Difference between revisions of "Hellequinn"
From PRIMUS Database
m |
|||
Line 2: | Line 2: | ||
<div style="position:absolute; z-index:1;">[[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]]</div> | <div style="position:absolute; z-index:1;">[[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]][[Image:HQBG2.png]]</div> | ||
<div style="position:relative; z-index:2; padding:30px; border: 10px solid #800517;"> | <div style="position:relative; z-index:2; padding:30px; border: 10px solid #800517;"> | ||
− | <div style="font-size:14px;color:#ffffff | + | <div style="font-size:14px;color:#ffffff"> |
<center>[[File:hellequinnbanner.gif]]</center> | <center>[[File:hellequinnbanner.gif]]</center> | ||
Line 61: | Line 61: | ||
|}} | |}} | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">Appearance</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Appearance</div>'''''= |
[[File:Hellequinnbyavionetca.jpg|270px|left]] | [[File:Hellequinnbyavionetca.jpg|270px|left]] | ||
Hellequinn is clad in stereotypical black and red attire, with brown leather corset accompanying her look. Her forearms and hands are almost always covered by granite stone hammerfists, with bands of dark red running across the grip. Her hair is done up in twin ponytails, jet black in color but ending in a splash of blonde on the tips. Her skin is bleached white, whether by paint or by some other means is left to the viewers discretion. Adorning her forehead are two tiny horns, jutting out of the skin naturally, lending precedence to her claims of devilish directive. Perhaps most startling about her appearance is her black eyes, iris and all, going from an onyx to a barely visible charcoal color as you get nearer the center. | Hellequinn is clad in stereotypical black and red attire, with brown leather corset accompanying her look. Her forearms and hands are almost always covered by granite stone hammerfists, with bands of dark red running across the grip. Her hair is done up in twin ponytails, jet black in color but ending in a splash of blonde on the tips. Her skin is bleached white, whether by paint or by some other means is left to the viewers discretion. Adorning her forehead are two tiny horns, jutting out of the skin naturally, lending precedence to her claims of devilish directive. Perhaps most startling about her appearance is her black eyes, iris and all, going from an onyx to a barely visible charcoal color as you get nearer the center. | ||
Line 67: | Line 67: | ||
Her jaunty walk is reminiscent of the Harlequins of theatre, feet poised and pointed, arms comically placed on her hips, head bobbing to an unseen and unheard beat. A smile is almost constantly plastered on her face. She tries her best to always speak in rhyme, though sometimes it's fairly obvious she slips up unintentionally. While it might not be immediately obvious, after several interactions, many come away thinking she just might be delusional in her beliefs of demonic instruction. | Her jaunty walk is reminiscent of the Harlequins of theatre, feet poised and pointed, arms comically placed on her hips, head bobbing to an unseen and unheard beat. A smile is almost constantly plastered on her face. She tries her best to always speak in rhyme, though sometimes it's fairly obvious she slips up unintentionally. While it might not be immediately obvious, after several interactions, many come away thinking she just might be delusional in her beliefs of demonic instruction. | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">Criminal Record</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Criminal Record</div>'''''= |
Hellequinn, being of a mind that her job is to drag criminals to Hell's depths, has had quite a few run ins with Hudson City and Millennium City police forces. While she is useful at finding and ending crime, her methods are almost always extremely violent and cause a fair amount of collateral damage. She insists that she only hunts those who deserve it, but it's been noted that she is not -entirely- cognizant of innocents in the area when she is fighting. | Hellequinn, being of a mind that her job is to drag criminals to Hell's depths, has had quite a few run ins with Hudson City and Millennium City police forces. While she is useful at finding and ending crime, her methods are almost always extremely violent and cause a fair amount of collateral damage. She insists that she only hunts those who deserve it, but it's been noted that she is not -entirely- cognizant of innocents in the area when she is fighting. | ||
Hellequinn was recently arrested for the murder of three Cobra Lord gang members, Tony Morgan, Marcus Matthews and Jeff Bishop, and sent to the Westside Correctional Facility. However, she has been seen roaming the streets as of February 7th, 2012, and has furthermore been officially released from the prison system by order of Director Marshall. On top of this, most law enforcement officials have been warned to keep from overly interfering with her work, assuming she keeps damage to a minimum and does not harm civilian life. | Hellequinn was recently arrested for the murder of three Cobra Lord gang members, Tony Morgan, Marcus Matthews and Jeff Bishop, and sent to the Westside Correctional Facility. However, she has been seen roaming the streets as of February 7th, 2012, and has furthermore been officially released from the prison system by order of Director Marshall. On top of this, most law enforcement officials have been warned to keep from overly interfering with her work, assuming she keeps damage to a minimum and does not harm civilian life. | ||
