Difference between revisions of "Hellequinn"

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<center>[[File:hellequinnbanner.gif]]</center>
 
<center>[[File:hellequinnbanner.gif]]</center>
 
<center>''FUCK THIS SHIT, I'm gonna be a jester~! I don't need this SHIT, I think I'll be a '''demon jester'''~!''</center>
 
<center>''FUCK THIS SHIT, I'm gonna be a jester~! I don't need this SHIT, I think I'll be a '''demon jester'''~!''</center>
{{PriceBox
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{{VincBoxMini
|Border= #000000
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| header = #cccccc
|MidBorder= #800517
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| font = #ffffff
|Background= #000000
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| bg1 = #2A0A0A
|Text=  
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| bg2 = #2A0A0A
|Font=
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| bg3 = #2A0A0A
|Shadows=  
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| bg4 = #000000
|ShadowColor= #000000
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| border = #610B0B
<!-- Main Data Module. -->
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| cell1 = #2A0A0A
|Level= 40
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| cell2 = #2A0A0A
|Title= la Mesnée d'
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| name = Hellequinn
|Name= <font size="+3">Hellequinn</font>
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| player = @ag167
|Badge= Leader of the ''Zanni''
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| image = HellequinnEG.jpg
|MainArchetype= Freeform
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| caption = la Mesnée d'Hellequinn [[File:Music-player.png|25px|link=http://www.youtube.com/watch?v=zOr_QOX1IMk]]
|Player= @ag167
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| realname = Alexis Ricci
<!-- Image & Caption -->
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| alias = the Hellequinn
|Image= HellequinnEG.jpg
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| gender = Female
|Caption= You are a disgrace to the name of comedy! Get out of my sight, before I make you regret it.
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| species = Human (Enhanced)
<!-- Affiliations Module. -->
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| ethnicity = Italian-American
|SuperGroup= The ''Zanni''
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| birthplace = St. Louis, Missouri
|Rank= Head Honcho
+
| operations = Westside, Millennium City
|OtherAffil= Section: SUICIDE? (Unconfirmed)
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| relatives = None
<!-- Identity Module. -->
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| age = 21
|RealName= Alexis Ricci
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| height = 6'0"
|Aliases= the Hellequinn
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| weight = 134lbs.
|Birthdate= April 1st, 1992
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| eyes = Orange
|Birthplace= St. Louis, Missouri
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| hair = Blue/Hot Pink
|Citizenship= American
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| complexion = Bleached White
|Residence= Westside, Millennium City
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| build = Gymnastic
|Headquarters= The Commedia, Westside
+
| features = Harlequin Makeup
|Occupation= Gangleader, Erstwhile Crimefighter
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| alignment = 4
|Legal= Wanted for Murder, Arson, Grand Theft Auto
+
| reputation = 3
|Marital= Single
+
| identity = Secret
|Relatives= None
+
| years_active = ??
<!-- Physical Traits Module. -->
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| citizenship = United States
|Species= Human (Enhanced)
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| occupation = Gangleader
|SubType= Netherworld
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| education = High School
|Manufacturer= Satan
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| marital = Decidedly Single
|Model= the Hellequin
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| powers = Superhuman Strength, Superhuman Regeneration
|Ethnicity= Italian-American
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| paraphernalia = Big Zanni & Little Zanni (Neutronium-iron Sledgehammers), IMI Desert Eagle Mark XIX (x2)
|Gender= Female
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|Age= 21
+
|Height= 6'0"
+
|Weight= 134lbs.
+
|BodyType= Gymnastic
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|Hair= Blue w/ Hot Pink
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|Eyes= Orange
+
|Skin= Bleach White
+
|Features= Harlequin Makeup
+
<!-- Powers Module. -->
+
|KnownPowers= Superhuman Strength, Superhuman Regeneration
+
|Equipment= Big Zanni, Little Zanni (Neutronium-iron Sledgehammers); 2x IMI Desert Eagle Mark XIX (.44c)
+
|Skills= Double-Jointed, Theatre Training
+
 
|}}
 
|}}
  
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Appearance</div>'''''=
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<div style="padding-right:5px; padding-left:5px; padding-top:3px; padding-bottom:3px; border: 3px Solid #000000; font-family: CB1, Verdana, Arial; color:#ffffff; background-color:#7e3517; opacity: 0.8;">
 +
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Appearance & Personality</div>'''''=
 
