Difference between revisions of "Template:HeroCard"

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<noinclude>[[Category:Templates]]<!--please do not delete or overwrite--></noinclude>
 
<noinclude>[[Category:Templates]]<!--please do not delete or overwrite--></noinclude>
 
<div style="display: inline-block; background:{{{backcolor|silver}}}; border: 5px solid {{{bordercolor|black}}}; border-radius:20px; margin:{{{spacer|2}}}px; padding:0px; overflow:hidden;">
 
<div style="display: inline-block; background:{{{backcolor|silver}}}; border: 5px solid {{{bordercolor|black}}}; border-radius:20px; margin:{{{spacer|2}}}px; padding:0px; overflow:hidden;">
<div style="position:absolute; margin-top:-7px; width:310px; height:417px; padding:0px font-size:0px; opacity:0.25; overflow:hidden; border-radius:15px; ">
+
<div style="position:relative; width:390px; height:110px; padding:5px; opacity:0.8;">
 
+
<div style="position:relative; width:275px; height:100px; border-top-right-radius:15px; border: 5px solid white; background:white; margin:0px; margin-left:90px; float:right; color:black; ">
</div>
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:18px; margin-bottom:-5px;"> <b>{{{character|CHARACTER NAME}}}</b></div>
<div style="position:relative; width:300px; height:110px; padding:5px; opacity:0.8;">
+
<div style="overflow:hidden; width:240px; padding:1px; font-size:10px; color:#666666; margin-bottom:-6px">ALTER EGO</div>
<div style="position:relative; width:185px; height:100px; border-top-right-radius:15px; border: 5px solid white; background:white; margin:0px; margin-left:90px; float:right; color:black; ">
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:10px;margin-bottom:-6px"><b>{{{alterego|C O N F I D E N T I A L}}}</b></div>
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:18px; margin-bottom:-5px;"> <b>{{{character|CHARACTER NAME}}}</b></div>
+
<div style="overflow:hidden; width:240px; padding:1px; font-size:10px; color:#666666; margin-bottom:-6px">POWERS/ SKILLS</div>
<div style="overflow:hidden; width:180px; padding:0px; font-size:10px; color:#666666; margin-bottom:-5px">Alter Ego</div>
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:10px;margin-bottom:-6px"><b>{{{powers/skills|C O N F I D E N T I A L}}}</b></div>
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:10px;margin-bottom:-6px"><b>{{{alterego|C O N F I D E N T I A L}}}</b></div>
+
<div style="overflow:hidden; width:240px; padding:1px; font-size:10px; color:#666666; margin-bottom:-6px">SUPER GROUP</div>
<div style="overflow:hidden; width:180px; padding:0px; font-size:10px; color:#666666; margin-bottom:-5px">Powers/Skills</div>
+
<div style="overflow:hidden; white-space:nowrap; width:240px; padding:1px; font-size:10px;margin-bottom:-6px"><b>{{{supergroup|C O N F I D E N T I A L}}}</b></div>
<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:10px;margin-bottom:-6px"><b>{{{powers/skills|C O N F I D E N T I A L}}}</b></div>
+
<div style="overflow:hidden; width:180px; padding:0px; font-size:10px; color:#666666; margin-bottom:-5px">Super Group</div>
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<div style="overflow:hidden; white-space:nowrap; width:180px; padding:0px; font-size:10px;margin-bottom:-6px"><b>{{{supergroup|C O N F I D E N T I A L}}}</b></div>
+
 
</div>
 
</div>
 
<div style="position:absolute; width:100px; height:100px; border-top-left-radius:15px; overflow:hidden; border: 5px solid white; background:white; margin:0px; margin-right:-105px;  float:left;">[[file:{{{profileimage|QUESTIONSPAR.png}}}|100px|link={{{link|}}}]]</div>
 
<div style="position:absolute; width:100px; height:100px; border-top-left-radius:15px; overflow:hidden; border: 5px solid white; background:white; margin:0px; margin-right:-105px;  float:left;">[[file:{{{profileimage|QUESTIONSPAR.png}}}|100px|link={{{link|}}}]]</div>
 
</div>
 
</div>
<div style="position:relative; width:300px; height:165px; padding:5px; opacity:0.8;">
+
<div style="position:relative; width:390px; height:150px; padding:5px; opacity:0.8;">
<div style="position:relative; width:290px; height:150px; border: 5px solid white; background:white; margin:0px; float:right; color:black; ">
+
<div style="position:relative; width:380px; height:150px; border: 5px solid white; background:white; margin:0px; float:right; color:black; ">
<div style="overflow:hidden; width:290px; padding:0px; font-size:10px; color:#666666; margin-top:-5px;">Biography</div>
+
<div style="overflow:hidden; width:380px; padding:0px; font-size:10px; color:#666666; margin-top:-5px;">BIOGRAPHY</div>
<div style="overflow-y:scroll; width:290px; height: 145px; line-height:13px; padding:0px; font-size:12px;margin-bottom:-5px;"><b>{{{biography|C O N F I D E N T I A L}}}</b></div>
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<div style="overflow-y:scroll; width:380px; height: 145px; line-height:15px; padding:-3px; font-size:10px;margin-bottom:-5px;"><b>{{{biography|C O N F I D E N T I A L}}}</b></div>
 
</div>
 
</div>
 
</div>
 
</div>
<div style="position:relative; width:300px; height:145px; padding:5px; opacity:0.8;">
+
<div style="position:relative; width:390px; height:145px; padding:5px; opacity:0.8;">
<div style="position:relative; width:290px; height:175px; border: 5px solid white; border-bottom-left-radius:15px; border-bottom-right-radius:15px; background:white; margin:0px; float:right; color:black; ">
+
<div style="position:relative; width:380px; height:165px; border: 5px solid white; border-bottom-left-radius:15px; border-bottom-right-radius:15px; background:white; margin:0px; float:right; color:black; ">
<div style="display:block; width:490px; padding:0px; font-size:10px; color:#666666; margin-top:-5px;">Statistics</div>
+
<div style="text-align: center; border: 1px dotted gray;">ATTRIBUTES</div>
<div style="overflow:hidden; white-space:nowrap; width:140px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:right;">
+
<div style="overflow:hidden; white-space:nowrap; width:170px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:right;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
<tr><td style="width:35px;">INT</td><td>{{Bar10 |rating={{{int|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">INTELLECT</td><td>{{Bar10 |rating={{{int|1}}} |}}</td></tr>
<tr><td style="width:35px;">DUR</td><td>{{Bar10 |rating={{{dur|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">DURABILITY</td><td>{{Bar10 |rating={{{dur|1}}} |}}</td></tr>
<tr><td style="width:35px;">REF</td><td>{{Bar10 |rating={{{ref|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">AGILITY</td><td>{{Bar10 |rating={{{agi|1}}} |}}</td></tr>
<tr><td style="width:35px;">DEX</td><td>{{Bar10 |rating={{{dex|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">CHARISMA</td><td>{{Bar10 |rating={{{cha|1}}} |}}</td></tr>
<tr><td style="width:35px;">REG</td><td>{{Bar10 |rating={{{reg|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">SORCERY</td><td>{{Bar10 |rating={{{sor|1}}} |}}</td></tr>
<tr><td style="width:35px;">WEA</td><td>{{Bar10 |rating={{{wea|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">PSIONICS</td><td>{{Bar10 |rating={{{psi|1}}} |}}</td></tr>
<tr><td style="width:35px;">ENE</td><td>{{Bar10 |rating={{{ene|1}}} |}}</td></tr>
+
<tr style="border-top:1px solid #666666;"><td style="width:35px;">ALIGNMENT</td><td><b>{{Switch|{{{aln|}}}
<tr><td style="width:35px;">PSI</td><td>{{Bar10 |rating={{{psi|1}}} |}}</td></tr>
+
<tr style="border-top:1px solid #666666;"><td style="width:35px;">ALN</td><td><b>{{Switch|{{{aln|}}}
+
 
