A whole nation looks to you for guidance and leadership.
+
# Amazing - Someone whose words can influence an entire country.
# World Leader - An entire planet looks to you for guidance and leadership.
+
# Monstrous - A minor deity of sorts or someone who can influence an entire planet.
# Deified - People literally worship you.
+
# Unearthly - Someone who possesses the power/ influence of a major deity.
  
  
 
'''Weaponry (WEA)'''<br>
 
'''Weaponry (WEA)'''<br>
This is to state the overall power of the weaponry that you use. Overall estimate, please select responsibly.
+
This details the level of weaponry or offense technology you use, be it guns, power armor or whatever.
# - No weapon; Hands and feet
+
# Poor - Carry no weapons on you.
# - Knives; brass knuckles; various makeshift melee weapons
+
# Typical - Small items. Regular brass knuckles, small knives and other mundane instruments fall into this category.
# - Normal melee weapons or bow missiles of average material and quality; small firearms
+
# Good - Small caliber handguns, martial arts weaponry and standard bolts/ arrows
# - Larger firearms such as rifles; melee weapons or bow missiles made of kendrium; lightly enchanted weapons
+
# Excellent - High caliber weaponry and arrows/ bolts made of upgraded materials.
# - Enchanted melee weapons or bow missiles; heavy-caliber firearms;
+
# Remarkable - Light energy weapons such as pistols. Kendrium weaponry.
# - High-tech energy weapons; explosives; melee weapons or bow missiles made of Questionite
+
# Fantastic - Medium level energy weapons. Small explosives. Questionite weaponry.
# - Advanced alien weapons; Heavily enchanted weapons
+
# Incredible - High level energy weapons. Missiles and large explosives.
# - Devastating weapons such as bombs.
+
# Amazing - Large scale destructive items that could potentially level a city block.
# - Nuclear or Thermonuclear bombs or equally-powered weapons. ''(Please avoid this unless it truly is a part of the character)''
+
# Monstrous - Nuclear or Thermonuclear bombs or equally-powered weapons that could level an entire city.  
# - World-devastating weapons. ''(Please avoid this unless it truly is a part of the character)'
+
# Unearthly - World devastating weapons and devices.  
  
  
 
'''Sorcery (SOR)''' <br>
 
'''Sorcery (SOR)''' <br>
 
The level of skill that your character wields in the arcane arts.
 
The level of skill that your character wields in the arcane arts.
# None - You do not know any form of sorcery.
+
# Poor - Zero ability and even highly susceptible to magical effects.
# Minimal - You may know a few cantrips or minor spells.
+
# Typical - Most humans with no magical ability and standard magical defenses.
# Novice - You may perform small spells, or rituals for bigger spells.
+
# Good - The ability to perform minor spells, rituals and/ or cantrips. Novice.
# Apprentice - You perform average spells in one or two forms of sorcery.
+
# Excellent - You have a decent grasp to perform a variety of magical effects.  
# Mage - You perform some strong spells and mostly average spells in a few forms of sorcery.
+
# Remarkable - You are well versed in several fields of magic. Can understand several rituals.
# Sorcerer - You perform strong spells in one or two forms of sorcery.
+
# Fantastic - You have mastered one or two fields of magic. You have a high level understanding of rituals and magic.
# Master - You are a master of one or two forms of sorcery
+
# Incredible - You have mastered several fields of magic and can perform complex rituals.
# Arch Mage- You are a master of a few forms of sorcery, and perform some very powerful spells.
+
# Amazing - Extensive mastery in fields of magic and knowledge of rituals thought lost to time.  
# Arcane - You are practically sorcery incarnate and are very powerful with one or two forms of sorcery.
+
# Monstrous - Someone whose skill level is on par to what would be the Trismegistus Council's Archmage.
# Godlike - You are able to perform any spells from any form of sorcery.  
+
# Unearthly - You are a cosmic being composed of actual magic.  
  