[[Image:hellequinn_ewg.jpg|270px|thumb|left|<font color=#000000>Alexis in alternate garb.</font>]]
 
[[Image:hellequinn_ewg.jpg|270px|thumb|left|<font color=#000000>Alexis in alternate garb.</font>]]
Hellequinn is clad in stereotypical black and red attire, with brown leather corset accompanying her look. Her forearms and hands are almost always covered by granite stone hammerfists, with bands of dark red running across the grip. Her hair is done up in twin ponytails, jet black in color but ending in a splash of blonde on the tips. Her skin is bleached white, whether by paint or by some other means is left to the viewers discretion. Adorning her forehead are two tiny horns, jutting out of the skin naturally, lending precedence to her claims of devilish directive. Perhaps most startling about her appearance is her black eyes, iris and all, going from an onyx to a barely visible charcoal color as you get nearer the center.
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Hellequinn is clad in stereotypical black and red attire, with brown leather suspenders complementing her look. Her hair is a shock of bright blue with hot pink tips, that often hangs down and obscures one of her brilliantly glowing orange eyes. Slung across her back, hanging off of the suspenders, is a pair of industrial sized sledgehammers, with dark grey - almost black - metallic heads. These are her chosen weapons, '''Big Zanni''' and it's partner, '''Little Zanni'''. Crafted by a black market weapons dealer, these two hammers are incredibly dense and monstrously heavy, to the effect that only she could have a hope of wielding them. Clashing brightly against her red & black clothing is her shock white skin, whether she dyes it by paint or was born that way seems to be uncertain. Jutting out of her forehead are a pair of small devilish horns that appear entirely natural.
  
 
Her jaunty walk is reminiscent of the Harlequins of theatre, feet poised and pointed, arms comically placed on her hips, head bobbing to an unseen and unheard beat. A smile is almost constantly plastered on her face. She tries her best to always speak in rhyme, though sometimes it's fairly obvious she slips up unintentionally. While it might not be immediately obvious, after several interactions, many come away thinking she just might be delusional in her beliefs of demonic instruction.
 
Her jaunty walk is reminiscent of the Harlequins of theatre, feet poised and pointed, arms comically placed on her hips, head bobbing to an unseen and unheard beat. A smile is almost constantly plastered on her face. She tries her best to always speak in rhyme, though sometimes it's fairly obvious she slips up unintentionally. While it might not be immediately obvious, after several interactions, many come away thinking she just might be delusional in her beliefs of demonic instruction.
  
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Criminal Record</div>'''''=
+
Her methodology is strange, to say the least. While she does seem firm in her belief that what she's doing is protecting the residents of Westside from both the Maniacs and the Black Aces, it is rather clear that she is more concerned with exacting 'justice' against the gangs than saving people. Everything she does she tailors to fit into some self-written 'joke' of a sort, no matter how dark or twisted it may be. Above all else, she does not tolerate those who kill just for the sake of killing - each time she takes a life, she proclaims, it is for a ''reason''. Whether or not this is true is up for debate.
Hellequinn, being of a mind that her job is to drag criminals to Hell's depths, has had quite a few run ins with Hudson City and Millennium City police forces. While she is useful at finding and ending crime, her methods are almost always extremely violent and cause a fair amount of collateral damage. She insists that she only hunts those who deserve it, but it's been noted that she is not -entirely- cognizant of innocents in the area when she is fighting.  
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Hellequinn was recently arrested for the murder of three Cobra Lord gang members, Tony Morgan, Marcus Matthews and Jeff Bishop, and sent to the Westside Correctional Facility. However, she has been seen roaming the streets as of February 7th, 2012, and has furthermore been officially released from the prison system by order of Director Marshall. On top of this, most law enforcement officials have been warned to keep from overly interfering with her work, assuming she keeps damage to a minimum and does not harm civilian life.
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=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Psych Evaluation</div>'''''==
 