|case: 1=LAWFUL GOOD
 
|case: 1=LAWFUL GOOD
 
|case: 2=NEUTRAL GOOD
 
|case: 2=NEUTRAL GOOD
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</table>
 
</table>
 
</div>
 
</div>
<div style="overflow:hidden; white-space:nowrap; width:140px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:left;">
+
<div style="overflow:; white-space:nowrap; width:140px; padding:0px; margin:0px; font-size:10px; font-weight:bold; float:left;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
 
<table style="border-collapse:collapse; cell-spacing:0; cell-padding:0;">
<tr><td style="width:35px;">STR</td><td>{{Bar10 |rating={{{str|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">STRENGTH</td><td>{{Bar10 |rating={{{str|1}}} |}}</td></tr>
<tr><td style="width:35px;">COM</td><td>{{Bar10 |rating={{{com|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">COMBAT</td><td>{{Bar10 |rating={{{com|1}}} |}}</td></tr>
<tr><td style="width:35px;">SPD</td><td>{{Bar10 |rating={{{spd|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">SPEED</td><td>{{Bar10 |rating={{{spd|1}}} |}}</td></tr>
<tr><td style="width:35px;">AGI</td><td>{{Bar10 |rating={{{agi|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">DEXTERITY</td><td>{{Bar10 |rating={{{dex|1}}} |}}</td></tr>
<tr><td style="width:35px;">STA</td><td>{{Bar10 |rating={{{sta|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">WEAPONRY</td><td>{{Bar10 |rating={{{wea|1}}} |}}</td></tr>
<tr><td style="width:35px;">CHA</td><td>{{Bar10 |rating={{{cha|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">ENERGY PRO.</td><td>{{Bar10 |rating={{{ene|1}}} |}}</td></tr>
<tr><td style="width:35px;">SOR</td><td>{{Bar10 |rating={{{sor|1}}} |}}</td></tr>
+
<tr><td style="width:35px;">WIL</td><td>{{Bar10 |rating={{{wil|1}}} |}}</td></tr>
+
 
<tr style="border-top:1px solid #666666;"><td style="width:35px;">FAME</td><td><b>{{Switch|{{{fame|}}}
 
<tr style="border-top:1px solid #666666;"><td style="width:35px;">FAME</td><td><b>{{Switch|{{{fame|}}}
 
|case: 1=REDACTED
 
|case: 1=REDACTED
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|case: 3=UNKNOWN
 
|case: 3=UNKNOWN
 
|case: 4=LOCAL
 
|case: 4=LOCAL
|case: 5=STATE
+
|case: 5=CITYWIDE
|case: 6=NATIONAL
+
|case: 6=STATEWIDE
|case: 7=GLOBAL
+
|case: 7=NATIONAL
|case: 8=RENOWNED
+
|case: 8=GLOBAL
 
|case: 9=LEGENDARY
 
|case: 9=LEGENDARY
 
|case: 10=INTERGALACTIC
 
|case: 10=INTERGALACTIC
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<br>
 
<br>
Copy the following onto your PDB page and fill out the appropriate information:
+
 
 +
[[File:HeroCardlogo.png|center]]
 +
 
 +
<br>
 +
 
 +
To use the HeroCard template, copy the following onto your PDB page and fill out the appropriate information:
 +
 
 
<br>
 
<br>
  
 
<pre>
 
<pre>
{{MiniStatBox
+
{{HeroCard
 
| profileimage =
 
| profileimage =
 
| character =
 
| character =
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| sor =
 
| sor =
 
| ene =
 
| ene =
| wil =
 
 
| psi =
 
| psi =
 
| fame =
 
| fame =
Line 115: Line 113:
 
</pre>
 
</pre>
  
'''profileimage'''<br>
+
'''Profile Image'''<br>
 
Character image. Should preferably be square. If it's too wide (or too small) it will be automatically shrunken (or expanded) to the appropriate size. If you have no image, don't include this parameter and it will default to a placeholder image instead.
 
Character image. Should preferably be square. If it's too wide (or too small) it will be automatically shrunken (or expanded) to the appropriate size. If you have no image, don't include this parameter and it will default to a placeholder image instead.
  
  
'''character'''<br>
+
'''Character'''<br>
 
Your character's preferred name (note this does not need to be exactly the same as your character page title, for example if you wished to exclude a suffix required to make your page unique e.g "My Character" rather than "My Character (@handle)"). This will appear in big bold letters next to your image. If your character name is too large for the space you can adjust it using CSS e.g '''<nowiki>character = <span style="font-size:95%;">Character Name</span></nowiki>'''.
 
Your character's preferred name (note this does not need to be exactly the same as your character page title, for example if you wished to exclude a suffix required to make your page unique e.g "My Character" rather than "My Character (@handle)"). This will appear in big bold letters next to your image. If your character name is too large for the space you can adjust it using CSS e.g '''<nowiki>character = <span style="font-size:95%;">Character Name</span></nowiki>'''.
  
  
'''alterego'''<br>
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'''Alter Ego'''<br>
 
Your character's civilian identity. Defaults to 'Confidential' if not further specified.
 
Your character's civilian identity. Defaults to 'Confidential' if not further specified.
  
  
'''powers/skills'''<br>
+
'''Powers/Skills'''<br>
 
A brief summary of your character's main power and skill sets.
 
A brief summary of your character's main power and skill sets.
  