  
 
'''Energy Projection/Manipulation (ENE)'''<br>
 
'''Energy Projection/Manipulation (ENE)'''<br>
The ability to project one or more forms of energy form your body, such as fire, electricity, etc.  
+
The ability to project one or more forms of energy form your body, such as fire, sonic manipulation, electricity, etc.  
# None - You have no form of energy-projection or manipulation.
+
# Poor - No innate abilities and highly susceptible to energy effects.
# Contact - You can emanate minor amounts energy from your body and possibly up to short distances, or control/manipulate energy in close proximity.
+
# Typical - Most humans with no ability to project energy.
# Minimal - You can project and/or control some form of energy to a fair degree within a short range.
+
# Good - Energy projection with little damage output (ie a small shock or bonfire).
# Minor - You can project and/or control more than one form of energy to a fair degree within a short range.
+
# Excellent - Energy projection at some damage output (ie a taser like effect or small fireball).
# Major - You can project and/or control some form of energy to a great degree within a medium range.
+
# Remarkable - Energy projection with moderate damage output
# Blaster - You can project and/or control more than one form of energy to a great degree within a medium range.
+
# Fantastic - Energy projection with high level damage (ie a lightning bolt)
# Cannon - You can project and/or control some form of energy to a great degree at long ranges.
+
# Incredible - Very high energy projection which could destroy a structure such as a building.
# Powerhouse - You can project and/or control more than one form of energy to a great degree at long ranges.
+
# Amazing - Immense energy projection abilities that could level a city block.
# Incarnate - You can project and/or control one or more forms of energy completely at short, medium, or long ranges.
+
# Monstrous - Energy projection powers which could level a city.
# Godlike - You can project and/or control any form of energy at any range.
+
# Unearthly - You control vast energy manipulation powers which cannot be registered by normal means.
 
+
 
+
'''Willpower (WIL)'''<br>
+
This is how well your character can fight beyond pain and exhaustion, and/or their resistance to mind-affecting things such as telepathy and corruption.
+
# Putty - You are easily swayed or convinced by others even without the use of telepathy.
+
# Weak - Your ability to fight past pain/exhaustion and/or resist telepathy and corruption is weak or non-existent.
+
# Normal - You have the willpower of the average human being, and/or have no particular weakness or strength against telepathy and corruption.
+
# Strong Willed - You are stronger-willed than the average human being and/or can continue fighting past minor injuries and exhaustion as well as resist weaker telepathy and corruption.
+
# Mental Brick - Your mind is as solid as a brick wall. You can continue fighting through small amounts of pain/exhaustion and/or resist medium-powered telepathy and corruption.
+
# Stubborn - You can continue fighting through fair amounts of pain/exhaustion, and/or are resistant against fairly strong telepaths and corruption.
+
# Disciplined - Your mind is disciplined. You can shut out pain/exhaustion for a fair bit of time and/or are resistant to strong telepaths and corruption.
+
# Indomitable - You are able to ignore pain and exhaustion to a point, and/or you are resistant against all but the most powerful telepaths and corruption.
+
# Mental Fortess - You can ignore pain and exhaustion for a great deal of time and/or are able to resist even the most powerful telepaths and corruption.
+
# Godlike - You can ignore pain and exhaustion indefinitely and/or are mentally impenetrable.
+
  
  
 
'''Psionics (PSI)'''<br>
 
'''Psionics (PSI)'''<br>
 
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.
 
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.
# Empty - You not only have no mental powers, your mind either does not exist or is undetectable.
+
# Poor - You not only lack mental powers, your mind either does not exist or is undetectable.
# None - You have no degree of telepathic or empathic ability. Most baseline humans.
+
# Typical - You have no degree of telepathic or empathic ability. Most baseline humans.
# Novice - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 100 lbs (45 kilos).
+
# Good - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 400 lbs with your mind.
# Minor - You can read thoughts within eyesight or lift up to 1 ton (226 kilos).
+
# Excellent - You can read thoughts within eyesight or lift up to 800 lbs.
# Adept - At a mid-long range, you can read someone's thoughts from a short distance and/ or lift heavy items up to 5 tons (4535 kilos).
+
# Remarkable - You can read someone's thoughts from a short distance and/ or lift heavy items up to 5 tons.
# Major - At a short-mid range you affect someone's mind and/ or lift up to 10 tons (9071 kilos).
+
# Fantastic - At a short range you can possibly dominate someone's mind and/ or lift up to 25 tons.
# Skilled - At a long range you can affect someone's mind and/ or can lift up to 20 tons (1814 kilos).
+
# Incredible - At a medium range you can possibly dominate someone's mind and/ or can lift up to 100 tons.
# Mentalist - You can do all of the previous as well as dominate their mind or form an empathic link and/or can lift up to 30 tons telekinetically (27215 kilos).
+
# Amazing - At a far distance you can possibly dominate a person's mind and/or can lift up to 500 tons with telekinesis.
# Absolute - You can do all of the previous as well as see someone's future. Able to lift 30-100 tons with your mind.
+
# Monstrous - Can dominate most minds across the planet, even those with great willpower. It is possible to be able to lift up to 1000 tons with your mind.
# Godlike - You can do all of the above at any distance. Able to lift in excess of 100 tons with your mind.
+
# Unearthly - You can do all of the above possibly at any distance. Able to move planets with your mind.
  