=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Psych Evaluation</div>'''''==
 
Alexis, when diagnosed during her stay at the Westside Facility, shows symptoms of grandiose religious delusions, convinced that the Devil himself appointed her his Hellequin, an agent sent to retrieve damned souls to Hell, criminals, cultists, vampires and more. There's no solid proof that this is actually true, though her supernatural abilities she sometimes exhibits to lend precedence to her claims. However, Alexis is intelligent enough to possibly game the system of psychotherapy, and does not exhibit any real trouble interacting with normal human society, beyond her somewhat disturbing demeanor.
 
Alexis, when diagnosed during her stay at the Westside Facility, shows symptoms of grandiose religious delusions, convinced that the Devil himself appointed her his Hellequin, an agent sent to retrieve damned souls to Hell, criminals, cultists, vampires and more. There's no solid proof that this is actually true, though her supernatural abilities she sometimes exhibits to lend precedence to her claims. However, Alexis is intelligent enough to possibly game the system of psychotherapy, and does not exhibit any real trouble interacting with normal human society, beyond her somewhat disturbing demeanor.
 +
</div><br><br>
  
=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Section: SUICIDE</div>'''''==
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Hellequinn, along with several other notable criminals (including [[Destructoroids]] and [[Killer B]]), was chosen for a special government black ops project known as 'Section 7' - using incarcerated criminals to undertake high risk missions to eliminate big targets in the criminal world. So far, only one mission has been documented by the Director of the project: raiding a VIPER nest just outside a southern city.
+
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Criminal Record</div>'''''=
 +
Hellequinn, being of a mind that her job is to drag criminals to Hell's depths, has had quite a few run ins with Hudson City and Millennium City police forces. She's been in and out of prison complexes in both cities, and is a wanted criminal across several states. While useful in locating and oftentimes deterring criminal activity, her reckless nature and drastic measures will almost always cause more collateral damage than is acceptable. She also shows little regard for keeping her 'victims' alive by any means - thus depriving them of a fair trial in the justice system. Since coming to Millennium City in late 2011, Alexis has been on the radar of both the MCPD and several government agencies as a potential new face in the gangland warfare of the lower Westside. They worry that the added presence of her forces, who are far more proactive than heroes or other law abiding citizens, could send the region into a full-blown gang war between the Maniacs, Black Aces, New Purples and Cobra Lords, as well as her Zanni.
  
