Difference between revisions of "Armory"

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[[image:Armory-Logo.png|center]]
 
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<!-- Main Data Module. -->
 
<!-- Main Data Module. -->
 
|Level= <font color=#000000> 40 </font>
 
|Level= <font color=#000000> 40 </font>
|Title=  
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|Title= <font size="+2">The Explosive</font>
|Name= <font size="+4">Armory</font>
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|Name= <font size="+3">[[File:Armory-Logo.png|225px]]</font>
|Badge= <font size="+0">Freelancer Extraordinaire</font>
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|Badge= <font size="+0">The Living Gun-Locker</font>
 
|MainArchetype= Freeform
 
|MainArchetype= Freeform
 
|Player= @SwineFlu52
 
|Player= @SwineFlu52
 
<!-- Image & Caption -->
 
<!-- Image & Caption -->
|Image= Armory-Pose1.jpg
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|Image= Armorymarlidona.jpg
|Caption= "Having a weapon for every situation is my specialty."
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|Caption= "People say you can't solve every problem with a gun. I disagree."
 
<!-- Affiliations Module. -->
 
<!-- Affiliations Module. -->
|GroupLogoTop= UnaffiliatedLogo.png
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|GroupLogoTop= POTWglobelogo.png
|SuperGroup=  
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|SuperGroup= [[Protectors of the World|<span style="color:#7171A9">Protectors of the World</span>]]
|VillainGroup=
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|Rank= Member
|Rank=  
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|OtherAffil= PRIMUS <> United States Department of Defense <> Response Initiative <> UNTIL
|OtherAffil=
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<!-- Identity Module. -->
 
<!-- Identity Module. -->
|RealName= Michael Renik
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|RealName= [REDACTED] <br> '''Current Name:''' Mike Malcon
 
|Aliases= Armory
 
|Aliases= Armory
|Birthdate= January 27th, 1988
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|Birthdate= [REDACTED] 1987
|Birthplace= Bridgeport, Connecticut
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|Birthplace= [REDACTED]
 
|Citizenship= American Citizen
 
|Citizenship= American Citizen
|Residence= Millennium City, Michigan
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|Residence= Millennium City, MI
|Headquarters= City Center, Millennium City, Michigan
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|Headquarters= Barlowe Building
|Occupation= Freelancer <br> Hero
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|Occupation= U.S. DoD 'Response' Operative <br> Protector of the World
|Legal= No Criminal Record
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|Legal= Response Initiative Service Record
|Marital=  
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|Marital= None
|Relatives= Father: Jordan Renik (Deceased) <br> Mother: Martha Renik (Deceased)
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|Relatives= [REDACTED]
 
<!-- Physical Traits Module. -->
 
<!-- Physical Traits Module. -->
 
|Species= Human
 
|Species= Human
 
|SubType= N/A
 
|SubType= N/A
|Manufacturer= N/A
 
|Model= M/A
 
 
|Ethnicity= Caucasian
 
|Ethnicity= Caucasian
 
|Gender= Male
 
|Gender= Male
|Age= 25
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|Age= 28
|Height= 6'2
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|Height= 5'11
|Weight= 190 lbs
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|Weight= 160 lbs
|BodyType= Athletic and Muscular
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|BodyType= Athletic
|Hair= Black
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|Hair= Crisp Brown
 
|Eyes= Blue
 
|Eyes= Blue
 
|Skin= White
 
|Skin= White
 
|Features= N/A
 
|Features= N/A
 
<!-- Powers Module. -->
 
<!-- Powers Module. -->
|KnownPowers= High Intelligence
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|KnownPowers= Hyper-storage Belt
|Equipment= Multiple Firearms and Explosives of Varying Strengths <br> Multiple Armored Outfit Variants
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|Equipment= Firearms <br> Gadgets <br> Explosives <br> Various Protective Suits
|Skills= Olympic Level Marksmanship <br> Skilled Chemical and Mechanical Engineer <br> High Combat Experience
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|Skills= Peak Human Condition <br> High Intellect <br> Extensive Munitions Knowledge <br> Operative Training <br> Olympic-Level Marksmanship <br> Chemical and Mechanical Engineering <br> CQC Proficiency
 
|}}
 
|}}
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<br>
 
<br>
  
='''The Origin'''=
 
=='''''<div style="color:#3B240B; background-color: #688A08">Youthful Days</div>'''''==
 
Michael, born January 27, 1988, was an only child who lived with his parents, Jordan and Martha Renik. Both of his parents were highly accomplished in the field of mechanical and electrical engineering, with a special focus on power armor. So accomplished that they found themselves working with the Department of Defense on various weapon and equipment projects for the military. This type of employment caused Michael and his family to be moved around a lot. He and his parents were sent to various military bases across the country, depending on who needed help with what type of project. As a result, his parents decided that instead of making their son have to adjust to new schools every couple of months, they would just home school him. Needless to say, this would prove to be one of the most beneficial things to ever happen to Michael. While he was being homeschooled, his intelligence began to shine through. His parents, noticing the spark of brilliance in the boy, began advancing the difficulty of his homeschool courses until, by the time he was ten, Michael was learning at the level of a senior in high school. His parents taught him all the necessary information that the average student would know, and the began to focus in his learning on mechanics. They made sure that, by the time he was eleven, he already had a basic understanding of power armor, an understanding that would continue to evolve as he got older.
 
