Judgement

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Judgement
Player: @Bluhman
JudgPort.png
"These people have clearly lost sight. Thankfully, I have arrived to enlighten as well as conquer." HONK.png
Character Build
Class Focus: Healer/"Cleric" (PRE/Arbiter/Warden)
Power Level: 40
Research & Development: Mysticism
Biographical Data
Real Name: Magnus Arette
Known Aliases: Judgement
Gender: Male
Species: Human
Ethnicity: Fenluex
Place of Birth: Fenluex Empire, Another Earth
Base of Operations: Fenluex Empire
Relatives: Unknown
Characteristics
Age: 32
Height: 5'10
Weight: 194 lbs
Eyes: Red
Hair: Pale blonde
Complexion: Reddish-white
Physical Build: Average, Unmuscular
Physical Features: Often dresses lavishly
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Lawful Evil

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Big-time

Identity: Unknown
Years Active: 12
Citizenship: Fenluex citizen and leader
Occupation: High priest and emperor
Education: Fenluex mentoring
Marital Status: Married
Known Powers and Abilities
Healing magic, basic proficiency with mace combat
Equipment and Paraphernalia
Fenluex armor and mace
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
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Judgement is the emperor of the Fenluex empire of Ardunfel. As a highly nonsecular state, Judgement has been able to assert his skill with magic and attribute his bright complexion to being a demigod. Having mastered interdimensional transportation magic, he now seeks to track down the queen of the Flohmen kingdom and his foe in war, Aylaesca Stormsinger.

Origins

Ardunfel

Magnus Arette during his priesthood training.
Magnus Arette was born to peasant parents in Zalbain, the eastmost city of the Fenluex Empire, famed for its rolling fields and abundant mining quarries. Magnus was born with an unnaturally bright complexion, which, to the people of the empire, was a sign that a person was a demigod. Magnus' parents decided to bring this news to the attention of the Fenluex church, who gladly took the child in as one of their own. For their 'generous donation' of their child, Magnus' parents received a small sum of money.

Magnus' childhood, as far as he could remember, was under the tutelage of Fenluex priests, training him in the ways to fight. He was never allowed to exit the limits of the castle, as it was deemed that the outside world would sully his power if he was not prepared. Obviously, his childhood was not too lively, as he was often forced to do his chores and studies by the priests. If he did not comply, he would be reprimanded, using a sacrifical knife to let blood from the back of his neck. As a demigod, it was said that those who drank the blood of the blessed would gain some of their latent power. It was mainly done as a threat to the young demigod to ensure that he maintain his loyalty to the Fenluex state, lest his power and life be squandered and spread to those 'more faithful and deserving than (him)'.

Years passed, and by the time Magnus was 20 years of age, he was prepared to take the throne as the Fenluex state's new sovereign. Magnus' power had increased tenfold in his decades of study, and so had his refinement and formality. Still, he was not above petty vengeance, and the first thing he had done as emperor was have the same priests who had trained him hanged and drained of their blood in public. He used this execution method to make a statement to his people, claiming that those who did not comply to the demands of the Fenluex state would face Judgement. With that, Magnus' 10 year reign over his empire began. In that time, he had executed hundreds of people who had spoken wrong of the emperor, and began making plans to expand the empire further south.

Magnus launched a battle against the southern kingdom of the Flohmen, knowing that even the Stormsingers would be unable to stand up to his might. His initial attack began against the kingdom and their current ruler, Aylaesca, as Magnus himself charged into battle on horseback alongside his other knights. Within the first 5 minutes of the battle, a lightning bolt had nearly struck the sovereign, and Magnus reconsidered his decision to join his soldiers on the field of battle. The Fenluex forces sent soldiers until the Flohmen's own infantry struck back and razed several barracks near the southern border. A swift counterattack from Fenluex crusaders stationed shortly north ensured that the assailants didn't get back to their homelands, either killing the Flohmen or taking them prisoner.

The news of his defeat and retreat were a well-kept secret among Magnus' staff, but his pride still was hurting. In an attempt to redeem himself, he vowed to track and strike down the Stormsinger alone. Of course, to charge solo into the heart of an enemy kingdom was not going to end well, even for a demigod, and so Magnus began to plan. Using scrying magic he had learned from the priests, he managed to track down the remaining Stormsinger - now thousands of lightyears away and saving cities in the United States. Magnus' magic, having laudible strength, was able to find and pinpoint Aylaesca, but now Magnus had no idea how to track her down; there was no way he could cross the cosmos to track down his foe - how did she do it?

A couple of months later, and Fenluex explorers within the western reaches of the empire had found a strange remnant of some past civilization: A disc-shaped stone, roughly 14 feet tall, standing vertically in the midst of a field. Along its outer rim, runes in the Flohmen dialect were etched - at the very bottom, in plain lettering, the explorers were able to read the word "Gate". Hearing this news, Magnus just knew in his heart that this was how Aylaesca had been able to escape his grasp! Using one of the prisoners he had captured from the Flohmen skirmish, he had the foreign runes read out loud, which proceeded to open the gate. As the Flohmen soldier had explained, this was an experimental dimensional portal that had been crafted by the ancient Flohmen wizard, Greenwald Misthaven. For years, the Flohmen had been working on a way to use a more portable and less expensive alternative to this gate, mainly by simply having a wizard recite teleportation runes. When Magnus asked where the portal would take him, the Flohmen's answer was "Anywhere one would want."

Invasion Force

Judgement emerges in Millennium City - with his scouting party, of course.

After memorizing the spell and having his wizards rewrite a Fenluexian, portable version of the spell, Judgement set out through the portal to chase down the Flohmen queen. Backed by 50 of his knights, Judgement emerged several blocks south of Aylaesca in Millennium City's downtown.

