Difference between revisions of "Alchemia"

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While the people are friendly enough, the island itself is very unwelcome to outsiders, especially those that don't listen to their warnings. Many outsiders have been lost over the years, giving the place a somewhat dangerous and unwelcoming reputation. A reputation further reinforced by technology's tendency to break down in the waters around the island and serious interference keeping radio communications down to a minimum. Attempts by outsiders to threaten either the land belonging to the spirits or the people living there always end up poorly and it seems to know what people are thinking. The spirits there are more than capable of preventing harm to come to their domain.  
 
While the people are friendly enough, the island itself is very unwelcome to outsiders, especially those that don't listen to their warnings. Many outsiders have been lost over the years, giving the place a somewhat dangerous and unwelcoming reputation. A reputation further reinforced by technology's tendency to break down in the waters around the island and serious interference keeping radio communications down to a minimum. Attempts by outsiders to threaten either the land belonging to the spirits or the people living there always end up poorly and it seems to know what people are thinking. The spirits there are more than capable of preventing harm to come to their domain.  
  
Even though they live on a mystical island, the Aroiki have managed to take steps towards being more 'modern'. Over the years visitors to the island have brought with them news, technology, fashion and culture or have found themselves stranded and staying on the island. Despite the inability for a lot of technology to work they've developed a fondness for duplicating it in their own way with a few enchantments and spirit driven devices and have adopted clothing from a hodgepodge of decades as they take whatever they can get their hands on and pass it down until it can't be used anymore. Their buildings are simple, small and old fashioned for the most part and there was an effort to get well laid out town squares going for each tiny village on the island featuring some kind of important structure or statue. Everything carries a bit of age, especially the few old fashioned cars they've managed to import to the island and rarely used because of the scarcity and cost of fueling them.
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Even though they live on a mystical island, the Aroiki have managed to take steps towards being more 'modern'. Over the years visitors to the island have brought with them news, technology, fashion and culture or have found themselves stranded and staying on the island. Despite the inability for a lot of technology to work they've developed a fondness for duplicating it in their own way with a few enchantments and spirit driven devices and have adopted clothing from a hodgepodge of decades as they take whatever they can get their hands on and pass it down until it can't be used anymore.  
 +
 
 +
Their buildings are simple, small and old fashioned for the most part and there was an effort to get well laid out town squares going for each tiny village on the island featuring some kind of important structure or statue. Everything carries a bit of age, especially the few old classic cars they've managed to import to the island over the years and rarely used because of the scarcity and cost of fuel for them.
  
 
=Personality=
 
=Personality=

Revision as of 01:52, 5 February 2014


AlchemLogo.png



Silver medal T.png
40
The Mystical
Alchemia
Potion Brewer
Alchemiashot.jpg
Hard at work?
Player: GFplayerlogo.png
Affiliations
[[File:|center|250 px]]
Super Group
Rank
· Other Affiliations ·
Identity
Real Name
Aliases
Birthdate
Birthplace
Citizenship
Residence
Headquarters
Occupation
Legal Status
Marital Status
· Known Relatives ·
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Gender
Male
Apparent Age
Height
Weight
Body Type
Hair
Eyes
Skin
· Distinguishing Features ·
Powers & Abilities
· Known Powers ·
· Equipment ·
· Other Abilities ·


Appearance

Background

Motutapu a Kehua

Loosely translated to the Sacred Island of Spirits (and often shortened to Akehua). Located east of New Zealand, this island is seemingly a wild and untamed paradise with sparse settlements set up around the available land connected by rough dirt roads. It's an odd place where the superstitions of the local people are definitely well founded! The islanders, who call themselves the Aroiki, live every day with a healthy respect for the spirits that dwell around their homes and the creatures that lurk in the forbidden places of the island.

While the people are friendly enough, the island itself is very unwelcome to outsiders, especially those that don't listen to their warnings. Many outsiders have been lost over the years, giving the place a somewhat dangerous and unwelcoming reputation. A reputation further reinforced by technology's tendency to break down in the waters around the island and serious interference keeping radio communications down to a minimum. Attempts by outsiders to threaten either the land belonging to the spirits or the people living there always end up poorly and it seems to know what people are thinking. The spirits there are more than capable of preventing harm to come to their domain.

Even though they live on a mystical island, the Aroiki have managed to take steps towards being more 'modern'. Over the years visitors to the island have brought with them news, technology, fashion and culture or have found themselves stranded and staying on the island. Despite the inability for a lot of technology to work they've developed a fondness for duplicating it in their own way with a few enchantments and spirit driven devices and have adopted clothing from a hodgepodge of decades as they take whatever they can get their hands on and pass it down until it can't be used anymore.

Their buildings are simple, small and old fashioned for the most part and there was an effort to get well laid out town squares going for each tiny village on the island featuring some kind of important structure or statue. Everything carries a bit of age, especially the few old classic cars they've managed to import to the island over the years and rarely used because of the scarcity and cost of fuel for them.

Personality

Powers and Abilities

Weaknesses

Equipment

Important NPCs

Friends, Allies and Aquaintances

Nemeses

Trivia

Thoughts and Comments on Alchemia


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