  
=='''''<div style="color:#3B240B; background-color: #688A08">An Explosive Hobby</div>'''''==
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='''<font color=#D8D8D8><font size="+4">The Origin</font></font>'''=
[[image:Camera_Footage.png|325px|thumb|left|The moniter footage that busted Michael]]
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=='''''<div style="color:#886A08; background-color: #000000">Early Days?</div>'''''==
Being an only child and homeschooled, Michael quickly found himself bored and lonely. As he grew up, he began to yearn for more things to do, other than to review with his parents the primariy points of a good gyro-scopic motor. This yearning caused Michael to enter a sort of rebellious phase when he was twelve. The rebellion primarily involved him sneaking around the military bases that his parents were stationed at, just to see what was going on. Through this sneaking, Michael stumbled upon what was soon to become a key feature of his life. He stumbled upon guns. More specifically, at a base located in Colorado, where his parents were testing a new high-altitude pressure suit, he gained acess to a firing range. It's never been confirmed how he got into the range, or how he was able to access the guns in the range, but what is known is that when a soldier checked the security moniter for the range, he saw some random twelve-year-old firing an M-16.  
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Much of the life the man now known as 'Mike Malcon' lead before being entering into service with the United States Department of Defense is covered in a thick layer of black-bars and red tape. What is known, is that the lad had a vested interest in soldiers even as a child. Suspected to come from a family with either a rich military history, or deep connections to the armed forces, most gathered information indicates that Mr. Malcon willing entered into service, despite having numerous opportunities present to him that would have led to a much safer career. The fact that he willfully placed himself into danger, and down a path that has led to the world of the superheroes, speaks loads for both positive and negative aspects of the man.
  
Michael's parents were furious at him for wandering around when they weren't at the base, but he, being rather mature for his age, argued back that they really couldn't have expected him to just watch TV all day. After a little deliberation between him and his parents, they agreed that he could walk around and explore the bases they were stationed at, as long as he didn't go into classified areas and stayed within sight of the soldiers. With his new-found freedom, Michael immediately went back to the range the next day. He had found that he really liked guns, and wanted to know more about them and how to be better at using them. This love only grew as he got older, and by the time he was sixteen he was an expert marksman. Over the years he had also devoted some of his studies to gunsmithing which, along with his formidable knowledge when it came to mechanics, allowed him to easily branch off and start prototyping designs for his own guns. At that point, though, they were nothing more than light fantasies. All this would change, however, on the morning of Feburary 2, 2006.
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=='''''<div style="color:#886A08; background-color: #000000">From Boy to Soldier</div>'''''==
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The moment [REDACTED] turned eighteen, the young lad practically rushed down to his nearest recruitment office. Whether it was with the support of his family, or their disgust, the boy signed on the dotted line when prompted, fully prepared to enter into the United States Army. If he had been the average high-school graduate with a militarist future in mind, his story might have turned out to be far more plain than it is.<br>
  
=='''''<div style="color:#3B240B; background-color: #688A08">Attack of the Serpent</div>'''''==
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As luck would have it, he was far from such norms. Possessing well above-average intelligence, and a determined drive beyond that of his peers, the youth flourished during his time in boot-camp for the army. Excelling in his marksmanship tests, proving more then adapt at explosive ordnance handling, and scoring abnormally well upon several discrete tests and surveys given to the many burgeoning soldiers during their Basic Combat Training, [REDACTED] found himself shifted away from his chosen advanced training course after his basic training into one he had never heard of.
''"If we can't get the suit, grab the next best thing. The ones who made it."--VIPER Strike Team Leader''
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At the beginning of 2006, his parents were re-assigned from developing an exo-skeleton for paralyzed soldiers to working on a fairly simple combat armor. This combat armor was a type of power armor being designed solely to defend the wearer. It would have no integrated weapons, only a lot of armor and shielding. The project had entered prototyping phase,a nd his parents were put in charge of the design team. He and his parents were moved to a facility in the Nevada Desert, where the armor was being built. By February 2nd, the armor prototype had been completed, and was ready for testing. That's when tragedy struck. VIPER attacked the facility to try and steal the armor. They had been keeping an eye on the project since its initial planning phases, and decided now was the best time to take the armor and all relevant data. However, the troops at the facility were able to keep the VIPER Strike Team from reaching where the armor was held. Unable to reach their original objective, the VIPER troops decided to grab the next best thing: the lead developers of the armor, Michael's parents.  
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=='''''<div style="color:#886A08; background-color: #000000">Crafting a Response</div>'''''==
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Originally having chosen to move on from his basic training to advanced training under the Infantry School, [REDACTED] was surprised to note that he had been assigned to a training regimen he was unfamiliar with. Enrolled into training under the 'Response Initiative', it was within this secretive program that Mike was truly able to shine.<br>
  