  
'''supergroup'''<br>
+
'''Supergroup'''<br>
 
Your character's current Supergroup Name. Defaults to 'Confidential' if not further specified. You can add a link to your supergroup as follows: <nowiki>[[Supergroup]]</nowiki>
 
Your character's current Supergroup Name. Defaults to 'Confidential' if not further specified. You can add a link to your supergroup as follows: <nowiki>[[Supergroup]]</nowiki>
  
  
'''link'''<br>
+
'''Biography'''<br>
A link to your character's page. This should be filled in exactly as your page is titles
+
A short biography or introduction for your character
  
  
'''biography'''<br>
+
'''ATTRIBUTES AND BENCHMARKS:'''<br> All powers and abilities fall between a scale of 1 to 10, with 10 being a god-like entity. PLEASE be responsible in the score you select for your respective character as VERY few individuals should have scores of 9 or 10, especially. Those numbers should be intended for individuals with godlike abilities/ powers. Below is a list of the stats and their respective power level.'''
A short biography or introduction for your character
+
  
  
 
'''Strength (STR)'''<br>
 
'''Strength (STR)'''<br>
This is how physically strong your character is, aided or unaided.<br>
+
This is how physically strong your character is, can be by natural means or aided (such as power armor).<br>
# Feeble - Able to press up to 50 lbs.
+
# Poor - Able to press up to 50 lbs.
# Poor - Able to press 100 lbs (standard human).
+
# Typical - Able to press 100 lbs (standard human).
# Typical - Able to press up to 200 lbs. This would be those who engage in intensive exercise.
+
# Good - Able to bench press unaided up to 400 lbs. This would be those who engage in intensive exercise.
# Good - Able to press around 400 lbs. This would be weight and power lifters.
+
# Excellent - Able to bench press unaided up to 800 lbs. Maximum human strength. Power lifters fall here.
# Excellent - Able to press around 800 lbs. This would be the maximum of human capacity/ peak human.
+
# Remarkable - Able to press unaided up to 5 tons.
# Remarkable - Able to press up to one ton/ 2000 lbs.
+
# Fantastic - Able to press up to 25 tons.
# Incredible - Able to press up to 10 tons.
+
# Incredible - Able to press up to 100 tons.
# Amazing - Able to press up to 50 tons.
+
# Amazing - Able to press up to 500 tons.
# Monstrous - Able to press up to 100 tons.
+
# Monstrous - Able to press up to 1000 tons.
# Unearthly - The ability to press in excess of 200 tons.
+
# Unearthly - Cosmic level individuals who can move planets with sheer strength.
  
  
 
'''Intellect (INT)''' <br>
 
'''Intellect (INT)''' <br>
This rates your character's IQ and overall deductive reasoning.
+
This rates your character's IQ and overall deductive, logic and reasoning abilities.
# Feeble - Uneducated or non thinking entities.
+
# Poor - Below average (human) intellect.
# Poor - Slightly lower than average intelligence.
+
# Typical - Average intelligence. Most regular humans.
# Typical - Average human intelligence and reasoning skills.
+
# Good - Above average human intelligence and reasoning skills.
# Good - Above average intelligence and reasoning skills.
+
# Excellent - Gifted. High level intelligence and reasoning skills.
# Excellent - Superior intellect. Can tinker on small scale tech devices.  
+
# Remarkable - Genius level intellect with astute deductive skills who can design and create 'real world' technology.
# Remarkable - Genius intellect. Can create and devise minor advanced tech.
+
# Fantastic - Genius level intellect with the ability to create and design slightly advanced tech.
# Incredible - Super Genius. Can create and devise major advanced tech.
+
# Incredible - Advanced Genius intellect. Can create and design advanced technology.
# Amazing - Alien Super Genius. Possesses ability to create world shaping tech not known to most.  
+
# Amazing - Super Genius. Can create and design major advanced technology.  
# Monstrous - Your intellect is based on a standard beyond this Earth.
+
# Monstrous - Your intelligence is enhanced past known limits and can design anything your imagination thinks of.  
# Unearthly - Your IQ cannot be ascertained by any means.
+
# Unearthly - Your IQ cannot be ascertained by any means. Omnipotent.
  
  
 
'''Combat Skill (COM)''' <br>
 
'''Combat Skill (COM)''' <br>
 
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.
 
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.
# Feeble- No combat training or ability to fight.
+
# Poor- No combat training or ability to fight.
# Poor - Most individuals with little to no actual combat training.
+
# Typical - Most individuals with little to no actual combat training.
# Typical - Minimal training in combat or some natural talent to fight.
+
# Good - Minimal training in combat or some natural talent to fight.
# Good - Some formal training in fighting techniques.  
+
# Excellent - Formal training in fighting techniques. Most soldiers and agents in agencies like UNTIL, VIPER, etc. fall here.
# Excellent - Proficiency in several forms of combat.
+
# Remarkable - High level of proficiency in some combat forms.  
# Remarkable - Mastery over one form and combat and high proficiency in several others.
+
# Fantastic - Mastery over one or two forms of combat and high proficiency in several others.
# Incredible - Mastery over several forms of martial arts.
+
# Incredible - Mastery over several forms of combat. May have a few chi abilities.  
# Amazing - Extensive experience which encompasses mastery over skills unknown to most.
+
# Amazing - Mastery over most forms of combat on Earth - even those thought lost to time.  May have several chi abilities.  
# Monstrous - You possess mastery over most earthly forms of combat and can focus and utilize chi.
+
# Monstrous - You possess mastery over all earthly forms of combat and have full access to your chi.  
# Unearthly - You are a master in all forms of combat which encompasses knowledge across time and space.
+
# Unearthly - You have mastered all combat forms on this planet and even beyond. Can use chi in a universal way.  
  
  
 
'''Durability (DUR)'''<br>
 
'''Durability (DUR)'''<br>
 
This determines your overall protection from damage. This includes natural or man made armor (excluding force fields).<br>
 
This determines your overall protection from damage. This includes natural or man made armor (excluding force fields).<br>
# Feeble - Reduced durability or physically impaired in some manner.
+
# Poor - Reduced durability or physically impaired in some manner.
# Poor - Not as durable as most humans, can be cut or harmed easily.
+
# Typical - Standard human in everyday clothes.
# Typical - Where most humans fall. Typical human in regular clothing.
+
# Good - Some light padding or heavier clothing. Leather of hide protection.
# Good - Leather armor/ hide or some sort of minor protection.  
+
# Excellent -Your skin or armor will provide some defense against small caliber bullets, knives and other damage.  
# Excellent - Your skin or armor may provide defense against small caliber bullets, knives and other damage.
+
# Remarkable - You are bulletproof, resistant to normal blades and up to small explosives like hand grenades.
# Remarkable - You are nearly bulletproof, and bullets may not exit your body. You are resistant to cuts from normal blades and almost never bruise.
+
# Fantastic - You can withstand some lower end explosives and small energy weapons may only bruise.
# Incredible - You are bullet proof and most mundane items cannot harm you.
+
# Incredible - Higher grade energy weapons and such will hardly touch you. Can possibly withstand medium grade explosives.
# Amazing - You are invulnerable to higher grade weaponry and the like (rockets, missiles, etc.).
+
# Amazing - High level tech or major explosives will prove difficult to breach your defenses.  
# Monstrous - Most items are impervious to your armor/ skin.
+
# Monstrous - Most items are impervious to your armor/ skin. Can survive a nuclear explosion at ground zero.
 
