Hellequinn

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Hellequinnbanner.gif
FUCK THIS SHIT, I'm gonna be a jester~! I don't need this SHIT, I think I'll be a demon jester~!
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40
la Mesnée d'
Hellequinn
Leader of the Zanni
HellequinnEG.jpg
You are a disgrace to the name of comedy! Get out of my sight, before I make you regret it.
Freeform
Player: @ag167
Affiliations
SG-Divider.png
Super Group
The Zanni
Rank
Head Honcho
· Other Affiliations ·
Section: SUICIDE? (Unconfirmed)
Identity
Real Name
Alexis Ricci
Aliases
the Hellequinn
Birthdate
April 1st, 1992
Birthplace
St. Louis, Missouri
Citizenship
American
Residence
Westside, Millennium City
Headquarters
The Commedia, Westside
Occupation
Gangleader, Erstwhile Crimefighter
Legal Status
Wanted for Murder, Arson, Grand Theft Auto
Marital Status
Single
· Known Relatives ·
None
Physical Traits
Species
Human (Enhanced)
Sub-Type
Netherworld
Manufacturer
Satan
Model
the Hellequin
Ethnicity
Italian-American
Gender
Female
Apparent Age
21
Height
6'0"
Weight
134lbs.
Body Type
Gymnastic
Hair
Blue w/ Hot Pink
Eyes
Orange
Skin
Bleach White
· Distinguishing Features ·
Harlequin Makeup
Powers & Abilities
· Known Powers ·
Superhuman Strength, Superhuman Regeneration
· Equipment ·
Big Zanni, Little Zanni (Neutronium-iron Sledgehammers); 2x IMI Desert Eagle Mark XIX (.44c)
· Other Abilities ·
Double-Jointed, Theatre Training


Appearance

Alexis in alternate garb.

Hellequinn is clad in stereotypical black and red attire, with brown leather corset accompanying her look. Her forearms and hands are almost always covered by granite stone hammerfists, with bands of dark red running across the grip. Her hair is done up in twin ponytails, jet black in color but ending in a splash of blonde on the tips. Her skin is bleached white, whether by paint or by some other means is left to the viewers discretion. Adorning her forehead are two tiny horns, jutting out of the skin naturally, lending precedence to her claims of devilish directive. Perhaps most startling about her appearance is her black eyes, iris and all, going from an onyx to a barely visible charcoal color as you get nearer the center.

Her jaunty walk is reminiscent of the Harlequins of theatre, feet poised and pointed, arms comically placed on her hips, head bobbing to an unseen and unheard beat. A smile is almost constantly plastered on her face. She tries her best to always speak in rhyme, though sometimes it's fairly obvious she slips up unintentionally. While it might not be immediately obvious, after several interactions, many come away thinking she just might be delusional in her beliefs of demonic instruction.

Criminal Record

Hellequinn, being of a mind that her job is to drag criminals to Hell's depths, has had quite a few run ins with Hudson City and Millennium City police forces. While she is useful at finding and ending crime, her methods are almost always extremely violent and cause a fair amount of collateral damage. She insists that she only hunts those who deserve it, but it's been noted that she is not -entirely- cognizant of innocents in the area when she is fighting.

Hellequinn was recently arrested for the murder of three Cobra Lord gang members, Tony Morgan, Marcus Matthews and Jeff Bishop, and sent to the Westside Correctional Facility. However, she has been seen roaming the streets as of February 7th, 2012, and has furthermore been officially released from the prison system by order of Director Marshall. On top of this, most law enforcement officials have been warned to keep from overly interfering with her work, assuming she keeps damage to a minimum and does not harm civilian life.

Psych Evaluation

Alexis, when diagnosed during her stay at the Westside Facility, shows symptoms of grandiose religious delusions, convinced that the Devil himself appointed her his Hellequin, an agent sent to retrieve damned souls to Hell, criminals, cultists, vampires and more. There's no solid proof that this is actually true, though her supernatural abilities she sometimes exhibits to lend precedence to her claims. However, Alexis is intelligent enough to possibly game the system of psychotherapy, and does not exhibit any real trouble interacting with normal human society, beyond her somewhat disturbing demeanor.