Blasting their way to where all the civilian personnel of the facility were holed up, they demanded that Michael's parents surrender themselves, or the VIPER troops would begin firing on the civilians. Selflessly, his parents stepped forward, making sure to remove their identification tags that allowed them access to the armor. Michael begged his parents to not go, but even he realized that this was the only way to keep everyone else in the room alive. As his parents exited the room, two VIPER troops stayed behind. Thinking their safety was guaranteed, the rest of the civilians in the area began to relax. That's when VIPER opened fire. Everyone in the room panicked, and as people fell left a right, a horrified and angry Michael stood up. He maneuvered his way towards the two VIPER troops, and was able to blitz tackle one of them, who he then shot with the troopers own gun. Quickly turning around and dispatching the other trooper, Michael watched as all the remaining civilians left the room, before running to a secret part of the base, two keycards in his hand. He had an armor to get.
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Established by the Department of Defense in the year of 1978, the program was an attempt to be able to field various operatives of both meta and normal attributes in a wide variety of situations. As it's founding director stated in a closed-off address, "In this new world of alien threats and international terrorists, we may not have all the right answers on what to do. But we can -certainly- come up with a response."<br>
  
=='''''<div style="color:#3B240B; background-color: #688A08">Dawn of Headshot</div>'''''==
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Titled the 'Response Initiative' hence-forth, every year members of the armed forces, and even more government-minded heroes, were sectioned off to be enlisted an trained by the program. The end goal of all the training was to mold soldiers into warriors, able to operate on their own in hostile situations and effectively neutralize enemy forces.<br>
''"Sir, something is following us."
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''"What is it?"''
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Entering into the program, [REDACTED] was trained in every type of weapon under the sun. From pistols to rifles, shotguns to rocket launchers, if it was a chemically-propelled weapon, he learned to use it. Explosives became another dear friend to the man, who became adapt at taking down structures in the most efficient way possible. Schooling was supplied by the program at [REDACTED]'s request, who put his brain to use as he disciplined himself in the fields of Mechanical and Chemical engineering. Basic espionage and survival skills, advanced covert operations tactics, close-quarters-combat moves, all were taken in and learned by the man.
  
''"It looks like-a single man!"--Communication intercepted from VIPER Strike Team''
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=='''''<div style="color:#886A08; background-color: #000000">Armory, Operative and Hero</div>'''''==
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A self-proficient fighter after two years of training, [REDACTED] was given his new name of 'Mike Malcon' by the program, along with a brand new face. His old identity and past buried, 'Mike Malcon' was born as the freelance agent known as 'Armory', a Bunker Buster of the Response Initiative. From here, the man began his new job, working to combat 'problems' around the world that fell under his skill-set. From VIPER to rouge militia groups, Armory gained an iron reputation as an operative able to get into a fortified area and leave in it ruins. His skill set continued to be refined, developing into a formidable kit of abilities at his beck and call.<br>
  
As Michael headed for where the armor was stored, one thought was on his mind. Getting his parents back. He ran past some confused looking soldiers, as he quickly entered in both keycards, and unlocked the armor storage unit. The soldiers, b now , realized that he was planning on taking the armor, and tried to run into the room to stop him. Luckily, at that point VIPER detonated some explosives to damage the hanger and garage of the base, so they couldn't be followed. The explosives damaged the circuitry of the base, and set all closed doors to lock. The soldiers thus could only watch as Michael put on the prototype armor. He walked up to the door, and said only one word through the intercoms to the soldiers on the other side: "Move." The soldiers backed far away from the door, as Michael launched a full-force armored punch, blowing the door open. He then sprinted down the hallway, and exited the base. Relying on what he knew of power armor, he activated the jet boots on the suit, and followed after VIPER.  
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Surprisingly enough, the man also found himself dabbling in....heroics. Assisting PRIMUS on several operations, Armory took a liking to the facets of superhuman law enforcement, and soon began engaging in his own hero-based activities outside of the Response Initiative. Having been in service for ten years now, the man is known within the circles of freelance defense contractors, yet finds his reputation among fellow heroes to be rather small and self-contained. This suits the operative just fine, as getting the job done is a reward all of its own.
  