*'''VIPER Raid''': Agents '''Hellequinn, Destructoroids, Aces High, Free, Croc Fu, Jack Lantern''' and '''Keelhaul''' were dropped off at 0300 hours as the VIPER Nest location. After a brief confrontation outside the complex, the team infiltrated the base and engaged in open hostilities with it's inhabitants. Within minutes, casualties were racking up as the criminals had little problem wasting the terrorist agents within. A grand total of twenty agents of VIPER, including the Nest Leader, were confirmed KIA along with the destruction of the nest thanks to rigged explosives hooked up to the underground generator. The first mission was a rousing success for the project, and while further missions have been on hold due to legislative issues, the Director is most assuredly going to make use of the S7 team again. Body Count: None.
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=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Section: SUICIDE?</div>'''''==
*'''ARGENT Attack''': Agents '''Bounceback, Killer B, Destructoroids, Jack Lantern, Keelhaul, Payday''' and '''Hijinx''' broke into the local ARGENT HQ at 0500 hours, in order to stop Operation MINDBREAKER, a co-operative effort with VIPER to create a telekinetic weapon of unimaginable power. On site was a large contingent of ARGENT personnel and guards, as well as a Mechassassin drone, recently created by the higher ups and placed in the skyscraper as a test run. The team landed on the room, and within moments, Keelhaul had set off the alarms and the fight was on! The battle raged through the complex, with Destructoroids making a sudden drop off the 108th floor to the 1st, causing the entire skyscraper to crack and rumble! When the team reached R&D on floor 74, Mechassassin entered the fray, battling both Hijinx and Destructoroids before being thrown out a window. Operation MINDBREAKER turned out to be a full suit of armor, which the team took with them as they fled the skyscraper, being chased by jeeps and Apaches! As they escaped from the pursuers via violence and deceit, Mechassassin managed to fatally wound Bounceback, who, to all appearances, died in the arms of Killer B as Payday drove them off. Mission success, despite the loss. Body Count: '''Bounceback'''.
+
Any rumours of Hellequinn working with the United States government, or alongside any organized group of heroes, such as the once-group '''Moonlighters''' is entirely unsubstantiated and heresay at best. There is no proof or evidence of this being the case at any point in the illustrious history of both the government and the heroic community.
*'''The War Machine''': At 0300 hours on Thursday, April 12th, 2012, Agents '''Payday, Aces High, Destructoroids, Keelhaul, Smoke Adder, BT-166 Frostclaw''' and '''Minotaur''' were involved with a joint assault on an ocean platform deep in the Pacific. The assault started with a sky raid of US and CIA choppers, versus a veritable army of Shadow Army air support and jetpack troopers. The chopper piloted by S7 Agent Payday managed to almost make it to the ocean platform before an assailant emerged to shoot it out of the sky and kill Payday, the member of the War Machine, '''Warhead'''! As the chopper crashed and burned, the surviving agents managed to leap to the platform and move to complete the mission, only to be stopped by War Machine members '''Warcry, Warhead''' and '''Warpath''', engaging them in another brutal fight, which rampaged over the surface of the platform before drawing the attention of master villain and super-mercenary, '''the Warlord'''. At his arrival, agents Aces High and Destructoroids engaged him in combat, while agent Frostclaw managed to complete the objective and grab a chopper for the team to escape. Agents Minotaur, Keelhaul and Smoke Adder made it to the platform, but Aces High and Destructoroids were killed in action by Warlord and his Shadow Army. Body Count: '''Aces High, Payday, Destructoroids'''
+
</div><br><br>
*'''Awakening''': On Thursday, May 10th, 2012, at 2400 hours, agents '''Jack Lantern, Alessa, Croc Fu, Phantom, Lancehead, Five''' and '''Mindleech''' were tasked to infiltrate Project Awakening, VIPER's premiere psionics research station in northwestern Canada. After being briefed by the Director, they landed on scene and proceeded with the mission, coming into contact with the project's current operations director '''Director Fang'''. However, the Director and her backup were easily dispatched by the team, leaving her and her men dead in the snow as the S7 moved on. When they came to the lab containing the psionic booster microchip they were after, however, they found a group of VIPER scientists working away on some hidden project! With aplomb and style, Lancehead and the others introduced themselves to the staff, via firearms and murder. The noise awoke someone else in the labs, however....the newest member of Dragon Branch, '''Dragon'''! The S7 team chose to wisely flee after engaging her in combat for a short while, successfully fleeing Project Awakening and escaping with the microchip firmly in hand. Body Count: None.
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='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Powers and Abilities</div>'''''=
 
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Powers and Abilities</div>'''''=
 
*'''Superhuman Strength''': Alexis operates at a noticeably superhuman level of strength. While not as physically strong as other powerhouses like Ripper or Grond, she is more than capable of lifting several tons from a dead start, as well as nimbly wielding two neutronium-iron alloy sledgehammers in combat. Alexis is not to be trifled with in close quarters, armed or not!
 