The knights formed a perimeter in the middle of an intersection, blocking traffic from crossing through. Using his magic, Judgement elevated a podium from the ground, upon which he stood to make his proclamation to the people of the city:

Citizens, thy time of Judgement has come! Gaze up upon the fair and the high folk, for this is the face of God! Give me thy faith and loyalty, and thou will be warmly welcomed and protected by my ever watchful eye. Shall one step forward and show me where the Stormsinger dwells, and he shall be heartily rewarded!

When no person would speak up, Judgement decided to take drastic measures, trapping the citizens inside a giant bubble of impenetrable force. When still no civilian stood up to tell him of Aylaesca's whereabouts (partly on account of being scared witless, and partly because of honestly not knowing), Judgement ordered his knights to slaughter the lot of them; an easy task, considering there was nowhere to run or hide. As far as he was concerned, he was still in the right; Judgement had shown the people a chance for mercy, and had acted patiently and orderly.

It didn't take long for Aylaesca to find Judgement, what with the giant bubble full of knights and body parts in the middle of an intersection. As Aylaesca's eyes met Judgement's, her heart almost stopped in shock. While judgement was perfectly content to make small talk with his rival in this situation, Aylaesca was agog, wondering how he had managed to track her down. When she put two and two together, she came to the conclusion that Judgement had captured her kingdom, and interrogated her wizard and best friend for the information on how to cross realms.

Without warning, Judgement and his 50 knights were struck down by Aylaesca's voice, shattering Judgement's force shield and accurately shocking the knights until only Judgement and 5 of his knights remained alive. Once again forced to flee, Judgement had his remaining forces sent back to Ardunfel to rally a better force - Judgement stayed behind, to become more accustomed to his new surroundings and make more attempts to show the locals of the dimension his power. This was not only an opportunity for vengeance against a foe that had shamed him (twice, now), but it was an opportunity to greatly expand his empire.

Since emerging in Millennium City, he has become a feared villain, capable of opening portals to his home world and calling forth Knights and Mages to wreak havoc around the city. Many heroes have stood up to defend against his attacks, but only Aylaesca has been able to consistently contain the damage his forces cause. To this day, the war between the Fenluex and Flohmen continues, fought between two mighty mages within Millennium City.

Detailed Information

Personality

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To put it quite bluntly, there is nothing inherently good about Judgement's demeanor. Sure, he is a sweet-talker, capable of powerful diction and great oration, but this is all compounded with an utterly swollen ego, no sense of humanity or ethics, and a subconscious tendency for pettiness and retribution. If you do not view him as a deity, then you are a hereitic. And if you are a heretic, you are an enemy; If you are an enemy, you die, or better bow down and swear faith. Judgement is a psychopath and fanatic in the straightest sense; he truly believes he is doing the right thing, and needs to show people, through his brutal prowess and command, that he is the true lord.

As long as Judgement can maintain a dominant position in any given situation, he remains calm, controlled, and can talk in a low, booming, and commanding tone. If he isn't in such a situation, I.E. A hero is breaking his shields or subduing his men, his smooth talking easily makes way for incoherent yelling, repetitive cursing, and even spasms and tears. Deep inside, it could be that Judgement does in fact realize that he might be mortal, but this is the only shot he has at dominance.

Despite his lack of maturity and his insensitivity, he is extremely smart; he knows how to command his armies, and has repeatedly used both his knowledge of tactics and spells to boost his soldiers to victory. To those who are faithful to him, he can skillfully manipulate and 'reward' them in ways that make them feel as if they are truly valued for their individual efforts.

Judgement is in fact married to Marina Leselle, a young lady hailing from the central province of the empire. Their relationship can be best described as Leselle wildly fawning over a supposed demigod, while Judgement just complacently stands by and takes in the praise, not really giving his spouse anything in return. During his time in Millennium City, however, he has become involved with The Secretary; he has found that he honestly finds she understands him better than anyone else, and this proves to make him feel vulnerable and even docile in some cases. As far as he knows, his relations with Secretary are much better than those with his actual wife.

Combat Specifications

Judgement, for a demigod, isn't that powerful. His strength and stamina are not stand-out, and though he knows how to reliably cast teleportation spells, which can teleport him as far as 12 miles away, he is easily drained by the effort it takes to recite the spell. His preferred method of transport is either by vehicle or horseback.

Having been raised by priests, Judgement is traditionally skilled in the application of healing magic. He has mastered spells and enchantments that enable soldiers and allies nearby to fight with increased vigor, and his sanctuaries and mending magics ensure that they can bounce back from critical damage and get back to the fight. Backed by his own knights and mages, or even a ragtag posse, Judgement is practically unstoppable.

Still, Judgement does have proficiency when forced to act on his own. He is especially skilled at using the mace, having also learned mace-fighting techniques during his priesthood. His skill with the mace is good enough to disarm a rookie swordsman with it, and he can even bash down a heavily-armored enemy with its crushing force. Judgement's mace and his armor both have the same enchantment; though they are made of nothing more than iron, they have been blessed, and can withstand a supernatural amount of battering. They practically never require honing or repair, and have reliably protected Judgement in warzones and in melees alike.

Blah

  • The third and final evil character of the roster. Kind of ironic, considering he's a healer of all things.
  • His appearance (and even a bit of his backstory) is based off of Judge Claude Frollo from the Hunchback of Notre Dame.
  • SPOILER: In case you haven't picked up yet, he isn't a demigod at all. No, he's just an Albino kid who got trained by some priests and has delusions of grandeur. I even went out of my way to make him look the part, Poor guy.
  • Mutual Nemeses with Aylaesca Stormsinger. As if the backstory wasn't proof of that enough.
  • Alternate Musical themes:
    • HONK.png