  
 
'''Fame (FAME)'''<br>
 
'''Fame (FAME)'''<br>
 
Your character's fame / how widely known your character would be.
 
Your character's fame / how widely known your character would be.
# Redacted - All reference to your existence has been redacted.
+
# Feeble - Completely unknown. Could also be a person who works exclusively in a covert fashion.
# Recluse - You avoid fame and attention as best you can.
+
# Typical - Few know of you, if any.
# Unknown - You are either new to the scene or don't make yourself known.
+
# Good - A not well established hero or a novice.
# Local - You are a known of across the town or city you reside/work in.
+
# Excellent - You are known by others within your neighborhood.
# State - You are known across the state that you reside or work in.
+
# Remarkable - You are known throughout the city by reputation.
# National - The nation you reside in, as a whole, knows of you and your reputation.
+
# Fantastic - You are known throughout the state you reside in for your exploits.
# Global - The entire world knows of you and you may be asked to participate in international situations, good or bad.
+
# Incredible - You are a well recognized hero/ine within your country.
# Renowned - You are well known by the world, and most people have heard of you.
+
# Amazing - Your reputation/ name is known throughout the world.
# Legendary - Almost everyone in the world has at least heard of you and even some people on other planets have.
+
# Monstrous - People know who you are even on planets aside from Earth.
# Intergalactic - You are known throughout the galaxy to some degree or another.  
+
# Unearthly - Your name is known through the cosmos.  
  
  
Line 395: Line 335:
 
# Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.
 
# Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.
  
 +
<br>
  
This is an altered '''GameStatBox''' originally created by '''TheMightyDork''' with some additional stat box assistance utilizing '''MaekadaBox''' from '''Maekada'''.
+
* This is a modified version of '''GameStatBox''' originally created by '''TheMightyDork''' with some additional stat box assistance utilizing guidelines from '''MaekadaBox''' designed by '''Maekada'''. It also is roughly based on the '''FASERIP''' RPG system for providing tiered abilities and powers. I wanted to design an attribute box that provided a variety of statistics to detail a character while not being too cumbersome. - @pallas001

Latest revision as of 23:32, 26 April 2020

CHARACTER NAME
ALTER EGO
C O N F I D E N T I A L
POWERS/ SKILLS
C O N F I D E N T I A L
SUPER GROUP
C O N F I D E N T I A L
QUESTIONSPAR.png
BIOGRAPHY
C O N F I D E N T I A L
ATTRIBUTES
INTELLECT
DURABILITY
AGILITY
CHARISMA
SORCERY
PSIONICS
ALIGNMENT REDACTED
STRENGTH
COMBAT
SPEED
DEXTERITY
WEAPONRY
ENERGY PRO.
FAME REDACTED



HeroCardlogo.png


To use the HeroCard template, copy the following onto your PDB page and fill out the appropriate information:


{{HeroCard
| profileimage =
| character =
| alterego =
| powers/skills =
| supergroup = 
| link =
| biography =
| str =
| int=
| com =
| dur =
| spd =
| ref =
| agi =
| dex =
| sta =
| reg=
| cha =
| wea =
| sor =
| ene =
| psi =
| fame =
| aln =
| backcolor =
| bordercolor =
| spacer =
|}}

Profile Image
Character image. Should preferably be square. If it's too wide (or too small) it will be automatically shrunken (or expanded) to the appropriate size. If you have no image, don't include this parameter and it will default to a placeholder image instead.


Character
Your character's preferred name (note this does not need to be exactly the same as your character page title, for example if you wished to exclude a suffix required to make your page unique e.g "My Character" rather than "My Character (@handle)"). This will appear in big bold letters next to your image. If your character name is too large for the space you can adjust it using CSS e.g character = <span style="font-size:95%;">Character Name</span>.