*'''Superhuman Strength''': Alexis operates at a noticeably superhuman level of strength. While not as physically strong as other powerhouses like Ripper or Grond, she is more than capable of lifting several tons from a dead start, as well as nimbly wielding two neutronium-iron alloy sledgehammers in combat. Alexis is not to be trifled with in close quarters, armed or not!
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=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Weaknesses</div>'''''==
 
=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Weaknesses</div>'''''==
 
*'''Houses of the Holy''': Alexis has trouble entering domains of true faith, no matter what that faith is (although Christianity seems to offer the most resistance). It has been shown to be physically and psychologically painful for her, as she usually drops to her knees and attempts to 'repent' for her sins so long as she is in the demesne. In addition, her skin smokes and 'burns', although it does not actually erode.
 
*'''Houses of the Holy''': Alexis has trouble entering domains of true faith, no matter what that faith is (although Christianity seems to offer the most resistance). It has been shown to be physically and psychologically painful for her, as she usually drops to her knees and attempts to 'repent' for her sins so long as she is in the demesne. In addition, her skin smokes and 'burns', although it does not actually erode.
 +
</div><br><br>
  
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">RP Hooks</div>'''''=
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<div style="padding-right:5px; padding-left:5px; padding-top:3px; padding-bottom:3px; border: 3px Solid #000000; font-family: CB1, Verdana, Arial; color:#ffffff; background-color:#7e3517; opacity: 0.8;">
 +
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Metagame</div>'''''=
 +
[[Image:Hellequinnbyavionetca.jpg|270px|right|thumb|<font color=#000000>Hellequinn, in yet another alternate attire.</font>]]
 
*''Are you a criminal?'' - It's entirely possible that Hellequinn might call a Hunt to track you down and make you pay.
 
*''Are you a criminal?'' - It's entirely possible that Hellequinn might call a Hunt to track you down and make you pay.
 
*''Are you an incarcerated felon?'' - Perhaps the Director of Project S7 might recruit you to work alongside Hellequinn and others.
 
*''Are you an incarcerated felon?'' - Perhaps the Director of Project S7 might recruit you to work alongside Hellequinn and others.
Line 101: Line 91:
 
*''Do you frequent Westside?'' - Likewise, Hellequinn more often than not tromps around the Westside, meddling with the gangs there, especially the Black Aces.
 
*''Do you frequent Westside?'' - Likewise, Hellequinn more often than not tromps around the Westside, meddling with the gangs there, especially the Black Aces.
  
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">The Hellequinn's Song</div>'''''=
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=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">The Hellequinn's Song</div>'''''==
 
''We hunt! We hunt!
 
''We hunt! We hunt!
 
''The damned are oh so near!
 
''The damned are oh so near!
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''To try and stop la Mesnee d'Hellequinnnnnnn!''
 
''To try and stop la Mesnee d'Hellequinnnnnnn!''
  
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Hellequinn's Tunes</div>'''''=
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=='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Inspired By</div>'''''==
*'''Joker & the Thief - Wolfmother''' - http://www.youtube.com/watch?v=ySjXFjLTagQ
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*'''If You Want Blood (You Got It) - AC/DC''' - http://www.youtube.com/watch?v=0UPw4f1oN7g
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*'''Justice in Murder - Coheed & Cambria''' - http://www.youtube.com/watch?v=sZ4yRLMS_qs
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+
='''''<div style="color:#aa3a19; background color: #000000; text-shadow: 2px 2px 2px #000">Inspired By</div>'''''=
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Hellequinn is quite obviously inspired by Harley Quinn (of DCAU fame) and Rag Doll (of DC's Secret Six).  
 