# Unearthly - A level of cosmic durability not found on this plane.
 
# Unearthly - A level of cosmic durability not found on this plane.
 +
  
 
'''Speed (SPD)'''<br>
 
'''Speed (SPD)'''<br>
 
This notes your characters overall movement. May come from running, flight or other forms of travel.<br>
 
This notes your characters overall movement. May come from running, flight or other forms of travel.<br>
# Feeble - Your movement is impaired in some form or fashion.
+
# Poor - Your movement is impaired in some form or fashion.
# Poor - You run, fly, or move at the running speed of the average healthy human.
+
# Typical - You move at the speed of an average human.
# Typical - You run, fly, or move at a rate of someone who exercises with regularity.
+
# Good - You move up to Olympic level speed (up to 30 mph)
# Good - You run, fly, or move at the running speed of an Olympic runner (20-25 MPH)
+
# Excellent - You move faster than a regular human (up to 100 mph).
# Excellent - You can run, fly, or move faster than any normal human (30-100 MPH)
+
# Remarkable -You move up to transonic speeds (up to 768 mph).
# Remarkable - You can run, fly, or move at superhuman speeds (100-600 MPH)
+
# Fantastic - You can move up to supersonic speeds (up to Mach 5).
# Incredible - You can hit the sound barrier or slightly beyond (Mach 1)
+
# Incredible - You can move up to hypersonic speeds (up to Mach 10).
# Amazing - You can reach supersonic speeds (Mach 2-5)
+
# Amazing - You can reach up to orbital velocity (up to Mach 33)
# Monstrous - You can reach hypersonic (Mach 5-10)
+
# Monstrous - You can reach up to the speed of light (186,000 miles per second)
# Unearthly - You can reach high-hypersonic speeds or more (Mach 10-25 or faster)  
+
# Unearthly - Warp speed; you actually transcend light speed/ instantaneous ability to travel. 
  
  
 
'''Agility (AGI)'''<br>
 
'''Agility (AGI)'''<br>
 
This is a measure of a person's flexibility, coordination and overall reflexes.<br>
 
This is a measure of a person's flexibility, coordination and overall reflexes.<br>
# Feeble - Uncoordinated or impaired in some fashion.
+
# Poor - Uncoordinated or impaired in some fashion.
# Poor - You have normal balance and jumping capabilities for an average healthy human being.
+
# Typical - You have normal balance and jumping capabilities for an average healthy human being.
# Typical - A natural ability or very minor training. Fairly coordinated.
+
# Good - A natural ability or very minor training. Fairly coordinated.
# Good - Natural ability and/ or formal training. Can dodge a few oncoming attacks.
+
# Excellent - You can perform gymnastic stunts. Can dodge a few oncoming attacks.
# Excellent - You can perform gymnastic stunts. Can dodge some oncoming attacks at close range.  
+
# Remarkable - Olympic level caliber skills. Can dodge some oncoming attacks. Maximum human ability.
# Remarkable - Olympic level skills in gymnastics. Can dodge several oncoming attacks at close range. Maxiumum human potential.
+
# Fantastic - Inhuman level of ability. Can dodge most attacks
# Incredible - Superior talent surpassing even the most well trained humans. Can dodge most oncoming attacks at close range.
+
# Incredible - Inhuman level of ability with intensive training. Can dodge the majority of oncoming attacks.
# Amazing - Able to perform extensive maneuvers that defy logic. Superhuman abilities.
+
# Amazing - Super human level of ability with training. Will hardly be touched in combat.
# Monstrous - You are beyond superhuman into the uncanny. Superhuman abilities with intense training.  
+
# Monstrous - A very high level super human level of ability with intensive training. Next to impossible to touch.
# Unearthly - Cosmic entities with superhuman training, knowledge and/ or abilities.
+
# Unearthly - Cosmic entities with superhuman training or abilities. Absolutely impossible to touch.
  
  
 
'''Dexterity (DEX)'''<br>
 
'''Dexterity (DEX)'''<br>
This refers to your character's eye-hand coordination and general 'aim'. This does not necessarily indicate firearms experience or training, however, just general capability.<br>
+
This measures general hand-eye coordination in using things like energy projection, firearms, thrown weaponry and the like.<br>
# Feeble - Your eye-hand coordination and aim are very poor. You cannot shoot a pistol and hit a target more than 20 ft. away.
+
# Poor - You are extremely uncoordinated or impaired in some way.
# Poor - Your eye-hand coordination and aim are average for a human being with no special experience or training, and can fire a pistol and hit a target up to 30 ft. away.
+
# Typical - Someone with little to no experience. Might hit something close by if taking the time to target.
# Typical - You have good eye-hand coordination and can possibly use a bow and arrow, and hit a target with a pistol at a specific area up to 30 ft. away.
+
# Good - You can hit targets with time to aim properly.  
# Good - You regularly practice shooting either firearms or bows and can hit a target at a specific point up to 50 ft. away unaided by vision-enhancing items.
+
# Excellent - You have training or natural ability to hit moving targets.
# Excellent - You have amazing eye-hand coordination and/or aim with your ranged weapon of choice and can hit a 4 square-foot moving target up to 100 ft. away unaided.
+
# Remarkable - Olympic champions and record holders are here. Maximum human ability.
# Remarkable - Your eye-hand coordination and aim are incredible and you can hit a 2 square-foot moving target 200 ft. away with your ranged weapon of choice.
+
# Fantastic - You have inhuman hand eye coordination, allowing you to target things most eyes can't even see.
# Incredible - Your eye-hand coordination and aim are beyond human capability. You can hit a 2 square-foot moving target at up to 300 ft. away.
+
# Incredible - You have inhuman level abilities with a high degree of training. You can perform complex attacks and maneuvers.
# Amazing - You have almost unerring aim and hand-eye coordination, and can hit a 1 square-foot moving target at up to 500 ft. away.
+
# Amazing - You have super human powers and/or abilities alongside training. It is exceptionally rare to miss a shot.  
# Monstrous - Your aim and hand-eye coordination make you capable of hitting 1 square-foot moving targets 1,000 ft.
+
# Monstrous - A very high super human level of ability with intensive training. You are not known to miss.
# Unearthly - You are capable of hitting targets that are very far away so long as they are within the range of your weapon, unaided.  
+
# Unearthly - Cosmic entities with access to a target and a weapon or ability to reach it can hit it.  
  