Alter Ego
Your character's civilian identity. Defaults to 'Confidential' if not further specified.


Powers/Skills
A brief summary of your character's main power and skill sets.


Supergroup
Your character's current Supergroup Name. Defaults to 'Confidential' if not further specified. You can add a link to your supergroup as follows: [[Supergroup]]


Biography
A short biography or introduction for your character


ATTRIBUTES AND BENCHMARKS:
All powers and abilities fall between a scale of 1 to 10, with 10 being a god-like entity. PLEASE be responsible in the score you select for your respective character as VERY few individuals should have scores of 9 or 10, especially. Those numbers should be intended for individuals with godlike abilities/ powers. Below is a list of the stats and their respective power level.


Strength (STR)
This is how physically strong your character is, can be by natural means or aided (such as power armor).

  1. Poor - Able to press up to 50 lbs.
  2. Typical - Able to press 100 lbs (standard human).
  3. Good - Able to bench press unaided up to 400 lbs. This would be those who engage in intensive exercise.
  4. Excellent - Able to bench press unaided up to 800 lbs. Maximum human strength. Power lifters fall here.
  5. Remarkable - Able to press unaided up to 5 tons.
  6. Fantastic - Able to press up to 25 tons.
  7. Incredible - Able to press up to 100 tons.
  8. Amazing - Able to press up to 500 tons.
  9. Monstrous - Able to press up to 1000 tons.
  10. Unearthly - Cosmic level individuals who can move planets with sheer strength.


Intellect (INT)
This rates your character's IQ and overall deductive, logic and reasoning abilities.

  1. Poor - Below average (human) intellect.
  2. Typical - Average intelligence. Most regular humans.
  3. Good - Above average human intelligence and reasoning skills.
  4. Excellent - Gifted. High level intelligence and reasoning skills.
  5. Remarkable - Genius level intellect with astute deductive skills who can design and create 'real world' technology.
  6. Fantastic - Genius level intellect with the ability to create and design slightly advanced tech.
  7. Incredible - Advanced Genius intellect. Can create and design advanced technology.
  8. Amazing - Super Genius. Can create and design major advanced technology.
  9. Monstrous - Your intelligence is enhanced past known limits and can design anything your imagination thinks of.
  10. Unearthly - Your IQ cannot be ascertained by any means. Omnipotent.


Combat Skill (COM)
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.

  1. Poor- No combat training or ability to fight.
  2. Typical - Most individuals with little to no actual combat training.
  3. Good - Minimal training in combat or some natural talent to fight.
  4. Excellent - Formal training in fighting techniques. Most soldiers and agents in agencies like UNTIL, VIPER, etc. fall here.
  5. Remarkable - High level of proficiency in some combat forms.
  6. Fantastic - Mastery over one or two forms of combat and high proficiency in several others.
  7. Incredible - Mastery over several forms of combat. May have a few chi abilities.
  8. Amazing - Mastery over most forms of combat on Earth - even those thought lost to time. May have several chi abilities.
  9. Monstrous - You possess mastery over all earthly forms of combat and have full access to your chi.
  10. Unearthly - You have mastered all combat forms on this planet and even beyond. Can use chi in a universal way.


Durability (DUR)
This determines your overall protection from damage. This includes natural or man made armor (excluding force fields).

  1. Poor - Reduced durability or physically impaired in some manner.
  2. Typical - Standard human in everyday clothes.
  3. Good - Some light padding or heavier clothing. Leather of hide protection.
  4. Excellent -Your skin or armor will provide some defense against small caliber bullets, knives and other damage.
  5. Remarkable - You are bulletproof, resistant to normal blades and up to small explosives like hand grenades.
  6. Fantastic - You can withstand some lower end explosives and small energy weapons may only bruise.
  7. Incredible - Higher grade energy weapons and such will hardly touch you. Can possibly withstand medium grade explosives.
  8. Amazing - High level tech or major explosives will prove difficult to breach your defenses.
  9. Monstrous - Most items are impervious to your armor/ skin. Can survive a nuclear explosion at ground zero.
  10. Unearthly - A level of cosmic durability not found on this plane.


Speed (SPD)
This notes your characters overall movement. May come from running, flight or other forms of travel.

