The Dream Girl

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The Dream Girl
Player: @Ouroboros1988
[[Image:|300px|]]
"I will get stronger."
Biographical Data
Real Name: Sophia Dream
Known Aliases: The Dream Girl, Sophi, Dream
Gender: Female
Species: Human
Ethnicity: American, Caucasian
Place of Birth: Vibora Bay
Base of Operations: Vibora Bay, Millennium City
Relatives: None
Characteristics
Age: 23
Height: 5'11
Weight: 65Kg
Eyes: Green
Hair: Black
Complexion: White, Pale
Physical Build: Slim, toned, fit
Physical Features: Purple hair colour at end.
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Sophia Dream, known at The Dream Girl
Years Active: 3
Citizenship: A citizen of the United States
Occupation: Waitress, moonlights as a Hero
Education: Attended school in Vibora Bay, self taught magics from books
Marital Status: Single
Known Powers and Abilities
Excellent hand-eye co-ordination, excellent timing and spacial awareness, innate magical talent combined with good memory, high magical potential
Equipment and Paraphernalia
Two identical pistols unlike any others in this world
Physical Attributes
 
   Strength
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   Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regeneration
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Technology
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   Intelligence
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBox created by @Maekada


The Colour of Magic



Sophia Dream grew up in the rich, mixed culture of Vibora Bay. Learning to love life and above all else care for family and friends, she was happy in her early years. Her story; the road she takes to greatness starts like many others, when everything changed and something she loved from stripped from her.

The bay of Vibora had changed much since the days of her fondly remembered childhood; back then, everything was so warm and everything was a reason to celebrate. Though too young to really understand, she still loved the street parties and events often happening somewhere in the bay. All this ended with the advent of the gangs.

Small at fist, careful even, the gangs grew from smaller seeds reminiscent of super-villains and empowered people. In truth this is where a great deal of their strength came from, mystical, technical or otherwise, the gangs each had found a niche to exploit.

Even then, there were heroes to battle the evil of the gangs. The competition started out simply enough, good vs. bad, the out-come to decide which of chaos or order would rule over Vibora. All too many of the battles swayed either one way or another; with heroes such as Dr. Ka and Black Mask trying to fight off the never ending tide of power hungry miscreants, on occasion they were forced to admit defeat such as the terrible dawn of Cirque De Sinister and the finding of the Janus Key. Now though, as then the forces of chaos would not hold onto their power for long.

The struggle however goes on. The gangs of Vibora seeking power and strength from much darker forces, they are getting stronger each day. And here is where the girl who lost her parents came in; a girl bereft of the love she had embraced, a girl with much potential she is only just discovering.

Sophia now fights on the side of good in this evolutionary struggle; using whatever means at her disposal to try and make Vibora Bay the place she knew and loved, free of the tyranny of the gangs and the fear of their cruelty.

Her efforts have earned fear of their own in her adversaries. Dubbed The Dream Girl by the gangs of Vibora, it is a moniker she has embraced and wears proudly as she tries to put things right in her home.

Power and Abilities



Underfire and the Nightmare World

The Dream Girl came into her own only a few years ago. Discovering her innate talent quite by accident, she quickly learned a great deal about the basics of magic.

At the age of sixteen, Sophia found quite by chance an old leather-bound book in some second hand store of oddities. The store-owner assured her that no harm would come from reading it, yet that was the first lie told through a smile. Upon reading the text, she opened a portal to another world; a world where another Sophia Dream lived and fought.

The world she found there though was a twisted mirror of her own, the Sophia she found there even more so. It is as if all the imperfections of the place had stemmed from her opposite, her mirror image, so inverted.

Known by the people of that alien place as Bad Dream, the mirror of her had sown the seeds of terror and strife to further her own goals but also for something much simpler than that. For revenge. Their two stories had started out the same you see; pulled from a warm and comfortable early life by the loss of their parents, this mirrored Dream had however turned on the world, letting her heart turn to ice and embracing such bitter hate.

She caused havoc in a world ruled by magic and belief; everything there ran on story, on reputation. If people knew you, feared you there, then you became all the stronger. In this way Bad Dream had garnered herself quite the little empire in a world of twisted kingdoms.

