Difference between revisions of "Varulfr"

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#[http://www.youtube.com/watch?v=KWgNr7D0Cg0 Thomas Bergerson - Birth of a Hero]
 
#[http://www.youtube.com/watch?v=KWgNr7D0Cg0 Thomas Bergerson - Birth of a Hero]
 
#[https://www.youtube.com/watch?v=facrdL8Pd1c Waylander - Re-born to the Fight]
 
#[https://www.youtube.com/watch?v=facrdL8Pd1c Waylander - Re-born to the Fight]
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='''''<div style="color:white; background-color: #E41B17">Tropes</div>'''''=
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BerserkButton Berserk Button] -- For Varulfr, nothing pisses him off more than genetic tests on people, and comments referring to him as a "mongrel".
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/NotAfraidToDie Not Afraid to Die] -- Because of his regeneration, Varulfr has been practically dead more times than he can count, and as such, is not afraid to add another death to the list as long as somebody else is alive because of it.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BeYourself Be Yourself] -- Varulfr struggled with this for years, striving to find a way back to becoming human. Over time, he began to realize that being an anthropomorphic wolf was actually who he was, and came to terms with it.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TameHisAnger Tame His Anger] -- Something Varulfr continues to work on to this day. With everything going on in his head, and Varulfr's fighting style relying on his inner rage, Varulfr has to keep it tame, and under control.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/UnstoppableRage Unstoppable Rage] -- This is the driving force for Varulfr. His fighting relies on it, and a lot of the times it keeps him going through anything.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ScreamingWarrior Screaming Warrior] -- Once in battle, Varulfr has a tendency to start roaring, howling and yelling as much as physically possible.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BloodKnight Blood Knight] -- In the past, Varulfr did exactly this. Fought for the feeling of fighting. As time passed, however, he started doing so for the morals he had, instead of the feeling it gave him.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBerserker The Berserker] -- Varulfr is all this. He doesn't brood or lament, but does recklessly jump into the fray.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/NobleSavage The Noble Savage] -- Varulfr slowly became this, to an extent. Not of a savage race, but with his rage, one could consider him a savage in a way. Varulfr has become known as noble, due to his continued work in defending people, and keeping them safe.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSacrifice Heroic Sacrifice] -- None of the tropes completely apply, however the idea does. Varulfr continues to throw himself in the way of danger, to keep others safe.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/IronWoobie Iron Woobie] -- He's had to deal with practically everything being turned upside down for him, since birth. At this point, Varulfr has learned to shrug it off, until a later point.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/FatalFlaw Fatal Flaw] -- Wrath. Definitely wrath.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/DeceasedParentsAreTheBest Deceased Parents are the Best] -- Varulfr's parents were practically the kindest people you'd ever meet. Kind of a shame they're both dead.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TeamDad Team Dad] -- Varulfr is a Team Dad character, to a degree. For his friends, he'll always be there to listen, and give his personal advice and opinion. When things threaten his friends, however, he turns into [http://tvtropes.org/pmwiki/pmwiki.php/Main/PapaWolf Papa Wolf], and will do anything to ensure the safety of his friends.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroesPreferSwords Heroes Prefer Swords] -- Right? He used to bite and use claws, and now he's using a sword, and is considered a hero. Funny.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/NamedWeapons Named Weapon] -- Speaking of swords, his is named. Not only that, it's a cool ancient name. Because it's a [http://tvtropes.org/pmwiki/pmwiki.php/Main/LegendaryWeapon legendary weapon], and an [http://tvtropes.org/pmwiki/pmwiki.php/Main/EmpathicWeapon empathic]one, as well. As he told [[Rasclash]] during their body switch, the weapon reacts to the user's emotion, and fights with you because of it. That, and it's a [http://tvtropes.org/pmwiki/pmwiki.php/Main/BFS really big sword]. About as tall as him.
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='''''<div style="color:white; background-color: #E41B17">Other Facts and Trivia</div>'''''=
 
='''''<div style="color:white; background-color: #E41B17">Other Facts and Trivia</div>'''''=