  
 
'''Charisma (CHA)'''<br>
 
'''Charisma (CHA)'''<br>
 
This is a gauge by how others perceive a person or their general influence to others.  
 
This is a gauge by how others perceive a person or their general influence to others.  
# Feeble - Zero social skills.
+
# Poor - Zero social skills.
# Poor - Average social skills. One of the crowd.
+
# Typical - Average social skills. One of the crowd.
# Typical - You tend to engage others in social situations.
+
# Good - You tend to engage others in social situations. Outgoing.
# Good - Outgoing. You can sway others from time to time and are considered somewhat popular.
+
# Excellent - You can easily sway friends and acquaintances with your words.
# Excellent - A public speaker. Others may take things from the words you speak.
+
# Remarkable - A minor public speaker, politician or religious figure.
# Remarkable - A leader. You can influence others with your words and natural charisma.
+
# Fantastic - A leader. You can influence others with your words and natural charisma.
# Incredible - A natural born leader who can influence a multitude of people.  
+
# Incredible - A natural born leader whose words can influence an entire state.  
 
# Amazing - Someone whose words can influence an entire country.
 
# Amazing - Someone whose words can influence an entire country.
 
# Monstrous - A minor deity of sorts or someone who can influence an entire planet.
 
# Monstrous - A minor deity of sorts or someone who can influence an entire planet.
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'''Weaponry (WEA)'''<br>
 
'''Weaponry (WEA)'''<br>
 
This details the level of weaponry or offense technology you use, be it guns, power armor or whatever.
 
This details the level of weaponry or offense technology you use, be it guns, power armor or whatever.
# Feeble - Carry no weapons on you.
+
# Poor - Carry no weapons on you.
# Poor - Small items. Regular brass knuckles, small knives and other mundane instruments fall into this category.
+
# Typical - Small items. Regular brass knuckles, small knives and other mundane instruments fall into this category.
# Typical - Small caliber handguns, martial arts weaponry and standard bolts/ arrows
+
# Good - Small caliber handguns, martial arts weaponry and standard bolts/ arrows
# Good - High caliber weaponry and arrows/ bolts made of upgraded materials.
+
# Excellent - High caliber weaponry and arrows/ bolts made of upgraded materials.
# Remarkable - Small charge energy weapons such as pistols or daggers.  
+
# Remarkable - Light energy weapons such as pistols. Kendrium weaponry.
# Remarkable - Energy weapons. Small explosives. Kendrium weaponry.
+
# Fantastic - Medium level energy weapons. Small explosives. Questionite weaponry.
# Incredible - High level energy weapons. Large scale explosive devices. Advanced tech. Questionite weaponry.
+
# Incredible - High level energy weapons. Missiles and large explosives.  
# Amazing - Large scale destructive items or tech that could potentially level a city block.
+
# Amazing - Large scale destructive items that could potentially level a city block.
# Monstrous - Nuclear or Thermonuclear bombs or equally-powered weapons that could level an entire city. (This rating should be utilized responsibly)
+
# Monstrous - Nuclear or Thermonuclear bombs or equally-powered weapons that could level an entire city.  
# Unearthly - World-devastating weapons. (This rating should be utilized responsibly)
+
# Unearthly - World devastating weapons and devices.  
  
  
 
'''Sorcery (SOR)''' <br>
 
'''Sorcery (SOR)''' <br>
 
The level of skill that your character wields in the arcane arts.
 
The level of skill that your character wields in the arcane arts.
# None - You do not know any form of sorcery.
+
# Poor - Zero ability and even highly susceptible to magical effects.
# Minimal - You may know a few cantrips or minor spells.
+
# Typical - Most humans with no magical ability and standard magical defenses.
# Novice - You may perform small spells, or rituals for bigger spells.
+
# Good - The ability to perform minor spells, rituals and/ or cantrips. Novice.
# Apprentice - You perform average spells in one or two forms of sorcery.
+
# Excellent - You have a decent grasp to perform a variety of magical effects.  
# Mage - You perform some strong spells and mostly average spells in a few forms of sorcery.
+
# Remarkable - You are well versed in several fields of magic. Can understand several rituals.
# Sorcerer - You perform strong spells in one or two forms of sorcery.
+
# Fantastic - You have mastered one or two fields of magic. You have a high level understanding of rituals and magic.
# Master - You are a master of one or two forms of sorcery
+
# Incredible - You have mastered several fields of magic and can perform complex rituals.
# Arch Mage- You are a master of a few forms of sorcery, and perform some very powerful spells.
+
# Amazing - Extensive mastery in fields of magic and knowledge of rituals thought lost to time.  
# Arcane - You are practically sorcery incarnate and are very powerful with one or two forms of sorcery.
+
# Monstrous - Someone whose skill level is on par to what would be the Trismegistus Council's Archmage.
# Godlike - You are able to perform any spells from any form of sorcery.  
+
# Unearthly - You are a cosmic being composed of actual magic.  
  
  
 
'''Energy Projection/Manipulation (ENE)'''<br>
 
'''Energy Projection/Manipulation (ENE)'''<br>
The ability to project one or more forms of energy form your body, such as fire, electricity, etc.  
+
The ability to project one or more forms of energy form your body, such as fire, sonic manipulation, electricity, etc.  
# None - You have no form of energy-projection or manipulation.
+
# Poor - No innate abilities and highly susceptible to energy effects.
# Contact - You can emanate minor amounts energy from your body and possibly up to short distances, or control/manipulate energy in close proximity.
+
# Typical - Most humans with no ability to project energy.
# Minimal - You can project and/or control some form of energy to a fair degree within a short range.
+
# Good - Energy projection with little damage output (ie a small shock or bonfire).
# Minor - You can project and/or control more than one form of energy to a fair degree within a short range.
+
# Excellent - Energy projection at some damage output (ie a taser like effect or small fireball).
# Major - You can project and/or control some form of energy to a great degree within a medium range.
+
# Remarkable - Energy projection with moderate damage output
# Blaster - You can project and/or control more than one form of energy to a great degree within a medium range.
+
# Fantastic - Energy projection with high level damage (ie a lightning bolt)
# Cannon - You can project and/or control some form of energy to a great degree at long ranges.
+
# Incredible - Very high energy projection which could destroy a structure such as a building.
# Powerhouse - You can project and/or control more than one form of energy to a great degree at long ranges.
+
# Amazing - Immense energy projection abilities that could level a city block.
# Incarnate - You can project and/or control one or more forms of energy completely at short, medium, or long ranges.
+
# Monstrous - Energy projection powers which could level a city.
# Godlike - You can project and/or control any form of energy at any range.
+
# Unearthly - You control vast energy manipulation powers which cannot be registered by normal means.
 
