Difference between revisions of "Armory"

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|Skills= Peak Human Condition <br> High Intellect <br> Extensive Munitions Knowledge <br> Operative Training <br> Olympic-Level Marksmanship <br> Chemical and Mechanical Engineering <br> CQC Proficiency  
 
|Skills= Peak Human Condition <br> High Intellect <br> Extensive Munitions Knowledge <br> Operative Training <br> Olympic-Level Marksmanship <br> Chemical and Mechanical Engineering <br> CQC Proficiency  
 
|}}
 
|}}
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<br>
 
<br>
 +
  
 
='''The Origin'''=
 
='''The Origin'''=
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Surprisingly enough, the man also found himself dabbling in....heroics. Assisting PRIMUS on a few operations, Armory took a liking to the facets of superhuman law enforcement, and soon began engaging in his own hero-based activities outside of Response operations. Having been active in the field for eight years now, the man is known within the circles of freelance defense contractors, yet finds his reputation among fellow heroes to be rather small and self-contained. This suits the operative just fine, as getting the job done is a reward all on its own.
 
Surprisingly enough, the man also found himself dabbling in....heroics. Assisting PRIMUS on a few operations, Armory took a liking to the facets of superhuman law enforcement, and soon began engaging in his own hero-based activities outside of Response operations. Having been active in the field for eight years now, the man is known within the circles of freelance defense contractors, yet finds his reputation among fellow heroes to be rather small and self-contained. This suits the operative just fine, as getting the job done is a reward all on its own.
  
 
+
<br> 
  
='''Key Points'''=
+
='''Personality'''=
=='''''<div style="color:#886A08; background-color: #000000">Personality</div>'''''==
+
=='''''<div style="color:#886A08; background-color: #000000">Mike Malcon</div>'''''==
Polite, relaxed, inquisitive. These are a few of the words that most people end up using to describe Mike Malcon. While a hyper-lethal vector in combat, the man seems to have a knack for blending in while out and about in the world, and not on the job. Not very arrogant, nor is he timid, his attitude and actions <br>
+
Polite, relaxed, inquisitive. These are a few of the words that most people end up using to describe Mike Malcon. While a hyper-lethal vector in combat, the man seems to have a knack for blending in while out and about in the world, and not on the job. Not very arrogant, nor is he timid, his attitude and actions have a tendency to gravitate towards a middle ground in most discussions. The man also has a habit of wearing rather nice clothing, trimmed and cut to fit him perfectly.
  
 +
=='''''<div style="color:#886A08; background-color: #000000">Armory</div>'''''==
 
In combat is another story. Focused, driven, and not one to wait around, Armory prefers actions to words. He doesn't go into battle expecting to be able to 'talk down' his opponents. The mentality of a warrior pervades his entire being when he fights, willing to do almost anything if he thinks it will allow him to complete his objective. With the immeasurable arsenal of weaponry he has access too, and the intelligence to back it all up, there are few opponents he is unable to beat in combat, provided he's able to begin the combat on his terms. Psychological warfare is also a distressingly common tactic he uses, over the years having gained an affinity for taking known information on his targets and turning it against them. Whether that be luring enemy militiamen into an ambush using the cries of their wounded friend, or driving a villain into a mistakes-laden rage over his various failures in life, Armory's tongue can be surprisingly sharp.  
 
In combat is another story. Focused, driven, and not one to wait around, Armory prefers actions to words. He doesn't go into battle expecting to be able to 'talk down' his opponents. The mentality of a warrior pervades his entire being when he fights, willing to do almost anything if he thinks it will allow him to complete his objective. With the immeasurable arsenal of weaponry he has access too, and the intelligence to back it all up, there are few opponents he is unable to beat in combat, provided he's able to begin the combat on his terms. Psychological warfare is also a distressingly common tactic he uses, over the years having gained an affinity for taking known information on his targets and turning it against them. Whether that be luring enemy militiamen into an ambush using the cries of their wounded friend, or driving a villain into a mistakes-laden rage over his various failures in life, Armory's tongue can be surprisingly sharp.  
  
=='''''<div style="color:#886A08; background-color: #000000">Strengths</div>'''''==
+
<br>
*
+
*Checkmate
+
*
+
*
+
  
=='''''<div style="color:#886A08; background-color: #000000">Weaknesses</div>'''''==
 
*'''Only Human''' - Just as it says, even with all his training, all his weaponry, and all the planning he does, at the end of the day he's a simple, mortal man. One mistake against the wrong opponent and he'll quickly find himself to be a -dead- man.
 
*'''Back-off!''' - While he can certainly hold his own in melee combat, he is not a master. He knows enough to hold his ground, yet most dedicated close-range fighters will be able to overpower him within a short bout. Hence, he does his best to stay at range.
 
*'''Magic''' - He doesn't really have a firm grasp, at all, on magic. He's still a little skeptical on how it can do so much, but for now he tends to avoid messing around with the occult. Should he encounter a mystically inclined opponent, he may be in for some trouble.
 