  1. Poor - Your movement is impaired in some form or fashion.
  2. Typical - You move at the speed of an average human.
  3. Good - You move up to Olympic level speed (up to 30 mph)
  4. Excellent - You move faster than a regular human (up to 100 mph).
  5. Remarkable -You move up to transonic speeds (up to 768 mph).
  6. Fantastic - You can move up to supersonic speeds (up to Mach 5).
  7. Incredible - You can move up to hypersonic speeds (up to Mach 10).
  8. Amazing - You can reach up to orbital velocity (up to Mach 33)
  9. Monstrous - You can reach up to the speed of light (186,000 miles per second)
  10. Unearthly - Warp speed; you actually transcend light speed/ instantaneous ability to travel.


Agility (AGI)
This is a measure of a person's flexibility, coordination and overall reflexes.

  1. Poor - Uncoordinated or impaired in some fashion.
  2. Typical - You have normal balance and jumping capabilities for an average healthy human being.
  3. Good - A natural ability or very minor training. Fairly coordinated.
  4. Excellent - You can perform gymnastic stunts. Can dodge a few oncoming attacks.
  5. Remarkable - Olympic level caliber skills. Can dodge some oncoming attacks. Maximum human ability.
  6. Fantastic - Inhuman level of ability. Can dodge most attacks
  7. Incredible - Inhuman level of ability with intensive training. Can dodge the majority of oncoming attacks.
  8. Amazing - Super human level of ability with training. Will hardly be touched in combat.
  9. Monstrous - A very high level super human level of ability with intensive training. Next to impossible to touch.
  10. Unearthly - Cosmic entities with superhuman training or abilities. Absolutely impossible to touch.


Dexterity (DEX)
This measures general hand-eye coordination in using things like energy projection, firearms, thrown weaponry and the like.

  1. Poor - You are extremely uncoordinated or impaired in some way.
  2. Typical - Someone with little to no experience. Might hit something close by if taking the time to target.
  3. Good - You can hit targets with time to aim properly.
  4. Excellent - You have training or natural ability to hit moving targets.
  5. Remarkable - Olympic champions and record holders are here. Maximum human ability.
  6. Fantastic - You have inhuman hand eye coordination, allowing you to target things most eyes can't even see.
  7. Incredible - You have inhuman level abilities with a high degree of training. You can perform complex attacks and maneuvers.
  8. Amazing - You have super human powers and/or abilities alongside training. It is exceptionally rare to miss a shot.
  9. Monstrous - A very high super human level of ability with intensive training. You are not known to miss.
  10. Unearthly - Cosmic entities with access to a target and a weapon or ability to reach it can hit it.


Charisma (CHA)
This is a gauge by how others perceive a person or their general influence to others.

  1. Poor - Zero social skills.
  2. Typical - Average social skills. One of the crowd.
  3. Good - You tend to engage others in social situations. Outgoing.
  4. Excellent - You can easily sway friends and acquaintances with your words.
  5. Remarkable - A minor public speaker, politician or religious figure.
  6. Fantastic - A leader. You can influence others with your words and natural charisma.
  7. Incredible - A natural born leader whose words can influence an entire state.
  8. Amazing - Someone whose words can influence an entire country.
  9. Monstrous - A minor deity of sorts or someone who can influence an entire planet.
  10. Unearthly - Someone who possesses the power/ influence of a major deity.


Weaponry (WEA)
This details the level of weaponry or offense technology you use, be it guns, power armor or whatever.

  1. Poor - Carry no weapons on you.
  2. Typical - Small items. Regular brass knuckles, small knives and other mundane instruments fall into this category.
  3. Good - Small caliber handguns, martial arts weaponry and standard bolts/ arrows
  4. Excellent - High caliber weaponry and arrows/ bolts made of upgraded materials.
  5. Remarkable - Light energy weapons such as pistols. Kendrium weaponry.
  6. Fantastic - Medium level energy weapons. Small explosives. Questionite weaponry.
  7. Incredible - High level energy weapons. Missiles and large explosives.
  8. Amazing - Large scale destructive items that could potentially level a city block.
  9. Monstrous - Nuclear or Thermonuclear bombs or equally-powered weapons that could level an entire city.
  10. Unearthly - World devastating weapons and devices.


Sorcery (SOR)
The level of skill that your character wields in the arcane arts.