+
 
+
'''Willpower (WIL)'''<br>
+
This is how well your character can fight beyond pain and exhaustion, and/or their resistance to mind-affecting things such as telepathy and corruption.
+
# Putty - You are easily swayed or convinced by others even without the use of telepathy.
+
# Weak - Your ability to fight past pain/exhaustion and/or resist telepathy and corruption is weak or non-existent.
+
# Normal - You have the willpower of the average human being, and/or have no particular weakness or strength against telepathy and corruption.
+
# Strong Willed - You are stronger-willed than the average human being and/or can continue fighting past minor injuries and exhaustion as well as resist weaker telepathy and corruption.
+
# Mental Brick - Your mind is as solid as a brick wall. You can continue fighting through small amounts of pain/exhaustion and/or resist medium-powered telepathy and corruption.
+
# Stubborn - You can continue fighting through fair amounts of pain/exhaustion, and/or are resistant against fairly strong telepaths and corruption.
+
# Disciplined - Your mind is disciplined. You can shut out pain/exhaustion for a fair bit of time and/or are resistant to strong telepaths and corruption.
+
# Indomitable - You are able to ignore pain and exhaustion to a point, and/or you are resistant against all but the most powerful telepaths and corruption.
+
# Mental Fortess - You can ignore pain and exhaustion for a great deal of time and/or are able to resist even the most powerful telepaths and corruption.
+
# Godlike - You can ignore pain and exhaustion indefinitely and/or are mentally impenetrable.
+
  
  
 
'''Psionics (PSI)'''<br>
 
'''Psionics (PSI)'''<br>
 
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.
 
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.
# Empty - You not only have no mental powers, your mind either does not exist or is undetectable.
+
# Poor - You not only lack mental powers, your mind either does not exist or is undetectable.
# None - You have no degree of telepathic or empathic ability. Most baseline humans.
+
# Typical - You have no degree of telepathic or empathic ability. Most baseline humans.
# Novice - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 100 lbs (45 kilos).
+
# Good - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 400 lbs with your mind.
# Minor - You can read thoughts within eyesight or lift up to 1 ton (226 kilos).
+
# Excellent - You can read thoughts within eyesight or lift up to 800 lbs.
# Adept - At a mid-long range, you can read someone's thoughts from a short distance and/ or lift heavy items up to 5 tons (4535 kilos).
+
# Remarkable - You can read someone's thoughts from a short distance and/ or lift heavy items up to 5 tons.
# Major - At a short-mid range you affect someone's mind and/ or lift up to 10 tons (9071 kilos).
+
# Fantastic - At a short range you can possibly dominate someone's mind and/ or lift up to 25 tons.
# Skilled - At a long range you can affect someone's mind and/ or can lift up to 20 tons (1814 kilos).
+
# Incredible - At a medium range you can possibly dominate someone's mind and/ or can lift up to 100 tons.
# Mentalist - You can do all of the previous as well as dominate their mind or form an empathic link and/or can lift up to 30 tons telekinetically (27215 kilos).
+
# Amazing - At a far distance you can possibly dominate a person's mind and/or can lift up to 500 tons with telekinesis.
# Absolute - You can do all of the previous as well as see someone's future. Able to lift 30-100 tons with your mind.
+
# Monstrous - Can dominate most minds across the planet, even those with great willpower. It is possible to be able to lift up to 1000 tons with your mind.
# Godlike - You can do all of the above at any distance. Able to lift in excess of 100 tons with your mind.
+
# Unearthly - You can do all of the above possibly at any distance. Able to move planets with your mind.
  
  
 
'''Fame (FAME)'''<br>
 
'''Fame (FAME)'''<br>
 
Your character's fame / how widely known your character would be.
 
Your character's fame / how widely known your character would be.
# Redacted - All reference to your existence has been redacted.
+
# Feeble - Completely unknown. Could also be a person who works exclusively in a covert fashion.
# Recluse - You avoid fame and attention as best you can.
+
# Typical - Few know of you, if any.
# Unknown - You are either new to the scene or don't make yourself known.
+
# Good - A not well established hero or a novice.
# Local - You are a known of across the town or city you reside/work in.
+
# Excellent - You are known by others within your neighborhood.
# State - You are known across the state that you reside or work in.
+
# Remarkable - You are known throughout the city by reputation.
# National - The nation you reside in, as a whole, knows of you and your reputation.
+
# Fantastic - You are known throughout the state you reside in for your exploits.
# Global - The entire world knows of you and you may be asked to participate in international situations, good or bad.
+
# Incredible - You are a well recognized hero/ine within your country.
# Renowned - You are well known by the world, and most people have heard of you.
+
# Amazing - Your reputation/ name is known throughout the world.
# Legendary - Almost everyone in the world has at least heard of you and even some people on other planets have.
+
# Monstrous - People know who you are even on planets aside from Earth.
# Intergalactic - You are known throughout the galaxy to some degree or another.  
+
# Unearthly - Your name is known through the cosmos.  
  
  
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# Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.
 
# Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.
  
 +
<br>
  
This is an altered '''GameStatBox''' originally created by '''TheMightyDork''' with some additional stat box assistance utilizing '''MaekadaBox''' from '''Maekada'''.
+
* This is a modified version of '''GameStatBox''' originally created by '''TheMightyDork''' with some additional stat box assistance utilizing guidelines from '''MaekadaBox''' designed by '''Maekada'''. It also is roughly based on the '''FASERIP''' RPG system for providing tiered abilities and powers. I wanted to design an attribute box that provided a variety of statistics to detail a character while not being too cumbersome. - @pallas001

Latest revision as of 23:32, 26 April 2020

CHARACTER NAME
ALTER EGO
C O N F I D E N T I A L
POWERS/ SKILLS
C O N F I D E N T I A L
SUPER GROUP
C O N F I D E N T I A L
QUESTIONSPAR.png
BIOGRAPHY
C O N F I D E N T I A L
ATTRIBUTES
INTELLECT
DURABILITY
AGILITY
CHARISMA
SORCERY
PSIONICS
ALIGNMENT REDACTED
STRENGTH
COMBAT
SPEED
DEXTERITY
WEAPONRY
ENERGY PRO.
FAME REDACTED



HeroCardlogo.png


To use the HeroCard template, copy the following onto your PDB page and fill out the appropriate information:


{{HeroCard
| profileimage =
| character =
| alterego =
| powers/skills =
| supergroup = 
| link =
| biography =
| str =
| int=
| com =
| dur =
| spd =
| ref =
| agi =
| dex =
| sta =
| reg=
| cha =
| wea =
| sor =
| ene =
| psi =
| fame =
| aln =
| backcolor =
| bordercolor =
| spacer =
|}}

Profile Image
Character image. Should preferably be square. If it's too wide (or too small) it will be automatically shrunken (or expanded) to the appropriate size. If you have no image, don't include this parameter and it will default to a placeholder image instead.