Bad Dream had developed her own magics; including the devastating ability to summon an undying flame called Underfire. This eerie blue flame is endlessly cold; burning whatever it touches deeply with it, energetic and engulphing as flame and heat, yet deep and penetrating as endless cold. The tyrant Dream was also a master of many forms of more conventional magics, simpler ice and fire magics as well as enchantments and curses. Mainly, however, she steered towards those powerful flashy spells of Destruction.

Into this world of reputation and story her twin, Sophia from our world, is pulled. It is not clear how much time Sophia spent in the twisted mirror of the Nightmare World, what is clear is that she is changed for the experience.

Somehow, The Dream Girl was able to overcome her darkened twin, the struggle elongated and yet definitive. During her time there, Sophia had been able to learn the Underfire ability from her cruel double and some other forms of magics she had seen. Her innate abilities had enabled her to copy them simply for the seeing of the spell performed; perhaps, it helped she was watching herself perform them in a way.

Sophia believes that her twin, Bad Dream, had been killed in the final battle of that world. The truth of this will have to be seen, or not, in time to come. The Dream Girl may have to survive the Nightmare World yet again.

Super-Magics and Applicable Spells

As well as the Underfire Sophia learned a few spells with varying applications in the Nightmare world. A few of them are listed here;

  • Aetheric Flight. Within the Nightmare World, Sophia faced off against many minions of her mirrored self as well as Bad Dream herself. These opponents proved much more mobile than the sixteen year old, using magical based abilities such as Super Speed and Teleportation, even flight. In an early confrontation with Bad Dream, Sophia witnessed the Aetheric Flight spell which constitutes the summoning of several small magical beings (whisps) in order to bring about a state of high mobility-- flight.


  • Energy Barrier, Block. During her encounters with the denizens of the Nightmare World, Sophia was forced to learn quickly. During combat you can dodge attacks, take cover, however this is not always enough. It is a good thing she is a quick learner; picking up the ability to forge magical energy into a barrier to deflect and absorb hostile spells.


  • Infused Energy. Using the Underfire ability, Sophia learned to infuse the cold-fire into objects or people. This way, she is capable of increasing the destructive potential of an object or person, causing them to explode violently. She uses this ability with her twin pistols mostly, finding other applications of the spell a little too sinister.


  • Hex of Suffering, Spell of Pain. Though one of the darker spells in her repertoire; Sophia has found the hexes and curses a valuable tactic when dealing with unsavoury individuals. Though causing no physical damage in of themselves, the spells do cause an immense amount of pain and cause sever suffering in their targets. The pain is so great, it can make it difficult to move or even focus on something, making it a valuable offence in a fight. Sophia has however, sworn to herself not to use these spells to get what she wants or as a form of persuasion.


  • Runic Protection. One of the only defensive spells Sophia learned in the Nightmare World are the Circles of Runic Protection. These magical energy circles surround and revolve around Sophia when the spell is active; they sit at the ready to deflect or sacrifice themselves to protect Sophia from attacks, the circles are able to deflect physical and energy based attacks, including magical ones. As example the circles are capable of deflecting a pistol calibre bullet without being destroyed.



Equipment and Clothing

Sophia Dream has accumulated a few pieces of gear in her short time as a hero in different places; a few of them are listed here.

  • Twogun Mojo. During her time in the Nightmare World, Sophia took two pistols off of a fallen foe. At the time, she was not able to cast much of anything in the way of magic, so the munitions came in handy. The pistols are from another world and therefore are rather different from any in her world; they are .50 calibre with more than one custom made adjustments, the foe must have valued them greatly. Yet, they did not allow him to prevail against Sophia, perhaps only by random chance. Sophia has since used magic to further enhance the weapons.


  • The sleek look. Sophia has found wearing sleek tight fitting material in place of conventional clothes aids her in combat situations, as well as simple practicability. The material she uses in these clothes are magically enhanced; created from smart-material tough but thin, it is capable of withstanding a significant amount of punishment such as small conventional blades and fire-arms. This saves Sophia from the potential injury, at least from much of the physical impact however the thin nature of it only offers limited protection.