Revision as of 17:39, 25 August 2014



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Silver medal T.png
40
Stalwart
Varulfr
The Thunderborn Fury
Varulfr on Monster Island.jpeg
"Fight to kill. Die to defend."
Freeform
Player: @Pandacookiez
Affiliations
SG-Divider.png
Super Group
None
Rank
N/A
· Other Affiliations ·
UNTIL
Identity
Real Name
Caleb Mitchell
Aliases
Varulfr, Var, Fuzzy-Butt
Birthdate
April 12, 1973
Birthplace
Dungarvan, Ireland
Citizenship
American, Irish
Residence
Millennium City
Headquarters
Millennium City
Occupation
UNTIL Emergency Responder
Legal Status
No criminal record
Marital Status
Engaged
· Known Relatives ·
None
Physical Traits
Species
Lupinoid
Sub-Type
Wolf
Manufacturer
N/A
Model
N/A
Ethnicity
Irish
Gender
Male
Apparent Age
Twenty (Chronologically fourty-one)
Height
6'5"
Weight
245lbs (Varies with armor)
Body Type
Muscular
Hair
Brown
Eyes
Red
Skin
Unknown
· Distinguishing Features ·
Scarring underneath of his fur, tattoo'd symbols on his left shoulder.
Powers & Abilities
· Known Powers ·
Electrokinesis,electrical generation, high-speed regeneration, heightened senses, enrage
· Equipment ·
Hrí∂ Dýr, Wolfen, Brimstone, Hellkite, Armour of the Thunderborn Fury
· Other Abilities ·
Piloting, extensive combat training,


Origin

Caleb Mitchell was born in Dungarvan, Ireland in the year 1973 to his parents Brian and Catherine Mitchell. Catherine had hemorrhaged during birth, and while Caleb had survived, Catherine had not. Brian knew that he had to raise Caleb to the best of his abilities and thus he worked a full time job while parenting the young Caleb. The small family had grown close in the face of pain and in 1989, at the age of sixteen, Caleb and his father moved to Detroit to find new opportunities there. Life had seemingly been greater, until three years after their arrival, the terrible Battle of Detroit descended upon them.

Chaos was filling the streets as Destroids were mercilessly cutting civilians down. Brian and Caleb began to flee, trying to make their way out of the city with another group of survivors as battles were fought around them. Disaster struck soon enough, however, as Destroids ambushed the small group. With no other choice, Brian yelled back to Caleb for him to lead them to safety, and run as fast as he could. In a few reluctant moments, Caleb was sprinting down the street with a dwindling group, to a safe zone. What felt like hours to Caleb of dodging, running, and endless adrenaline ended in him outside of the city limits. He had pushed himself to the point of exhaustion, and lay on his back, watching as the final destruction of Detroit unfolded.

Caleb took to binge drinking in the following months. With nothing left but a set of dog tags his father had given him years prior after he had finished in the military, he found the easiest cushion was a constant drunken stupor. Caleb had made some friends in the bar he frequented often, and would sometimes go to gatherings at their house. It was in that drunken stupor that he went to a party, and had everything change on him.

The people he believed he had befriended were agents of VIPER, intent on taking Caleb away for study in Project Paragon. So, that night they drugged him, and transported him to the facility. Months of grueling testing were done, setting his limits and understanding how he had been capable of his inhuman feat displayed as he fled Detroit's destruction. VIPER became fed up as nothing empirical had surfaced, shipping him out to a science lab in Canada. The lab specialized in a cross-species genetics program, working to make people better, by mixing their DNA with that of an animal.

Over the course of a few more months, Caleb was subjected to multiple surgeries, and tests to permanently alter his DNA. The scientists took a wolf's DNA, and subjected a few meta-human abilities to him. At first, there was little progress, Caleb's body seemed to have no reaction to his new coding. Within a week however, the final product was formed. In a painful transformation, Caleb's physical body underwent a horrific transformation, leaving him more wolf than human.

Fighting between his human mind, and animal instinct, Caleb lost himself to an inner rage. He immediately broke out of the facility, killing multiple personnel as he did. The next thing he remembered, was waking up in an alley of a small town, issuing guttural growls to those who stared.

History and Current Events

Caleb often refuses to speak about the twenty year time gap between today, and his initial transformation. It can be assumed his nickname "Varulfr" stems from that time span, as well as his combat training. Var is currently capable of human speech, and is very well acclimated to society, as opposed to his first few years post-transformation.

What is known, however, is that about a year ago, Var resurfaced in Millennium City, always drunk and passed out on the street or in Club Caprice. He was eventually picked up by the Metahuman Agent Contract Enterprise, also known as M.A.C.E, and cleaned up enough for work once more.

M.A.C.E

Varulfr became a valued member in the Enterprise, not only for his willingness to fulfill a mission but for his opinion as well. He often faced multiple personal issues amongst the ranks, such as small conflicts with other members that led to his eventual resignation. Varulfr currently maintains good relations with the leader S.E.R.A.P.H., and sometimes offers his support should they need it.