He quickly caught up with the remains of the VIPER Strike Team, who were traveling across the desert in a stolen jeep along with his parents. The five VIPER troops were shocked when a lone figure in armor dropped out of the sky in front of them, but decided to just run the man down. Michael, instead of letting himself become roadkill, used his marksmanship skills, along with the targeting systems of the armor, to shoot out the tries of the jeep. The jeep began to swerve, until it drove itself into a large boulder alongside the road. The VIPER Strike Team, knowing an extraction Osprey was on its way, moved out of the wrecked jeep along with their hostages. However, Michael was not going to let them escape. He began to open fire on the VIPER troops, who took shelter behind the boulder. As Michael was steadily advancing on the boulder, two distinct blasts rang out from behind it, before all five of the VIPER troopers came around the side and started firing at him. Fearing the worst, Michael opened fire as well, wanting to end the scuffle quickly. The armor he was wearing performed incredibly well, allowing him protection and maneuverability unheard of in such form-fitting armor. The fight was short and quick, and at the end all five of the VIPER troops were dead. As he ran around the boulder, the sight that greeted him was what he had feared the most. Both of his parents were dead, VIPER having executed them when they realized they wouldn't be able to extract from their position.
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<br>
  
=='''''<div style="color:#3B240B; background-color: #688A08">The Snake-Hunters</div>'''''==
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='''<font color=#D8D8D8><font size="+4">Personality</font></font>'''=
''"This kid just took out a trained VIPER squad with only some practice time at a gun range and while wearing an armor he never even trained in, and you wanna send him to jail? We should be giving the boy a god damn medal!"--Captain Holister''
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=='''''<div style="color:#886A08; background-color: #000000">Mike Malcon</div>'''''==
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Polite, relaxed, inquisitive. These are a few of the words that most people end up using to describe Mike Malcon. While a hyper-lethal vector in combat, the man seems to have a knack for blending in while out and about in the world, and not on the job. Not very arrogant, nor is he timid, his attitude and actions have a tendency to gravitate towards a middle ground in most discussions. The man also has a habit of wearing rather nice clothing, trimmed and cut to fit him perfectly.
  
With both his parents dead, Michael didn't know what to do. He stayed by the bodies, thinking about what his next course of action should be, until he saw a convoy of soldiers approaching his location. They picked him up, and brought him and his parent's corpses back to the base. There he had to take off the armor, and was put under a sort of base arrest, till the military could decide how to handle his theft of military property and killing of the VIPER troops. At this point Michael, having just failed at being able to save his parents, figured his life was about to shoot into the ground. Then he met Captain Holister.  
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=='''''<div style="color:#886A08; background-color: #000000">Armory</div>'''''==
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In combat is another story. He loses his passive nature, and deliberately shortens his phrasing when speaking. Armory's attitude narrows down to an eerily mechanical mindset in regards to his mission. Always analyzing his environment, Armory approaches every fight as a cohesive event. He doesn't go into battle expecting to be able to 'talk down' his opponents. The mentality of a warrior pervades his entire being when he fights, willing to do almost anything if he thinks it will allow him to complete his objective. With the immeasurable arsenal of weaponry he has access too, and the intelligence to back it all up, there are few opponents he is unable to beat in combat, provided he's able to begin the combat on his terms. Psychological warfare is also a distressingly common tactic he uses, over the years having gained an affinity for taking known information on his targets and turning it against them. Whether that be luring enemy militiamen into an ambush using the cries of their wounded friend, or driving a villain into a mistakes-laden rage over his various failures in life, Armory's wit and guile are just as dangerous as his firearms.  
  
The Captain was sent to the base by, strangely enough, PRIMUS, to sort out the issue with Michael and his solution seemed incredibly unorthodox. The Captain sat down with Michael, and asked him whether he felt bad for killing those VIPER troops. Michael immediately responded with a no, stating that he believed those bastards got what they deserved. For some reason, this answer seemed to please the Captain, who later had Michael, and the prototype armor, moved to Millenium City. In the city, the Captain revealed that he wanted Michael to work for him. The Captain, it seems, held a grudge against VIPER and was assembling freelancers and regular soldiers to serve on a PRIMUS subdivision that would be dedicated to being a thorn in VIPER's side. Michael signed the necessary legal papers in a heartbeat, and was brought into the organization, nicknamed the Snake-Hunters. Michael was the youngest and least trained member of the Snake-Hunters, but also one of the few able to make his own weapons and armor, something he picked up while working at the range and studying under his parents. Over the next year, he continued training and  even participated in active combat, refining his combat style. The Snake-Hunters were a great success, and became an ever-present threat to VIPER operations.
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<br>
  