Hellequinn is quite obviously inspired by Harley Quinn (of DCAU fame) and Rag Doll (of DC's Secret Six).  
 +
</div>
  
 
{{AG}}
 
{{AG}}
 
[[Category:Character]][[Category:Female]][[Category:Metahuman]][[Category:Anti-Hero]][[Category:Criminal]][[Category:Superhuman Strength]][[Category:Dual Blades]]
 
[[Category:Character]][[Category:Female]][[Category:Metahuman]][[Category:Anti-Hero]][[Category:Criminal]][[Category:Superhuman Strength]][[Category:Dual Blades]]

Latest revision as of 02:34, 3 November 2013


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Hellequinnbanner.gif
FUCK THIS SHIT, I'm gonna be a jester~! I don't need this SHIT, I think I'll be a demon jester~!
Hellequinn
Player: @ag167
HellequinnEG.jpg
la Mesnée d'Hellequinn Music-player.png
Biographical Data
Real Name: Alexis Ricci
Known Aliases: the Hellequinn
Gender: Female
Species: Human (Enhanced)
Ethnicity: Italian-American
Place of Birth: St. Louis, Missouri
Base of Operations: Westside, Millennium City
Relatives: None
Characteristics
Age: 21
Height: 6'0"
Weight: 134lbs.
Eyes: Orange
Hair: Blue/Hot Pink
Complexion: Bleached White
Physical Build: Gymnastic
Physical Features: Harlequin Makeup
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Chaotic Neutral

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity: Secret
Years Active:  ??
Citizenship: United States
Occupation: Gangleader
Education: High School
Marital Status: Decidedly Single
Known Powers and Abilities
Superhuman Strength, Superhuman Regeneration
Equipment and Paraphernalia
Big Zanni & Little Zanni (Neutronium-iron Sledgehammers), IMI Desert Eagle Mark XIX (x2)


Appearance & Personality

Alexis in alternate garb.

Hellequinn is clad in stereotypical black and red attire, with brown leather suspenders complementing her look. Her hair is a shock of bright blue with hot pink tips, that often hangs down and obscures one of her brilliantly glowing orange eyes. Slung across her back, hanging off of the suspenders, is a pair of industrial sized sledgehammers, with dark grey - almost black - metallic heads. These are her chosen weapons, Big Zanni and it's partner, Little Zanni. Crafted by a black market weapons dealer, these two hammers are incredibly dense and monstrously heavy, to the effect that only she could have a hope of wielding them. Clashing brightly against her red & black clothing is her shock white skin, whether she dyes it by paint or was born that way seems to be uncertain. Jutting out of her forehead are a pair of small devilish horns that appear entirely natural.

Her jaunty walk is reminiscent of the Harlequins of theatre, feet poised and pointed, arms comically placed on her hips, head bobbing to an unseen and unheard beat. A smile is almost constantly plastered on her face. She tries her best to always speak in rhyme, though sometimes it's fairly obvious she slips up unintentionally. While it might not be immediately obvious, after several interactions, many come away thinking she just might be delusional in her beliefs of demonic instruction.

Her methodology is strange, to say the least. While she does seem firm in her belief that what she's doing is protecting the residents of Westside from both the Maniacs and the Black Aces, it is rather clear that she is more concerned with exacting 'justice' against the gangs than saving people. Everything she does she tailors to fit into some self-written 'joke' of a sort, no matter how dark or twisted it may be. Above all else, she does not tolerate those who kill just for the sake of killing - each time she takes a life, she proclaims, it is for a reason. Whether or not this is true is up for debate.

Psych Evaluation

Alexis, when diagnosed during her stay at the Westside Facility, shows symptoms of grandiose religious delusions, convinced that the Devil himself appointed her his Hellequin, an agent sent to retrieve damned souls to Hell, criminals, cultists, vampires and more. There's no solid proof that this is actually true, though her supernatural abilities she sometimes exhibits to lend precedence to her claims. However, Alexis is intelligent enough to possibly game the system of psychotherapy, and does not exhibit any real trouble interacting with normal human society, beyond her somewhat disturbing demeanor.



Criminal Record

Hellequinn, being of a mind that her job is to drag criminals to Hell's depths, has had quite a few run ins with Hudson City and Millennium City police forces. She's been in and out of prison complexes in both cities, and is a wanted criminal across several states. While useful in locating and oftentimes deterring criminal activity, her reckless nature and drastic measures will almost always cause more collateral damage than is acceptable. She also shows little regard for keeping her 'victims' alive by any means - thus depriving them of a fair trial in the justice system. Since coming to Millennium City in late 2011, Alexis has been on the radar of both the MCPD and several government agencies as a potential new face in the gangland warfare of the lower Westside. They worry that the added presence of her forces, who are far more proactive than heroes or other law abiding citizens, could send the region into a full-blown gang war between the Maniacs, Black Aces, New Purples and Cobra Lords, as well as her Zanni.