Tyrian Materials Complex

Following his resignation from the Metahuman Agent Contract Enterprise, Varulfr along with multiple other agents who had been in unrest with S.E.R.A.P.H's leadership skills resigned from the group, going underneath Sharilyn Corde's leadership as she formed the Tyrian Materials Complex, giving Varulfr an Assistant Director position with the other former M.A.C.E members. Varulfr is currently noted to still be signed on with Tyrian, despite the recent setbacks and losses. Due to the TMC's inactivity, Varulfr left the group, keeping his job with UNTIL as an emergency responder, and instead looking ahead at his own path.

The Liberators

Some time after going on his own, Varulfr began to grow restless working for UNTIL. Despite still being involved in combat situations, and apprehending villains, he began to feel a disconnect with his duties, and with his morales. Varulfr began to feel that his job was becoming more of a duty, rather than a privilege. As time passed, he continued to run into his old friends, Skarius and Swift, whom eventually convinced him to finally submit an application to the Liberator's. Varulfr had his interview later that night, with none other than another one of his old friends, Nulion. Afterwards, Varulfr was inducted into the Liberator's, and he began to feel at home. His desire to protect and fight were satisfied with those he called friends, and new friends he had not yet met. As of now, he continues service under the Liberator's, and the leadership of Tony Griffins.

Events

The Wolf and Locust

During his time in M.A.C.E, Varulfr was notably MIA for multiple months. There was no feedback from his communications, and no hints on his location. He had suddenly appeared on the map once more however, with the added mystery of no recollection of those months. It was during his visit to the museum in Millennium City with a few members that he and company were attacked by a figure that Varulfr described only as "his ghost". Once the threat was dealt with, it was determined that the man calling himself "Locust" was a human clone of Varulfr, created by VIPER to eliminate Varulfr completely. Varulfr managed to track Locust down, and knock him unconscious: giving time for authorities to reach his location and take Locust away. As of right now, Locust resides in the Millennium City prison, visited somewhat often by Varulfr, who is still attempting to break the brainwashing Locust had been subjected to.

A Shocking Revelation

Some time after aiding Skarius Snowtalon in his quest to liberate his homeworld of tyranny, Varulfr began to notice some evident changes to himself. Most notably, he was shocking people that came into contact with him, completely by accident. After some convincing, Varulfr headed back to the original facility he was modified in. There wasn't exactly a welcoming party, and thus after fighting through many mercenaries, he was in the heart of his past, staring the same men who had created the rage inspired monster in the face. They told him all they knew about his transformation, and that there was no electrical mutation that was added onto him. Furious, Varulfr left the facility and went on a quest of his own. In a beaten down library, he learned not only that his father was a meta-human, likely with electrical generation and control, but that there was an artifact that could aid in his newfound ability.

Varulfr set out through the country to find it, and within days he was in a crypt with a large sword sitting idly. Although in the beginning it seemed to have no reaction, Varulfr can evidently wield it with ease, and use his new mutations just as easy.

Not Dead Yet(WIP)

After leaving the TMC, and becoming a part of UNTIL permanently, Varulfr became an emergency responder. He'd be sent to pressing issues around the globe to stop them in any way possible. While doing this, the very same company that created him, began to slip under the radar. Trinticum, as they were called, were publicly a pharmaceutical company that aimed on providing cheaper and more effective drugs for the people. Behind the veil, however, the company was continuing the work on genetics they had done over twenty years ago to Caleb, still attempting to perfect the balance between man and beast.

Under the leadership of Dr. Allan Barrows, the company set up spots throughout the world, kidnapping people systematically to test on them. It will only be a matter of time before Caleb confronts Trinticum once more.

Appearance

Varulfr stands tall at around 6'5". His eyes, once green, had turned a golden color after his transformation due to his enhanced vision. Recently, because of his newest mutation, his eyes have taken a red overtone as a side effect, with no notable alterations otherwise. He has razor sharp claws on both hands, and a maw carrying sharp, pearly white fangs. Varulfr's fur is brown in color, with gray undertones, and has been noted to be very soft and well kept.

Personality

Varulfr has admitted to being a little crazy, often willing to join into a risky action for the fun of it. In combat, he relies on his rage to fight, and has been noted to even lose control against certain opponents at times. Underneath the mass of fur and muscle however, Varulfr still retains the ideals that his father instilled into him, and has willingly taken wounds for any of his friends. He is genuinely caring in his own, somewhat violent way, and is evidently stubborn to boot. Needless to say, he can be a handful during combat, but is considerably worth having around both in and out.