=='''''<div style="color:#3B240B; background-color: #688A08">Home Base and Teleporter Madness</div>'''''==
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='''<font color=#D8D8D8><font size="+4">Powers And Skills</font></font>'''=
[[File:Base.png|thumb|left|Such an inconspicuous house on the oustide, such a high-tech base on the inside]]
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=='''''<div style="color:#886A08; background-color: #000000">Powers</div>'''''==
As he became more experienced in the field of combat, Michael was eventually bestowed the illustrious callsign of Headshot by his comrades, owing to the fact that when he was fired at an enemy group, it was a guaranteed kill. Headshot, however, wanted to do more in a battle than stand still and fire bullets from a gatling gun. His determination to be a threat to VIPER drove him to find a way to be an almost universal soldier. That way was revealed to him through teleporters. After weeks of brainstorming, he decided to try and link a home-made teleporter with his armor, to give him the ability to warp in guns and ammo when he needed them. First, he needed a place to build. Finding a house that was for sale was relatively simple. Finding a house that had the building space for a teleporter was not as easy. Eventually, he found a nice little building, located in the more suburban section of Millenium City. Once he had acquired the house, he began to work on turning it into a veritable fortress.  
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((Currently, it's believed that Armory makes use of a localized hammer-space dimension, achieved through technology, to store all his weapons. His 'power' is un-listed, and should currently be considered OOC knowledge, unless IC circumstances apply!))
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*'''Gun-Craft''' - After a malfunction with the technological device he used to store his large supply of weaponry, Armory has found he has a brand new way to access guns! Nicknamed Gun-Craft by the freelancer, as far as he has discovered, he is able to craft weapons by 'assembling' the necessary components in his mind, and then bring them into the world. His guns function, handle, and feel exactly like whatever gun he created in his mind, though he has currently stuck with creating weaponry he has previously handled and crafted. The guns are even able to be crafted with ammunition right in the clip, so long as he can remember how such ammunition is made. In effect, this provides him with an unlimited supply of bullets, to combine with an unlimited number of guns. He cannot seem to replicate anything else with this power, only guns and their respective ammunition. Only time will tell if his new-found ability can be expanded upon.
  
First, he converted the top two floors into empty space, and installed special defenses into those floors. The top-most floors contain anti-aircraft cannons and missile launchers, that can be deployed onto the roof for optimal firing arcs. The middle floor contains multiple anti-infantry weapons, and primarily are able to protrude from the windows of the complex, to ward off any ground assaults. If that wasn't enough, the bottom floor primarily serves as a hallway to the actual living section, located in the basement, of the house, and the entire floor is rigged with explosives, as a last-ditch defense to keep intruders out of the primary complex. While some viewed this as home defense taken to a ridiculous extreme, Headshot wanted to make his home able to last any sort of supervillian activity that might happen in the city, from a Destroid invasion to a kaiju attack.  
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=='''''<div style="color:#886A08; background-color: #000000">Skills</div>'''''==
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*'''Excellent Human Condition''' - Years of training and combat have required that Armory stay in tip-top shape. Exercising daily, sticking to a strict workout regime, and being in battle after battle have ensured that, while he may be human in form, he is closer to a top-tier athlete in physical ability. High endurance and sharp reflexes mark his primary traits, allowing him to stay in the fight longer, and avoid getting dusted by his opponents.
  
Along with the three above-ground levels, his base lead to three separate underground levels. The first one was a basement that came with the house. He had fortified this basement, and turned it into the area where he slept, ate, and sometimes built his weapons. It was basically the house part of his fortress, and was where he hosted any guests. In the basement, there was also a special door, that lead to an elevator. This elevator traveled to the next level of his base, a large cave. This cave was formed out of the ruins of Detroit. Turns out most of Millenium City had been built over the destroyed Detroit, leaving open pockets from where buildings had collapsed. After he had discovered this cave while digging to make space for the teleporter, he decided to utilize it as an extra storage area, and a workshop for his larger projects. The cave has been modified since then to act as a storage facility for the Demolisher mech, as well as any spare parts for power armors. Also, he has linked the cave to multiple secret points in the city, mainly through the use of long-abandoned sewer areas and old tunnels, too allow him to deploy anywhere he needs to be in Millenium City.
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*'''High Intellect''' - Not at all the stereotypical 'grunt with a gun', Armory could have easily earned multiple STEM degrees if he had not joined up with the military. He's applied his mind to his work, able to come up with plans, alternate plans, plans within plans, backup plans, and fall-back plans for the operations he runs, doing his utmost to have gear that will provide him with flexibility while out in the field. This intelligence also means he's good at intuitive thinking, able to come up with solutions to problems he wasn't able to plan for.  
  