− | =='''''<div style="color:#aa3a19; background color: #000000">Psych Evaluation</div>'''''== | + | =='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Psych Evaluation</div>'''''== |
Alexis, when diagnosed during her stay at the Westside Facility, shows symptoms of grandiose religious delusions, convinced that the Devil himself appointed her his Hellequin, an agent sent to retrieve damned souls to Hell, criminals, cultists, vampires and more. There's no solid proof that this is actually true, though her supernatural abilities she sometimes exhibits to lend precedence to her claims. However, Alexis is intelligent enough to possibly game the system of psychotherapy, and does not exhibit any real trouble interacting with normal human society, beyond her somewhat disturbing demeanor. | Alexis, when diagnosed during her stay at the Westside Facility, shows symptoms of grandiose religious delusions, convinced that the Devil himself appointed her his Hellequin, an agent sent to retrieve damned souls to Hell, criminals, cultists, vampires and more. There's no solid proof that this is actually true, though her supernatural abilities she sometimes exhibits to lend precedence to her claims. However, Alexis is intelligent enough to possibly game the system of psychotherapy, and does not exhibit any real trouble interacting with normal human society, beyond her somewhat disturbing demeanor. | ||
− | =='''''<div style="color:#aa3a19; background color: #000000">Section: SUICIDE</div>'''''== | + | =='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Section: SUICIDE</div>'''''== |
Hellequinn, along with several other notable criminals (including [[Destructoroids]] and [[Killer B]]), was chosen for a special government black ops project known as 'Section 7' - using incarcerated criminals to undertake high risk missions to eliminate big targets in the criminal world. So far, only one mission has been documented by the Director of the project: raiding a VIPER nest just outside a southern city. | Hellequinn, along with several other notable criminals (including [[Destructoroids]] and [[Killer B]]), was chosen for a special government black ops project known as 'Section 7' - using incarcerated criminals to undertake high risk missions to eliminate big targets in the criminal world. So far, only one mission has been documented by the Director of the project: raiding a VIPER nest just outside a southern city. | ||
Line 83: | Line 83: | ||
*'''Awakening''': On Thursday, May 10th, 2012, at 2400 hours, agents '''Jack Lantern, Alessa, Croc Fu, Phantom, Lancehead, Five''' and '''Mindleech''' were tasked to infiltrate Project Awakening, VIPER's premiere psionics research station in northwestern Canada. After being briefed by the Director, they landed on scene and proceeded with the mission, coming into contact with the project's current operations director '''Director Fang'''. However, the Director and her backup were easily dispatched by the team, leaving her and her men dead in the snow as the S7 moved on. When they came to the lab containing the psionic booster microchip they were after, however, they found a group of VIPER scientists working away on some hidden project! With aplomb and style, Lancehead and the others introduced themselves to the staff, via firearms and murder. The noise awoke someone else in the labs, however....the newest member of Dragon Branch, '''Dragon'''! The S7 team chose to wisely flee after engaging her in combat for a short while, successfully fleeing Project Awakening and escaping with the microchip firmly in hand. Body Count: None. | *'''Awakening''': On Thursday, May 10th, 2012, at 2400 hours, agents '''Jack Lantern, Alessa, Croc Fu, Phantom, Lancehead, Five''' and '''Mindleech''' were tasked to infiltrate Project Awakening, VIPER's premiere psionics research station in northwestern Canada. After being briefed by the Director, they landed on scene and proceeded with the mission, coming into contact with the project's current operations director '''Director Fang'''. However, the Director and her backup were easily dispatched by the team, leaving her and her men dead in the snow as the S7 moved on. When they came to the lab containing the psionic booster microchip they were after, however, they found a group of VIPER scientists working away on some hidden project! With aplomb and style, Lancehead and the others introduced themselves to the staff, via firearms and murder. The noise awoke someone else in the labs, however....the newest member of Dragon Branch, '''Dragon'''! The S7 team chose to wisely flee after engaging her in combat for a short while, successfully fleeing Project Awakening and escaping with the microchip firmly in hand. Body Count: None. | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">Powers and Abilities</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Powers and Abilities</div>'''''= |
*'''Peak Human Condition''': Alexis operates at just about the maximum level possible for a human, running at just below Olympic athlete speeds and practicing almost daily for her acrobatic stunts and escapades. She can go some time without requiring food or hydration, but is in no other regard more than a standard human being. She is an avid practitioner of free running (she finds it relaxing), and while not an actual martial artist, she can handle herself perfectly well in a fight. | *'''Peak Human Condition''': Alexis operates at just about the maximum level possible for a human, running at just below Olympic athlete speeds and practicing almost daily for her acrobatic stunts and escapades. She can go some time without requiring food or hydration, but is in no other regard more than a standard human being. She is an avid practitioner of free running (she finds it relaxing), and while not an actual martial artist, she can handle herself perfectly well in a fight. | ||