Character
Your character's preferred name (note this does not need to be exactly the same as your character page title, for example if you wished to exclude a suffix required to make your page unique e.g "My Character" rather than "My Character (@handle)"). This will appear in big bold letters next to your image. If your character name is too large for the space you can adjust it using CSS e.g character = <span style="font-size:95%;">Character Name</span>.


Alter Ego
Your character's civilian identity. Defaults to 'Confidential' if not further specified.


Powers/Skills
A brief summary of your character's main power and skill sets.


Supergroup
Your character's current Supergroup Name. Defaults to 'Confidential' if not further specified. You can add a link to your supergroup as follows: [[Supergroup]]


Biography
A short biography or introduction for your character


ATTRIBUTES AND BENCHMARKS:
All powers and abilities fall between a scale of 1 to 10, with 10 being a god-like entity. PLEASE be responsible in the score you select for your respective character as VERY few individuals should have scores of 9 or 10, especially. Those numbers should be intended for individuals with godlike abilities/ powers. Below is a list of the stats and their respective power level.


Strength (STR)
This is how physically strong your character is, can be by natural means or aided (such as power armor).

  1. Poor - Able to press up to 50 lbs.
  2. Typical - Able to press 100 lbs (standard human).
  3. Good - Able to bench press unaided up to 400 lbs. This would be those who engage in intensive exercise.
  4. Excellent - Able to bench press unaided up to 800 lbs. Maximum human strength. Power lifters fall here.
  5. Remarkable - Able to press unaided up to 5 tons.
  6. Fantastic - Able to press up to 25 tons.
  7. Incredible - Able to press up to 100 tons.
  8. Amazing - Able to press up to 500 tons.
  9. Monstrous - Able to press up to 1000 tons.
  10. Unearthly - Cosmic level individuals who can move planets with sheer strength.


Intellect (INT)
This rates your character's IQ and overall deductive, logic and reasoning abilities.

  1. Poor - Below average (human) intellect.
  2. Typical - Average intelligence. Most regular humans.
  3. Good - Above average human intelligence and reasoning skills.
  4. Excellent - Gifted. High level intelligence and reasoning skills.
  5. Remarkable - Genius level intellect with astute deductive skills who can design and create 'real world' technology.
  6. Fantastic - Genius level intellect with the ability to create and design slightly advanced tech.
  7. Incredible - Advanced Genius intellect. Can create and design advanced technology.
  8. Amazing - Super Genius. Can create and design major advanced technology.
  9. Monstrous - Your intelligence is enhanced past known limits and can design anything your imagination thinks of.
  10. Unearthly - Your IQ cannot be ascertained by any means. Omnipotent.


Combat Skill (COM)
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.

  1. Poor- No combat training or ability to fight.
  2. Typical - Most individuals with little to no actual combat training.
  3. Good - Minimal training in combat or some natural talent to fight.
  4. Excellent - Formal training in fighting techniques. Most soldiers and agents in agencies like UNTIL, VIPER, etc. fall here.
  5. Remarkable - High level of proficiency in some combat forms.
  6. Fantastic - Mastery over one or two forms of combat and high proficiency in several others.
  7. Incredible - Mastery over several forms of combat. May have a few chi abilities.
  8. Amazing - Mastery over most forms of combat on Earth - even those thought lost to time. May have several chi abilities.
  9. Monstrous - You possess mastery over all earthly forms of combat and have full access to your chi.
  10. Unearthly - You have mastered all combat forms on this planet and even beyond. Can use chi in a universal way.


Durability (DUR)
This determines your overall protection from damage. This includes natural or man made armor (excluding force fields).

  1. Poor - Reduced durability or physically impaired in some manner.
  2. Typical - Standard human in everyday clothes.
  3. Good - Some light padding or heavier clothing. Leather of hide protection.
  4. Excellent -Your skin or armor will provide some defense against small caliber bullets, knives and other damage.
  5. Remarkable - You are bulletproof, resistant to normal blades and up to small explosives like hand grenades.
  6. Fantastic - You can withstand some lower end explosives and small energy weapons may only bruise.
  7. Incredible - Higher grade energy weapons and such will hardly touch you. Can possibly withstand medium grade explosives.
  8. Amazing - High level tech or major explosives will prove difficult to breach your defenses.
  9. Monstrous - Most items are impervious to your armor/ skin. Can survive a nuclear explosion at ground zero.
  10. Unearthly - A level of cosmic durability not found on this plane.


Speed (SPD)
This notes your characters overall movement. May come from running, flight or other forms of travel.

  1. Poor - Your movement is impaired in some form or fashion.
  2. Typical - You move at the speed of an average human.
  3. Good - You move up to Olympic level speed (up to 30 mph)
  4. Excellent - You move faster than a regular human (up to 100 mph).
  5. Remarkable -You move up to transonic speeds (up to 768 mph).
  6. Fantastic - You can move up to supersonic speeds (up to Mach 5).
  7. Incredible - You can move up to hypersonic speeds (up to Mach 10).
  8. Amazing - You can reach up to orbital velocity (up to Mach 33)
  9. Monstrous - You can reach up to the speed of light (186,000 miles per second)
  10. Unearthly - Warp speed; you actually transcend light speed/ instantaneous ability to travel.


Agility (AGI)
This is a measure of a person's flexibility, coordination and overall reflexes.

  1. Poor - Uncoordinated or impaired in some fashion.
  2. Typical - You have normal balance and jumping capabilities for an average healthy human being.
  3. Good - A natural ability or very minor training. Fairly coordinated.
  4. Excellent - You can perform gymnastic stunts. Can dodge a few oncoming attacks.
  5. Remarkable - Olympic level caliber skills. Can dodge some oncoming attacks. Maximum human ability.
  6. Fantastic - Inhuman level of ability. Can dodge most attacks
  7. Incredible - Inhuman level of ability with intensive training. Can dodge the majority of oncoming attacks.
  8. Amazing - Super human level of ability with training. Will hardly be touched in combat.
  9. Monstrous - A very high level super human level of ability with intensive training. Next to impossible to touch.
  10. Unearthly - Cosmic entities with superhuman training or abilities. Absolutely impossible to touch.


Dexterity (DEX)
This measures general hand-eye coordination in using things like energy projection, firearms, thrown weaponry and the like.