Section: SUICIDE?

Any rumours of Hellequinn working with the United States government, or alongside any organized group of heroes, such as the once-group Moonlighters is entirely unsubstantiated and heresay at best. There is no proof or evidence of this being the case at any point in the illustrious history of both the government and the heroic community.



Powers and Abilities

  • Superhuman Strength: Alexis operates at a noticeably superhuman level of strength. While not as physically strong as other powerhouses like Ripper or Grond, she is more than capable of lifting several tons from a dead start, as well as nimbly wielding two neutronium-iron alloy sledgehammers in combat. Alexis is not to be trifled with in close quarters, armed or not!
  • Superhuman Regeneration: Hellequinn is capable of knitting her body back together from all sorts of grievous injury - at the moment, there does not seem to be a limit to what is within her power to mend. Eyewitness reports indicate that at one point, after being hit with a grenade at close range, she was able to pull her torso back together and heal it completely within minutes. She can't absorb hits, but she sure as hell can heal through the worst of them.
  • Double-Jointed: Hellequinn is double jointed in quite a few places: her fingers, elbows and knees, to be specific. She can use this...unique ability to squeeze through places and get herself out of confinements and bindings.
  • Big Zanni & Little Zanni - Hellequinn wields a pair of dual sledgehammers, created for her by underground weapons manufacturer Wayland Talos, due in part to a favor he owed her for saving his life from a vengeful former client. The two sledges are made of a neutronium-iron compound, using neutronium for added weight and durability. The hammers are heavy enough that only someone possessing superhuman strength could possibly hope to wield both of them as elegantly as she does.
  • IMI Desert Eagle Mark XIX - Alexis prefers, of course, the use of her Zanni-hammers. When that's not an option, or she wants to make a point, she wields a pair of .44 caliber deagles. Each has a stylized clown face on the grip.

Weaknesses

  • Houses of the Holy: Alexis has trouble entering domains of true faith, no matter what that faith is (although Christianity seems to offer the most resistance). It has been shown to be physically and psychologically painful for her, as she usually drops to her knees and attempts to 'repent' for her sins so long as she is in the demesne. In addition, her skin smokes and 'burns', although it does not actually erode.


Metagame

Hellequinn, in yet another alternate attire.
  • Are you a criminal? - It's entirely possible that Hellequinn might call a Hunt to track you down and make you pay.
  • Are you an incarcerated felon? - Perhaps the Director of Project S7 might recruit you to work alongside Hellequinn and others.
  • Do you come from Hudson City? - Hellequinn, while not super-famous in Hudson, is certainly well known amongst the heroic community there, as well as law enforcement.
  • Do you frequent Westside? - Likewise, Hellequinn more often than not tromps around the Westside, meddling with the gangs there, especially the Black Aces.

The Hellequinn's Song

We hunt! We hunt! The damned are oh so near! We hunt! We hunt! Find them through their fear!

Ride! Ride! Their time on Earth is nigh! Ride! Ride! Tis well past time they die!

Drag them from this Earthy shell, Down into the darkest pits of hell! To waiting Satan's claws, For all the broken heaven's laws!

Search, find! They can't escape us, boys! Hunt, track! Nor can they flee your deadly toys!

Come, come! Send them to their early graves! Let not a single one escape, the acursed knaves!

And to you whom seek to stop us, beware I deliver a warning fair! Let none commit the most grievous sin, To try and stop la Mesnee d'Hellequinnnnnnn!

Inspired By

Hellequinn is quite obviously inspired by Harley Quinn (of DCAU fame) and Rag Doll (of DC's Secret Six).



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