The third level of his base is one that no other person has ever seen. How to get to it is top secret, and known only to Headshot. This third level houses the teleporter, and the reactor that powers his house. The third level is even deeper than the cave, well past the ruins of Detroit, and is heavily armored, so the reactor won't get damaged by the odd earthquake and such. The reactor used an advanced form of fusion, requiring only a minimum amount of Uranium-235 to keep it running. The teleporter was his greatest invention, able to warp his guns and armor to his location using a combination of satellite coverage and radio frequency.
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*'''Chemical and Mechanical Engineering''' - Coupled with that intelligence of his, Armory found it incredibly beneficial to be able to make and design his own gear. While some items like his suits are crafted by the Response Initiative, Armory has created several varieties of ammunition for his weapons, and several customized guns he uses for specific situations. Several gadgets he uses have also been custom-built for his personal needs upon the battlefield.
  
=='''''<div style="color:#3B240B; background-color: #688A08">From Headshot to Armory</div>'''''==
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*'''Extensive Munitions Knowledge''' - If it fires a projectile, chances are Armory has used it, disassembled it, and put it all back together. Even before he gained the ability to create weapons based upon firearms he had used, the man had a penchant for using a different gun each mission. Intimately familiar with so many weapons, its a given that any firearms that he chooses to use in an operation will be wielded to their utmost best.
After serving as a freelancer for four years, Headshot began to feel like he was in a rut. His eagerness for ruining VIPER's plans began to diminish, though his hate for them stayed strong. He felt like he needed a momentary change of pace, in order to re-focus himself. That was when he heard about Champions Respond and Protect (CRP). This was a radio frequency that serviced many heroes in Millennium City, allowing them to meet other heroic people and work together to combat the evils that seemed drawn to the area. Having never really thought of himself as a hero, considering his avid support for lethal force, he decided that this would be a nice change of pace from storming VIPER Nests under a hail of gunfire. After quickly designing a non-lethal bullet, he received the frequency for the channel, and began to try and be a hero. Surprisingly, he found that he enjoyed being a hero almost as much as he enjoyed freelancing. Overtime, he changed his freelancer call-sign to Armory, and adapted a combat style less focused on killing his opponents. Truly a new man, he now actively participates as a freelancer and a hero with incredible gusto!
+
  
='''About Armory'''=
+
*'''Olympic-Level Marksmanship''' - Having access to all the guns in the world won't help if you can't aim them. Part of his training regimen throughout his years of service has been continued, prompt trips out to any available gun ranges, making sure to keep his accuracy honed. His marksmanship is rated up among the top baseline shooters in the world, and when combined with the enhanced vision his helmet provides him with, along with his customized weapons, Armory is capable of making shots from distances that would leave most dumbfounded. Though as fighting draws closer, he sometimes forgoes accuracy in favor of filling the air with bullets. When you don't exactly have to pay for them, this is a fairly solid strategy.
=='''''<div style="color:#3B240B; background-color: #688A08">Personality</div>'''''==
+
Despite his rough line of work, Headshot has tried to maintain a happy personality. He enjoys a good joke, and loves meeting new poeple (especially those who share his interests). No matter what race, species, or gender you are, Headshot will approach you with an open mind, one of his frim beliefs being "You can't judge a book by its cover." However, this doesn't make him reckless. He will still be catious when approaching overly evil looking entities, or those that seem generally foul and despicable. When it comes to his job, he generally doesn't feel much guilt over the people he has killed in battle. He has become desensitized to killing, and views it as something bound to happen on the battlefield. However, his time spent being a hero has started to chip away at this firm belief in lethal force.
+
  
=='''''<div style="color:#3B240B; background-color: #688A08">Strengths</div>'''''==
+
*'''CQC Proficiency/Gun Kata''' - Trained in a hand-to-hand combat program similar to what most special forces operatives learn, Armory is not at all defenseless should someone engage him in fisticuffs. Armory does cheat, however, given his ability with firearms. While he can hold his own, he will endeavor to push his opponent back out of melee range. This is usually accomplished by forcing guns to appear in his hands during a fist-fight, allowing him to get off devastating close-range shots on an aggressive opponent. Most don't anticipate a punch turning into a shotgun blast to the face, after all.
*'''Mobility''' - The boosters on the legs and forearms of all his armors allow him to jet across the battlefield, giving him an almost unmatched maneuverability advantage in most combat engagements.
+
*'''Marksman''' - Incredibly accurate with his weapons, especially while wearing any of his armors, seeing as they have loads of gadgets to assist with aiming (zoom cameras, scope links, etc.). He is easily an olympic level marksman, and never hesitates to take the kill shot on an opponent when it is applicable.
+
*'''Genius''' - Highly intelligent, giving him an edge when it comes to formating battle strategies and when adapting in the middle of combat
+
*'''Walking Armory''' - Has multiple weapons and ammo types at his disposal, making him a walking armory of destruction
+
  