Section: SUICIDE

Hellequinn, along with several other notable criminals (including Destructoroids and Killer B), was chosen for a special government black ops project known as 'Section 7' - using incarcerated criminals to undertake high risk missions to eliminate big targets in the criminal world. So far, only one mission has been documented by the Director of the project: raiding a VIPER nest just outside a southern city.

  • VIPER Raid: Agents Hellequinn, Destructoroids, Aces High, Free, Croc Fu, Jack Lantern and Keelhaul were dropped off at 0300 hours as the VIPER Nest location. After a brief confrontation outside the complex, the team infiltrated the base and engaged in open hostilities with it's inhabitants. Within minutes, casualties were racking up as the criminals had little problem wasting the terrorist agents within. A grand total of twenty agents of VIPER, including the Nest Leader, were confirmed KIA along with the destruction of the nest thanks to rigged explosives hooked up to the underground generator. The first mission was a rousing success for the project, and while further missions have been on hold due to legislative issues, the Director is most assuredly going to make use of the S7 team again. Body Count: None.
  • ARGENT Attack: Agents Bounceback, Killer B, Destructoroids, Jack Lantern, Keelhaul, Payday and Hijinx broke into the local ARGENT HQ at 0500 hours, in order to stop Operation MINDBREAKER, a co-operative effort with VIPER to create a telekinetic weapon of unimaginable power. On site was a large contingent of ARGENT personnel and guards, as well as a Mechassassin drone, recently created by the higher ups and placed in the skyscraper as a test run. The team landed on the room, and within moments, Keelhaul had set off the alarms and the fight was on! The battle raged through the complex, with Destructoroids making a sudden drop off the 108th floor to the 1st, causing the entire skyscraper to crack and rumble! When the team reached R&D on floor 74, Mechassassin entered the fray, battling both Hijinx and Destructoroids before being thrown out a window. Operation MINDBREAKER turned out to be a full suit of armor, which the team took with them as they fled the skyscraper, being chased by jeeps and Apaches! As they escaped from the pursuers via violence and deceit, Mechassassin managed to fatally wound Bounceback, who, to all appearances, died in the arms of Killer B as Payday drove them off. Mission success, despite the loss. Body Count: Bounceback.
  • The War Machine: At 0300 hours on Thursday, April 12th, 2012, Agents Payday, Aces High, Destructoroids, Keelhaul, Smoke Adder, BT-166 Frostclaw and Minotaur were involved with a joint assault on an ocean platform deep in the Pacific. The assault started with a sky raid of US and CIA choppers, versus a veritable army of Shadow Army air support and jetpack troopers. The chopper piloted by S7 Agent Payday managed to almost make it to the ocean platform before an assailant emerged to shoot it out of the sky and kill Payday, the member of the War Machine, Warhead! As the chopper crashed and burned, the surviving agents managed to leap to the platform and move to complete the mission, only to be stopped by War Machine members Warcry, Warhead and Warpath, engaging them in another brutal fight, which rampaged over the surface of the platform before drawing the attention of master villain and super-mercenary, the Warlord. At his arrival, agents Aces High and Destructoroids engaged him in combat, while agent Frostclaw managed to complete the objective and grab a chopper for the team to escape. Agents Minotaur, Keelhaul and Smoke Adder made it to the platform, but Aces High and Destructoroids were killed in action by Warlord and his Shadow Army. Body Count: Aces High, Payday, Destructoroids
  • Awakening: On Thursday, May 10th, 2012, at 2400 hours, agents Jack Lantern, Alessa, Croc Fu, Phantom, Lancehead, Five and Mindleech were tasked to infiltrate Project Awakening, VIPER's premiere psionics research station in northwestern Canada. After being briefed by the Director, they landed on scene and proceeded with the mission, coming into contact with the project's current operations director Director Fang. However, the Director and her backup were easily dispatched by the team, leaving her and her men dead in the snow as the S7 moved on. When they came to the lab containing the psionic booster microchip they were after, however, they found a group of VIPER scientists working away on some hidden project! With aplomb and style, Lancehead and the others introduced themselves to the staff, via firearms and murder. The noise awoke someone else in the labs, however....the newest member of Dragon Branch, Dragon! The S7 team chose to wisely flee after engaging her in combat for a short while, successfully fleeing Project Awakening and escaping with the microchip firmly in hand. Body Count: None.