  1. Poor - Zero ability and even highly susceptible to magical effects.
  2. Typical - Most humans with no magical ability and standard magical defenses.
  3. Good - The ability to perform minor spells, rituals and/ or cantrips. Novice.
  4. Excellent - You have a decent grasp to perform a variety of magical effects.
  5. Remarkable - You are well versed in several fields of magic. Can understand several rituals.
  6. Fantastic - You have mastered one or two fields of magic. You have a high level understanding of rituals and magic.
  7. Incredible - You have mastered several fields of magic and can perform complex rituals.
  8. Amazing - Extensive mastery in fields of magic and knowledge of rituals thought lost to time.
  9. Monstrous - Someone whose skill level is on par to what would be the Trismegistus Council's Archmage.
  10. Unearthly - You are a cosmic being composed of actual magic.


Energy Projection/Manipulation (ENE)
The ability to project one or more forms of energy form your body, such as fire, sonic manipulation, electricity, etc.

  1. Poor - No innate abilities and highly susceptible to energy effects.
  2. Typical - Most humans with no ability to project energy.
  3. Good - Energy projection with little damage output (ie a small shock or bonfire).
  4. Excellent - Energy projection at some damage output (ie a taser like effect or small fireball).
  5. Remarkable - Energy projection with moderate damage output
  6. Fantastic - Energy projection with high level damage (ie a lightning bolt)
  7. Incredible - Very high energy projection which could destroy a structure such as a building.
  8. Amazing - Immense energy projection abilities that could level a city block.
  9. Monstrous - Energy projection powers which could level a city.
  10. Unearthly - You control vast energy manipulation powers which cannot be registered by normal means.


Psionics (PSI)
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.

  1. Poor - You not only lack mental powers, your mind either does not exist or is undetectable.
  2. Typical - You have no degree of telepathic or empathic ability. Most baseline humans.
  3. Good - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 400 lbs with your mind.
  4. Excellent - You can read thoughts within eyesight or lift up to 800 lbs.
  5. Remarkable - You can read someone's thoughts from a short distance and/ or lift heavy items up to 5 tons.
  6. Fantastic - At a short range you can possibly dominate someone's mind and/ or lift up to 25 tons.
  7. Incredible - At a medium range you can possibly dominate someone's mind and/ or can lift up to 100 tons.
  8. Amazing - At a far distance you can possibly dominate a person's mind and/or can lift up to 500 tons with telekinesis.
  9. Monstrous - Can dominate most minds across the planet, even those with great willpower. It is possible to be able to lift up to 1000 tons with your mind.
  10. Unearthly - You can do all of the above possibly at any distance. Able to move planets with your mind.


Fame (FAME)
Your character's fame / how widely known your character would be.

  1. Feeble - Completely unknown. Could also be a person who works exclusively in a covert fashion.
  2. Typical - Few know of you, if any.
  3. Good - A not well established hero or a novice.
  4. Excellent - You are known by others within your neighborhood.
  5. Remarkable - You are known throughout the city by reputation.
  6. Fantastic - You are known throughout the state you reside in for your exploits.
  7. Incredible - You are a well recognized hero/ine within your country.
  8. Amazing - Your reputation/ name is known throughout the world.
  9. Monstrous - People know who you are even on planets aside from Earth.
  10. Unearthly - Your name is known through the cosmos.


Alignment (ALN)
Your character's alignment, good, bad or neutral.

  1. Lawful Good: A Lawful Good character typically acts with compassion, and always with honor and a sense of duty.
  2. Neutral Good: A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition.
  3. Chaotic Good: A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well.
  4. Lawful Neutral: A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code.
  5. Neutral: A Neutral character doesn't choose sides. They typically do what feels beneficial for themselves and those close to them.
  6. Neutral: A Neutral character doesn't choose sides. They typically do what feels beneficial for themselves and those close to them.
  7. Chaotic Neutral: A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions.
  8. Lawful Evil: Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor.
  9. Neutral Evil: Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment.
  10. Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.


  • This is a modified version of GameStatBox originally created by TheMightyDork with some additional stat box assistance utilizing guidelines from MaekadaBox designed by Maekada. It also is roughly based on the FASERIP RPG system for providing tiered abilities and powers. I wanted to design an attribute box that provided a variety of statistics to detail a character while not being too cumbersome. - @pallas001