=='''''<div style="color:#3B240B; background-color: #688A08">Weaknesses</div>'''''==
+
*'''Response Training''' - Another benefit of his training are his so-called 'Operative Skills', gained during his training and subsequent deployment under the Response Initiative. Survival training, espionage basics, stealth skills, all these and more have helped to give the man that extra edge in battle many times over.
*'''Only Human''' - Outside of the armor, he is a normal kid, and is vulnerable as such. However, one would have to catch him off gaurd quickly if they wanted to take advantage of his vulnerability, for with his special belt it is relativley easy for him to put on his power armor.
+
*'''Magic''' - Barely understands magic, and has no defenses against it, other than hoping his armor or shields can block the attack.
+
*'''Experience''' - While he has been in many combat situations, three years of active duty only allow for so many things to have been experienced. For some situations, he may have to go by pure instinct.
+
  
='''Equipment'''=
+
<br>
=='''''<div style="color:#3B240B; background-color: #688A08">Outfits</div>'''''==
+
Over the almost two years of active service as a freelancer, Armory has take the original prototype armor and modified it to fit his personal needs, and has designed other outfits to fufill niche roles in combat.
+
===The Original===
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[[image:R-M1.png|thumb|center|R-M1~Can't beat the classics]]
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This is his first and most commonly used armor, the R-M1. The Renik-Mark One, the now altered prototype he wore while trying to rescue his parents, has been modified visually while still retaining all the components that made the prototype armor an effective fighting machine. Medium armor, above average shields, this armor is the one most commonly associated with Headshot.
+
===The Demolisher===
+
[[image:Demolisher.png|thumb|center|Demolisher~For when you really need to wreck something]]
+
This towering powerhouse of munitions and might is Armory's largest and most powerful creation. The amount of carnage this thng can cause has forced UNTIL to prohibit its use to only the most extreme of occasions. It is, in effect, the only true weapon of mass destruction that Headshot owns. After using it, while it was still in its prototype stages, to battle an OSF Annihilator, it was reduced to a barely working robotic skeleton covered in scraps. He planed to rebuild it though, and to improve it using information gained from the battle. Now fully upgraded, the Demolisher Mk.2 is ready to defend against the inevitable OSF retaliation.
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=='''''<div style="color:#3B240B; background-color: #688A08">Weapons</div>'''''==
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[[File:ArmoryMD.jpg|500px|center]]
With the development of his teleporter technology, Armory has the ability to bring to his hands any of the weapons in his armory that are preped for combat in the warp room. These weapons also all use the same feature of having their clips linked to his armory, so as long as he has bullets there, his guns will not run out of ammo.
+
===Firearms===
+
While he has multiple firearms in his personal bunker, he heavily favors the ones he's customized for his personal use.
+
*'''Custom Designed Gatling Pistols''' - These pistols allow him to fill an area with lead, and he usually dual-wields them to maximize his potential for daka.
+
  
*'''Security Shotgun''' - A reliable shotgun, he uses this for when he needs to stop hostiles at close range.
+
<br>
  
*'''A-14 Eagle Rifle''' - The assault rifle is one he finds himself using in almost every engagement, being such a versitile combo of stoping power and accuracy.
+
=='''''<div style="color:#886A08; background-color: #000000">Weaknesses</div>'''''==
 +
*'''Only Human''' - Just as it says, even with all his training, all his weaponry, and all the planning he does, at the end of the day he's a simple, mortal man. One mistake against the wrong opponent and he'll quickly find himself to be a -dead- man.
  
*'''"Boom Tube" Rocket Launcher''' - For all his anti-vehicle/extremely tough enemy needs, he turns to his custom designed rocket launcher, built to fire a variety of rockets.
+
*'''Back-off!''' - While he can certainly hold his own in melee combat, he is not a master. He knows enough to hold his ground, yet most dedicated close-range fighters will be able to overpower him within a short bout. Hence, he does his best to stay at range of any folks that look like they punch people for a living.
  
*'''"Shredder" Integrated-Barrels Gatling Gun''' - Designed to be more accurate than the standard minigun, thsi is for when he needs to put thousands of rounds into a target.
+
*'''Magic''' - He doesn't really have a firm grasp, at all, on magic. He's begrudgingly acknowledged that there is some sort of force 'mages' are able to manipulate and use, but as far as he's concerned in combat it's simply another variant of meta and mutant abilities. Should he encounter a mystically inclined opponent, he may be in for some trouble.
  
*'''Anti-Material Rifle''' - An incerdibly high-powered sniper, he uses this to take out any hostiles that are too far away for conventional munitions.
+
*'''Psionics''' - While mentally more sound then your average civilian, the man's only real defense against a coordinated mental assault is a quick trigger finger, and stubbornness. This is fairly inadequate. It doesn't help that his Gun-Craft ability requires that he is able to concentrate to some degree, especially as he brings out bigger and more powerful weapons. A disruptive enough psionic attack could render the man gun-less, leaving him with only the gadgets and explosives he has on his person.
  