Powers and Abilities

  • Peak Human Condition: Alexis operates at just about the maximum level possible for a human, running at just below Olympic athlete speeds and practicing almost daily for her acrobatic stunts and escapades. She can go some time without requiring food or hydration, but is in no other regard more than a standard human being. She is an avid practitioner of free running (she finds it relaxing), and while not an actual martial artist, she can handle herself perfectly well in a fight.
  • Hellfire Kicks: Hellequinn can wreathe her feet in the flames of Hell, which she uses to enchant her kicks with deadly burns. She can also 'kick' fireballs off of her feet at criminals and other people - winging them across large spans of space. She can also can leave trails of fire behind her when she runs, which smolder for a few minutes before burning out into foul smelling brimstone-smoke.
  • Enhanced Strength: Additionally, Hellequinn has been seen punching straight through walls, lifting cars, bending lampposts and savaging sidewalks and public structures in her frenzy to reach her prey.
  • Double-Jointed: Hellequinn is double jointed in quite a few places: her fingers, elbows and knees, to be specific. She can use this...unique ability to squeeze through places and get herself out of confinements and bindings.
  • Big Zanni & Little Zanni - Hellequinn wields a pair of dual sledgehammers, created for her by underground weapons manufacturer Wayland Talos, due in part to a favor he owed her for saving his life from a vengeful former client. The two sledges are made of a neutronium-iron compound, using neutronium for added weight and durability. The hammers are heavy enough that only someone possessing superhuman strength could possibly hope to wield both of them as elegantly as she does.

Weaknesses

  • Bullets, My One Weakness!: Hellequinn is no more resilient than a normal person. Guns, knives, bludgeons, fire, magic, lasers, whatever, is just as likely to harm her as it is anyone else. To her advantage is her acrobatic nature and lithe frame, but she refrains from wearing ballistic armor or heavy plating, so she has to be careful of weaponry more than other people do.

RP Hooks

  • Are you a criminal? - It's entirely possible that Hellequinn might call a Hunt to track you down and make you pay.
  • Are you an incarcerated felon? - Perhaps the Director of Project S7 might recruit you to work alongside Hellequinn and others.
  • Do you come from Hudson City? - Hellequinn, while not super-famous in Hudson, is certainly well known amongst the heroic community there, as well as law enforcement.
  • Do you frequent Westside? - Likewise, Hellequinn more often than not tromps around the Westside, meddling with the gangs there, especially the Black Aces.

The Hellequinn's Song

We hunt! We hunt! The damned are oh so near! We hunt! We hunt! Find them through their fear!

Ride! Ride! Their time on Earth is nigh! Ride! Ride! Tis well past time they die!

Drag them from this Earthy shell, Down into the darkest pits of hell! To waiting Satan's claws, For all the broken heaven's laws!

Search, find! They can't escape us, boys! Hunt, track! Nor can they flee your deadly toys!

Come, come! Send them to their early graves! Let not a single one escape, the acursed knaves!

And to you whom seek to stop us, beware I deliver a warning fair! Let none commit the most grievous sin, To try and stop la Mesnee d'Hellequinnnnnnn!

Hellequinn's Tunes

Inspired By

Hellequinn is quite obviously inspired by Harley Quinn (of DCAU fame) and Rag Doll (of DC's Secret Six).



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