*'''Psionics''' - While mentally more sound then your average civilian, the man;s only real defense against a coordinated mental assault is a quick trigger finger, and stubbornness. This is fairly inadequate.
 
  
 
='''Powers and Skills'''=
 
='''Powers and Skills'''=
Line 121: Line 115:
 
*'''Chemical and Mechanical Engineering'''
 
*'''Chemical and Mechanical Engineering'''
 
*'''CQC Proficiency/Gun Kata'''
 
*'''CQC Proficiency/Gun Kata'''
 +
 +
=='''''<div style="color:#886A08; background-color: #000000">Weaknesses</div>'''''==
 +
*'''Only Human''' - Just as it says, even with all his training, all his weaponry, and all the planning he does, at the end of the day he's a simple, mortal man. One mistake against the wrong opponent and he'll quickly find himself to be a -dead- man.
 +
*'''Back-off!''' - While he can certainly hold his own in melee combat, he is not a master. He knows enough to hold his ground, yet most dedicated close-range fighters will be able to overpower him within a short bout. Hence, he does his best to stay at range.
 +
*'''Magic''' - He doesn't really have a firm grasp, at all, on magic. He's still a little skeptical on how it can do so much, but for now he tends to avoid messing around with the occult. Should he encounter a mystically inclined opponent, he may be in for some trouble.
 +
*'''Psionics''' - While mentally more sound then your average civilian, the man's only real defense against a coordinated mental assault is a quick trigger finger, and stubbornness. This is fairly inadequate.
 +
 +
<br>
 +
  
 
='''Equipment'''=
 
='''Equipment'''=

Revision as of 02:49, 12 July 2015


Armory-Logo.png


Silver medal T.png
40
The Explosive
Armory
The Living Gun-Locker
Armory-Pose1.jpg
"People say you can't solve every problem with a gun. I disagree."
Freeform
Player: @SwineFlu52
Affiliations
POTWglobelogo.png
Super Group
Rank
Member
· Other Affiliations ·
PRIMUS <> United States Department of Defense <> Response Initiative <> UNTIL
Identity
Real Name
[REDACTED]
Current Name: Mike Malcon
Aliases
Armory
Birthdate
[REDACTED] 1987
Birthplace
[REDACTED]
Citizenship
American Citizen
Residence
Millennium City, MI
Headquarters
Barlowe Building
Occupation
U.S. DoD 'Response' Operative
Protector of the World
Legal Status
Response Initiative Service Record
Marital Status
None
· Known Relatives ·
[REDACTED]
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
28
Height
5'11
Weight
160 lbs
Body Type
Athletic
Hair
Crisp Brown
Eyes
Blue
Skin
White
· Distinguishing Features ·
N/A
Powers & Abilities
· Known Powers ·
Hyper-storage Belt
· Equipment ·
Firearms
Gadgets
Explosives
Various Protective Suits
· Other Abilities ·
Peak Human Condition
High Intellect
Extensive Munitions Knowledge
Operative Training
Olympic-Level Marksmanship
Chemical and Mechanical Engineering
CQC Proficiency




The Origin

Early Days?

Much of the life the man now known as Mike Malcon lead before being entering into service with the United States Department of Defense is covered in a thick layer of black-bars and red tape. What is known, is that the lad had a vested interest in soldiers even as a child. Suspected to come from a family with either a rich military history, or deep connections to the armed forces, most gathered information indicates that Mr. Malcon willing entered into service, despite having numerous opportunities present to him that would have led to a much safer career. The fact that he willfully placed himself into danger, and down a path that has led to the world of the superheroes, speaks loads for both positive and negative aspects of the man.

From Boy to Soldier

The moment Mike turned eighteen, the young lad practically rushed down to his nearest recruitment office. Whether it was with the support of his family, or their disgust, the boy signed on the dotted line when prompted, fully prepared to enter into the United States Army. If he had been the average high-school graduate with a militarist future in mind, his story might have turned out to be far more plain than it is.

As luck would have it, he was far from such norms. Possessing well above-average intelligence, and a determined drive beyond that of his peers, the youth flourished during his time in boot-camp for the army. Excelling in his marksmanship tests, proving more then adapt at explosive ordnance handling, and scoring abnormally well upon several discrete tests and surveys given to the many burgeoning soldiers during their Basic Combat Training, Mike found himself shifted away from his chosen advanced training course after his basic training. Into one he had never heard of.

Crafting a Response

Originally having chosen to move on from his basic training to advanced training under the Infantry School, Mike was surprised to note that he had been assigned to a training regimen he was unfamiliar with. Enrolled into training under the 'Response Initiative', it was within this secretive program that Mike was truly able to shine.

Established by the Department of Defense in the year of 1978, the program was an attempt to be able to field various operatives of both meta and normal attributes in a wide variety of situations. As it's founding director stated in a closed-off address, "In this new world of alien threats and international terrorists, we may not have all the right answers on what to do. But we can -certainly- come up with a response."