Abilities

Powers

Currently, Varulfr possesses inhuman strength due to his genetic modifications, as well as claws and teeth that he used to fight with for multiple years. He also possesses enhanced senses, and can see just as well in the dark as he can in the day. His most prominent feature is his high-speed regeneration, capable of regenerating nearly any wound he experiences. This has brought him back from the dead on more than one occasion. He recently acquired the mutation to generate and control electrical currents, and is known to all around be more modified than the average human.

Skills

Varulfr is capable of piloting smaller craft, such as jets and tanks; he is capable of fighting with a weapon nearly the size of himself, and is able to track multiple people. He has had some training with munitions in the past, preferring to not use them as his abilities are more attuned to melee combat.

Equipment

Varulfr always carries with him a cellphone, capable of signaling any of his vehicles to rendezvous with him, as well as his still unnamed artifact sword, a baggie of beef jerky as a snack, and a pistol with the words "Emergency Evacuation" engraved into it.

VTOL -- Wolfen Variant, MKII

Varulfr's jet, recently under the variant of the Hawkwing, is named the Wolfen for some unknown reason.It is noted to also carry a beam capable of teleporting items off and onto Varulfr, as well as a cargo bay capable of storing large weapons. In preparation for his latest mission, he has commissioned it under the latest VTOL variant, renaming it the Wolfen MKII.

Hover-Tank -- Hellkite Variant

One of his many other vehicles is a variant of the well-known Hover-Tank, under the name "Hellkite". It functions like most others, and has room for three additional people to fit into the cockpit.

Grav-Bike -- Brimstone Variant

Varulfr's last vehicle is as unique as his first, a grav-bike under the variation of "Brimstone", it comes equipped with a plasma beam, and a unique function to change between a regular motorcycle, and a grav-bike at the flip of a switch.

Hrí∂ Dýr

The artifact sword found by Varulfr in a crypt in Ireland. The name is old Norse, and roughly translates to "Storm Beast". The blade has become Varulfr's weapon of choice, as he uses it to extenuate his might. The blade is a light blue, with a white crossbar, and is an extremely large sword. The blade itself nearly reaches Varulfr's height and width, with the addition of the handle, the sword reaches about chin level.

Armour of the Thunderborn Fury

The second artifact Varulfr found inside of the crypts. The armour once belonged to an ancient Norse man, whom apparently wielded lightning at his fingertips, and a fantastically large blade. The unnamed man became known as the Thunderborn Fury, and was buried in a crypt with his belongings. The armour is now modified to fit Varulfr's canine body structure, and be capable of protecting against modern day threats. Because of this, Varulfr has now taken up the mantle of the ancient hero.

Weaknesses

Varulfr's weakness is also his savior; his regeneration. If killed, and put into suspended animation quickly, Varulfr will never wake up, unless taken out of suspended animation. Although he has control of his rage, if left unattended, and uncontrolled, Varulfr can become a force to be reckoned with by friend and foe alike, and must swiftly be taken care of, lest he cause more damage than necessary.

Relationships

Allies

Skarius Snowtalon -- Varulfr initially met him after the creation of the Tyrian Materials Complex, and has considered him a good friend since their initial meeting. He even volunteered after only knowing him for a day or two, to help him return to Tralonia, and free his people. Varulfr has considerable admiration for the dragon, not only for his fighting skills, but his capability to push past the first layer of a person.

Swift -- Now his leader, Varulfr met Tony during their time together in M.A.C.E. Initially, Varulfr found Tony rather annoying and whiny, believing him to be incapable of anything useful. When he and the others left, Varulfr saw Tony on occasion in Caprice, and noticed a change in the man. He had gained his confidence and drive back, something Varulfr began to respect in him. Upon joining the Liberator's, Varulfr completely realized just what kind of person Tony was, and thus allowed his respect for the fox to skyrocket even higher.

Nulion -- Varulfr first met Kenneth in Caprice, and the two immediately hit it off. They spoke about their trials and tribulations of the past, and their transformations. The two continued meeting, until Varulfr began to focus more on his work at UNTIL, and thus had not seen Ken at all, until his induction into the Liberator's. Varulfr found Ken reliable, trustworthy, and an honorable person, devoted to his cause. As such, he was more than happy to work alongside Ken.

Scarlett Gordon -- Varulfr's fiance. The two met by chance in Caprice, when Varulfr's nose led him to a strong scent. The two became friends, working together at times, and were often seen together. Their relationship started some time after their meeting, and continues to grow more.