  1. Poor - You are extremely uncoordinated or impaired in some way.
  2. Typical - Someone with little to no experience. Might hit something close by if taking the time to target.
  3. Good - You can hit targets with time to aim properly.
  4. Excellent - You have training or natural ability to hit moving targets.
  5. Remarkable - Olympic champions and record holders are here. Maximum human ability.
  6. Fantastic - You have inhuman hand eye coordination, allowing you to target things most eyes can't even see.
  7. Incredible - You have inhuman level abilities with a high degree of training. You can perform complex attacks and maneuvers.
  8. Amazing - You have super human powers and/or abilities alongside training. It is exceptionally rare to miss a shot.
  9. Monstrous - A very high super human level of ability with intensive training. You are not known to miss.
  10. Unearthly - Cosmic entities with access to a target and a weapon or ability to reach it can hit it.


Charisma (CHA)
This is a gauge by how others perceive a person or their general influence to others.

  1. Poor - Zero social skills.
  2. Typical - Average social skills. One of the crowd.
  3. Good - You tend to engage others in social situations. Outgoing.
  4. Excellent - You can easily sway friends and acquaintances with your words.
  5. Remarkable - A minor public speaker, politician or religious figure.
  6. Fantastic - A leader. You can influence others with your words and natural charisma.
  7. Incredible - A natural born leader whose words can influence an entire state.
  8. Amazing - Someone whose words can influence an entire country.
  9. Monstrous - A minor deity of sorts or someone who can influence an entire planet.
  10. Unearthly - Someone who possesses the power/ influence of a major deity.


Weaponry (WEA)
This details the level of weaponry or offense technology you use, be it guns, power armor or whatever.

  1. Poor - Carry no weapons on you.
  2. Typical - Small items. Regular brass knuckles, small knives and other mundane instruments fall into this category.
  3. Good - Small caliber handguns, martial arts weaponry and standard bolts/ arrows
  4. Excellent - High caliber weaponry and arrows/ bolts made of upgraded materials.
  5. Remarkable - Light energy weapons such as pistols. Kendrium weaponry.
  6. Fantastic - Medium level energy weapons. Small explosives. Questionite weaponry.
  7. Incredible - High level energy weapons. Missiles and large explosives.
  8. Amazing - Large scale destructive items that could potentially level a city block.
  9. Monstrous - Nuclear or Thermonuclear bombs or equally-powered weapons that could level an entire city.
  10. Unearthly - World devastating weapons and devices.


Sorcery (SOR)
The level of skill that your character wields in the arcane arts.

  1. Poor - Zero ability and even highly susceptible to magical effects.
  2. Typical - Most humans with no magical ability and standard magical defenses.
  3. Good - The ability to perform minor spells, rituals and/ or cantrips. Novice.
  4. Excellent - You have a decent grasp to perform a variety of magical effects.
  5. Remarkable - You are well versed in several fields of magic. Can understand several rituals.
  6. Fantastic - You have mastered one or two fields of magic. You have a high level understanding of rituals and magic.
  7. Incredible - You have mastered several fields of magic and can perform complex rituals.
  8. Amazing - Extensive mastery in fields of magic and knowledge of rituals thought lost to time.
  9. Monstrous - Someone whose skill level is on par to what would be the Trismegistus Council's Archmage.
  10. Unearthly - You are a cosmic being composed of actual magic.


Energy Projection/Manipulation (ENE)
The ability to project one or more forms of energy form your body, such as fire, sonic manipulation, electricity, etc.

  1. Poor - No innate abilities and highly susceptible to energy effects.
  2. Typical - Most humans with no ability to project energy.
  3. Good - Energy projection with little damage output (ie a small shock or bonfire).
  4. Excellent - Energy projection at some damage output (ie a taser like effect or small fireball).
  5. Remarkable - Energy projection with moderate damage output
  6. Fantastic - Energy projection with high level damage (ie a lightning bolt)
  7. Incredible - Very high energy projection which could destroy a structure such as a building.
  8. Amazing - Immense energy projection abilities that could level a city block.
  9. Monstrous - Energy projection powers which could level a city.
  10. Unearthly - You control vast energy manipulation powers which cannot be registered by normal means.


Psionics (PSI)
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.

  1. Poor - You not only lack mental powers, your mind either does not exist or is undetectable.
  2. Typical - You have no degree of telepathic or empathic ability. Most baseline humans.
  3. Good - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 400 lbs with your mind.
  4. Excellent - You can read thoughts within eyesight or lift up to 800 lbs.
  5. Remarkable - You can read someone's thoughts from a short distance and/ or lift heavy items up to 5 tons.
  6. Fantastic - At a short range you can possibly dominate someone's mind and/ or lift up to 25 tons.
  7. Incredible - At a medium range you can possibly dominate someone's mind and/ or can lift up to 100 tons.
  8. Amazing - At a far distance you can possibly dominate a person's mind and/or can lift up to 500 tons with telekinesis.
  9. Monstrous - Can dominate most minds across the planet, even those with great willpower. It is possible to be able to lift up to 1000 tons with your mind.
  10. Unearthly - You can do all of the above possibly at any distance. Able to move planets with your mind.


Fame (FAME)
Your character's fame / how widely known your character would be.

  1. Feeble - Completely unknown. Could also be a person who works exclusively in a covert fashion.
  2. Typical - Few know of you, if any.
  3. Good - A not well established hero or a novice.
  4. Excellent - You are known by others within your neighborhood.
  5. Remarkable - You are known throughout the city by reputation.
  6. Fantastic - You are known throughout the state you reside in for your exploits.
  7. Incredible - You are a well recognized hero/ine within your country.
  8. Amazing - Your reputation/ name is known throughout the world.
  9. Monstrous - People know who you are even on planets aside from Earth.
  10. Unearthly - Your name is known through the cosmos.


Alignment (ALN)
Your character's alignment, good, bad or neutral.

  1. Lawful Good: A Lawful Good character typically acts with compassion, and always with honor and a sense of duty.
  2. Neutral Good: A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition.
  3. Chaotic Good: A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well.
  4. Lawful Neutral: A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code.
  5. Neutral: A Neutral character doesn't choose sides. They typically do what feels beneficial for themselves and those close to them.
  6. Neutral: A Neutral character doesn't choose sides. They typically do what feels beneficial for themselves and those close to them.
  7. Chaotic Neutral: A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions.
  8. Lawful Evil: Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor.
  9. Neutral Evil: Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment.
  10. Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.


  • This is a modified version of GameStatBox originally created by TheMightyDork with some additional stat box assistance utilizing guidelines from MaekadaBox designed by Maekada. It also is roughly based on the FASERIP RPG system for providing tiered abilities and powers. I wanted to design an attribute box that provided a variety of statistics to detail a character while not being too cumbersome. - @pallas001