Titled the 'Response Initiative' hence-forth, every year members of the armed forces, and even some more governmental-minded heroes, were sectioned off to be enlisted an trained by the program. The end goal of all the training provided was to mold soldiers into warriors, warriors able to operate on their own in hostile situations. With a variety of specializations depending on what the Operative was made to 'Respond' to, Mike took skills with explosives and firearms to the next level.

Becoming a master marksman, Mike was trained in nearly every type of weapon under the sun. From pistols to rifles, shotguns to rocket launchers, if it was a chemically-propelled weapon, he could use it. Explosives became another dear friend to the man, who became adapt at taking down structures in the most efficient way possible. Schooling was supplied by the program at Mike's request, who put his brain to use as he disciplined himself in the fields of Mechanical and Chemical engineering. Basic espionage and survival skills, advanced covert operations tactics, close-quarters-combat moves, all were taken in and learned by the lad.

Armory, Operative and Hero

A self-proficient fighter after two years of training, Mike was given his current name by the program, along with a brand new face. His old identity and past buried, Mike Malcon was born as the freelance agent known as 'Armory', a Bunker Buster of the Response Initiative. From here, the man began his new job, working to combat 'problems' around the world, that fell under his skill-set. From VIPER, to rouge milita groups, Armory gained a iron reputation as a man able to get into a fortified area, and leave in it rubble. His skill set continued to be refined, developing into a formidable kit of abilities at his beck and call.

Surprisingly enough, the man also found himself dabbling in....heroics. Assisting PRIMUS on a few operations, Armory took a liking to the facets of superhuman law enforcement, and soon began engaging in his own hero-based activities outside of Response operations. Having been active in the field for eight years now, the man is known within the circles of freelance defense contractors, yet finds his reputation among fellow heroes to be rather small and self-contained. This suits the operative just fine, as getting the job done is a reward all on its own.


Personality

Mike Malcon

Polite, relaxed, inquisitive. These are a few of the words that most people end up using to describe Mike Malcon. While a hyper-lethal vector in combat, the man seems to have a knack for blending in while out and about in the world, and not on the job. Not very arrogant, nor is he timid, his attitude and actions have a tendency to gravitate towards a middle ground in most discussions. The man also has a habit of wearing rather nice clothing, trimmed and cut to fit him perfectly.

Armory

In combat is another story. Focused, driven, and not one to wait around, Armory prefers actions to words. He doesn't go into battle expecting to be able to 'talk down' his opponents. The mentality of a warrior pervades his entire being when he fights, willing to do almost anything if he thinks it will allow him to complete his objective. With the immeasurable arsenal of weaponry he has access too, and the intelligence to back it all up, there are few opponents he is unable to beat in combat, provided he's able to begin the combat on his terms. Psychological warfare is also a distressingly common tactic he uses, over the years having gained an affinity for taking known information on his targets and turning it against them. Whether that be luring enemy militiamen into an ambush using the cries of their wounded friend, or driving a villain into a mistakes-laden rage over his various failures in life, Armory's tongue can be surprisingly sharp.



Powers and Skills

Powers

Spoiler warning: Details about story arcs or other game content follow.
  • Gun-Craft

Skills

  • Peak Human Condition
  • High Intellect
  • Extensive Munitions Knowledge
  • Operative Training
  • Olympic-Level Marksmanship
  • Chemical and Mechanical Engineering
  • CQC Proficiency/Gun Kata

Weaknesses

  • Only Human - Just as it says, even with all his training, all his weaponry, and all the planning he does, at the end of the day he's a simple, mortal man. One mistake against the wrong opponent and he'll quickly find himself to be a -dead- man.
  • Back-off! - While he can certainly hold his own in melee combat, he is not a master. He knows enough to hold his ground, yet most dedicated close-range fighters will be able to overpower him within a short bout. Hence, he does his best to stay at range.
  • Magic - He doesn't really have a firm grasp, at all, on magic. He's still a little skeptical on how it can do so much, but for now he tends to avoid messing around with the occult. Should he encounter a mystically inclined opponent, he may be in for some trouble.
  • Psionics - While mentally more sound then your average civilian, the man's only real defense against a coordinated mental assault is a quick trigger finger, and stubbornness. This is fairly inadequate.



Equipment

Weaponry

Firearms

Ammo

Gadgetry

Subterfuge Tech

Explosives

Suits

RP Hooks

Comments

((Got something to say about the walking arsenal? Post it here!))

"Still a bit of a youngin', and there's a lot ahead of him - a lot of things he needs to learn. But I'm damn glad to be by his side, because his alias tells you all about what he totes around. Indeed, a walking Armoury." - Snowtalon

"{The voice comes through a radio.} Well, well, well, I do remember this one. Yeah, the person who arrested me for the very first time. I guess I was just wrong, but whatever. He's a good guy, he honestly is. Quite nice as well when I met him. Oh and, Mike...I'm in Stronghold again, in case you're wondering. Oh, crud, almost out of time, so I got-.....{Static}" - Alyx Deraveniere (Alias Pyroten)

"For once, someone who's at least half as smart as I am, and not making a futile effort to conquer the world." - Albert Wagner (AKA Panzer)