Enemies

Locust -- Although being the human clone of himself, Varulfr still considers Locust his enemy, due to the multiple attempts on his life, and disregard for those caught in the crossfire because of it. Locust embodies everything that could have happened to Varulfr, had VIPER kept him, which leaves Varulfr to feel distanced from Locust. This has been useful in giving more leeway to Varulfr, in their skirmishes.
Dr. Allan Barrows -- Lead scientist in Trinticum's genetic experiments, the man is considered just as brilliant as the doctor whom initially created the manimals on Monster Island. Barrows' focus is different however, he wishes to create humans that look human, but carry animal qualities. An elephant's strength, with a cheetah's speed. The man is a visionary, yet insane.

Impressions of Other Characters

If you've met him, feel free to leave a comment below of what your character thinks of Varulfr.

"What better friendship begins than when one allows the other to set them ablaze? Var is my Soft Friend, and I do so adore him." - Aes Moineau

The Soundtrack

  1. The Heavy - Can't Play Dead
  2. Brian Tyler - Assassin's Creed IV: Black Flag Theme
  3. Thomas Bergerson - Birth of a Hero
  4. Waylander - Re-born to the Fight

Tropes

  • Berserk Button -- For Varulfr, nothing pisses him off more than genetic tests on people, and comments referring to him as a "mongrel".
  • Not Afraid to Die -- Because of his regeneration, Varulfr has been practically dead more times than he can count, and as such, is not afraid to add another death to the list as long as somebody else is alive because of it.
  • Be Yourself -- Varulfr struggled with this for years, striving to find a way back to becoming human. Over time, he began to realize that being an anthropomorphic wolf was actually who he was, and came to terms with it.
  • Tame His Anger -- Something Varulfr continues to work on to this day. With everything going on in his head, and Varulfr's fighting style relying on his inner rage, Varulfr has to keep it tame, and under control.
  • Unstoppable Rage -- This is the driving force for Varulfr. His fighting relies on it, and a lot of the times it keeps him going through anything.
  • Screaming Warrior -- Once in battle, Varulfr has a tendency to start roaring, howling and yelling as much as physically possible.
  • Blood Knight -- In the past, Varulfr did exactly this. Fought for the feeling of fighting. As time passed, however, he started doing so for the morals he had, instead of the feeling it gave him.
  • The Berserker -- Varulfr is all this. He doesn't brood or lament, but does recklessly jump into the fray.
  • The Noble Savage -- Varulfr slowly became this, to an extent. Not of a savage race, but with his rage, one could consider him a savage in a way. Varulfr has become known as noble, due to his continued work in defending people, and keeping them safe.
  • Heroic Sacrifice -- None of the tropes completely apply, however the idea does. Varulfr continues to throw himself in the way of danger, to keep others safe.
  • Iron Woobie -- He's had to deal with practically everything being turned upside down for him, since birth. At this point, Varulfr has learned to shrug it off, until a later point.
  • Fatal Flaw -- Wrath. Definitely wrath.
  • Deceased Parents are the Best -- Varulfr's parents were practically the kindest people you'd ever meet. Kind of a shame they're both dead.
  • Team Dad -- Varulfr is a Team Dad character, to a degree. For his friends, he'll always be there to listen, and give his personal advice and opinion. When things threaten his friends, however, he turns into Papa Wolf, and will do anything to ensure the safety of his friends.
  • Heroes Prefer Swords -- Right? He used to bite and use claws, and now he's using a sword, and is considered a hero. Funny.
  • Named Weapon -- Speaking of swords, his is named. Not only that, it's a cool ancient name. Because it's a legendary weapon, and an empathicone, as well. As he told Rasclash during their body switch, the weapon reacts to the user's emotion, and fights with you because of it. That, and it's a really big sword. About as tall as him.


Other Facts and Trivia

  • Varulfr is the third iteration of a different character that appeared in a separate tabletop RPG, elements of these two characters were added and removed from him, resulting in what you see now.
  • He was once an alcoholic, and has been clean for multiple months now.
  • He likes to make the odd reference to Wolf O'Donnel from the Star Fox series, most evident in his use of the "Wolfen" jet.
  • He really dislikes being referred to as a werewolf. Or Scottish.

RP Hooks

  • Works for UNTIL and UNITY currently.
  • He does in fact have real skulls on the belt of one of his costumes.
  • Still highly targeted by VIPER.
  • Varulfr is often at the scene of many super-powered incidents, and can be seen either cleaning up, or helping fight.
  • You may have seen him on the news a number of times, due to events with the Liberators, or even from his own escapades.