*'''Hellfire Kicks''': Hellequinn can wreathe her feet in the flames of Hell, which she uses to enchant her kicks with deadly burns. She can also 'kick' fireballs off of her feet at criminals and other people - winging them across large spans of space. She can also can leave trails of fire behind her when she runs, which smolder for a few minutes before burning out into foul smelling brimstone-smoke. | *'''Hellfire Kicks''': Hellequinn can wreathe her feet in the flames of Hell, which she uses to enchant her kicks with deadly burns. She can also 'kick' fireballs off of her feet at criminals and other people - winging them across large spans of space. She can also can leave trails of fire behind her when she runs, which smolder for a few minutes before burning out into foul smelling brimstone-smoke. | ||
Line 90: | Line 90: | ||
*'''Big Zanni & Little Zanni''' - Hellequinn wields a pair of dual sledgehammers, created for her by underground weapons manufacturer '''Wayland Talos''', due in part to a favor he owed her for saving his life from a vengeful former client. The two sledges are made of a neutronium-iron compound, using neutronium for added weight and durability. The hammers are heavy enough that only someone possessing superhuman strength could possibly hope to wield both of them as elegantly as she does. | *'''Big Zanni & Little Zanni''' - Hellequinn wields a pair of dual sledgehammers, created for her by underground weapons manufacturer '''Wayland Talos''', due in part to a favor he owed her for saving his life from a vengeful former client. The two sledges are made of a neutronium-iron compound, using neutronium for added weight and durability. The hammers are heavy enough that only someone possessing superhuman strength could possibly hope to wield both of them as elegantly as she does. | ||
− | =='''''<div style="color:#aa3a19; background color: #000000">Weaknesses</div>'''''== | + | =='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Weaknesses</div>'''''== |
*'''Bullets, My One Weakness!''': Hellequinn is no more resilient than a normal person. Guns, knives, bludgeons, fire, magic, lasers, whatever, is just as likely to harm her as it is anyone else. To her advantage is her acrobatic nature and lithe frame, but she refrains from wearing ballistic armor or heavy plating, so she has to be careful of weaponry more than other people do. | *'''Bullets, My One Weakness!''': Hellequinn is no more resilient than a normal person. Guns, knives, bludgeons, fire, magic, lasers, whatever, is just as likely to harm her as it is anyone else. To her advantage is her acrobatic nature and lithe frame, but she refrains from wearing ballistic armor or heavy plating, so she has to be careful of weaponry more than other people do. | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">RP Hooks</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">RP Hooks</div>'''''= |
*''Are you a criminal?'' - It's entirely possible that Hellequinn might call a Hunt to track you down and make you pay. | *''Are you a criminal?'' - It's entirely possible that Hellequinn might call a Hunt to track you down and make you pay. | ||
*''Are you an incarcerated felon?'' - Perhaps the Director of Project S7 might recruit you to work alongside Hellequinn and others. | *''Are you an incarcerated felon?'' - Perhaps the Director of Project S7 might recruit you to work alongside Hellequinn and others. | ||
Line 99: | Line 99: | ||
*''Do you frequent Westside?'' - Likewise, Hellequinn more often than not tromps around the Westside, meddling with the gangs there, especially the Black Aces. | *''Do you frequent Westside?'' - Likewise, Hellequinn more often than not tromps around the Westside, meddling with the gangs there, especially the Black Aces. | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">The Hellequinn's Song</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">The Hellequinn's Song</div>'''''= |
''We hunt! We hunt! | ''We hunt! We hunt! | ||
''The damned are oh so near! | ''The damned are oh so near! | ||
Line 128: | Line 128: | ||
''To try and stop la Mesnee d'Hellequinnnnnnn!'' | ''To try and stop la Mesnee d'Hellequinnnnnnn!'' | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">Hellequinn's Tunes</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Hellequinn's Tunes</div>'''''= |
*'''Joker & the Thief - Wolfmother''' - http://www.youtube.com/watch?v=ySjXFjLTagQ | *'''Joker & the Thief - Wolfmother''' - http://www.youtube.com/watch?v=ySjXFjLTagQ | ||
*'''If You Want Blood (You Got It) - AC/DC''' - http://www.youtube.com/watch?v=0UPw4f1oN7g | *'''If You Want Blood (You Got It) - AC/DC''' - http://www.youtube.com/watch?v=0UPw4f1oN7g | ||
*'''Justice in Murder - Coheed & Cambria''' - http://www.youtube.com/watch?v=sZ4yRLMS_qs | *'''Justice in Murder - Coheed & Cambria''' - http://www.youtube.com/watch?v=sZ4yRLMS_qs | ||
− | ='''''<div style="color:#aa3a19; background color: #000000">Inspired By</div>'''''= | + | ='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Inspired By</div>'''''= |
Hellequinn is quite obviously inspired by Harley Quinn (of DCAU fame) and Rag Doll (of DC's Secret Six). | Hellequinn is quite obviously inspired by Harley Quinn (of DCAU fame) and Rag Doll (of DC's Secret Six). | ||
{{AG}} | {{AG}} | ||
[[Category:Character]][[Category:Female]][[Category:Metahuman]][[Category:Anti-Hero]][[Category:Criminal]][[Category:Superhuman Strength]][[Category:Dual Blades]] | [[Category:Character]][[Category:Female]][[Category:Metahuman]][[Category:Anti-Hero]][[Category:Criminal]][[Category:Superhuman Strength]][[Category:Dual Blades]] |