*'''Modified A-14 "Super Eagle" Assault Rifle''' - This assault rifle was midified by him to have an intregrated under-barrel gernade launcher, as well as to pack more power than his standard rifle.
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<br>
  
===Ammo===
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='''<font color=#D8D8D8><font size="+4">Equipment</font></font>'''=
Since he favors frearms, he has found that having a bullet for every situation comes in rather handy
+
*'''Full Metal Jacket''' - Average, ordinary, every-day ammunition.
+
  
*'''Hollow Point''' - For shredding un-defended fleshy targets
 
  
*'''Armor-Pericing''' - The standard for getting past those other pesky wearers of power armor
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=='''''<div style="color:#886A08; background-color: #000000">Weaponry</div>'''''==
  
*'''Incendiary''' - For burning fleshy targets
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===<font color=#D8D8D8>Firearms</font>===
 +
Given Armory's special knack for guns, his arsenal is numerous and varied. Being able to seemingly pull weapons from thin air, he rarely needs to worry about equipment encumbrance, allowing him to have anything from pistols to anti-tank rifles hidden away until he needs them. Enthusiastic about all manner of weaponry, he has collected quite the wide selection of guns over the years, but has defaulted to several 'favorites' when it comes down to completing his missions:
  
*'''Cryo-gel''' - A capsule that contains a quick-freezing gel
+
*'''MK.23 Pistol'''
  
*'''Napalm''' - For when he absolutley, positivley, has to burn everything. NOW!
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*'''MP5'''
  
*'''Acidic''' - Perfect for the odd robotic enemy, and sometimes for an armored hostile.
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*'''Mossberg 590'''
  
*'''Explosive''' - High-yield exploding rounds for incredibly tough targets.
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*'''AA-12'''
  
*'''Piercing Rockets''' - Its a standard rocket, designed to slam into a target, penetrate, and then explode.
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*'''XM8 Sharpshooter Rifle'''
  
*'''Thermoboric Rockets''' - Stupidly powerful rockets, for only the most durable targets.
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*'''M249 LMG'''
  
*'''Kinetic(Non-lethal)''' - A little bundle of pure force, wrapped up in a high-speed casing.
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*'''M134 Minigun'''
  
===Other Gear===
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*'''Barret M82'''
*'''Hyperspace Belt''' - Given to him by his UNTIL comrade and friend, [[Skarius Snowtalon]], this belt allows him to store any guns, weapons, armors, and clothes he may need. He combined the belt with his teleporter technology, to allow it to instantly reload his weapons as long as there is sufficient ammo for that weapon stored in the belt. He also found a way to use the belt to power whatever armor he has equiped, giving his suits ample energy for shielding and combat functions.
+
  
*'''Home Base''' - A simple house he turned into a fortress, this building and its accompanying underground sections is Headshots residence and legally registered bomb shelter. If someone tries to attack him while he's at home, well, they are in for a world of hurt.
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*'''Modified PTRS-41 "The Equalizer"'''
  
='''Tropes--Cause Why Not?'''=
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===<font color=#D8D8D8>Ammunition</font>===
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGunslinger The Gunslinger]-Is definatley a Type B at times, though this is usually when he is faced with a large group of enemies.
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Guns might seem like one-trick ponies, their primary source of damage being an explosive projectile hurled at incredible speeds towards a target. Armory has taken this simple facet, and worked it into an art. A variety of rounds are at his disposal for the multitude of weapons he uses, ranging in power and effects:
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperheroPackingHeat Superhero Packing Heat]-Its his whole concept, basically. Though, sometimes he's packing more of a wildfire.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal Badass Normal]-Self-explanitory
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfAntiHeroes Anti-Hero]-Leans hevily towards a Type IV [http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero]
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka More Dakka]-One of his solutions to tougher enemies. Happens alot when he uses his gatling guns. Speaking of gatling guns...
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/GatlingGood Gatling Good]-...he has two gatling pistols and a modified gatling gun, so its an understatement that he likes the gatlings.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/GunNut Gun Nut]-Its obvious by now, right?
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/BFG BFG]-The "Titan Cannon"
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/GunsAkimbo Guns Akimbo]-How he prefers to use his pistols.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableAimingSkills Improbable Aiming Skills]-He's assisted by technology, but some shots can still be pretty incredible.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/ImNotAHeroIm I'm Not A Hero I'm...]-...a soldier. His general attitude towards being viewed as a hero.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/MilitarySuperhero Military Superhero]-He works in a military group devoted to fighting an evil terrorist organization.
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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/DepletedPhlebotinumShells Depleted Phlebotinum Shells]-Some of his ammo types are pretty exotic.
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='''RP Hooks'''=
+
*'''Standard Rounds'''
*Works with PRIMUS, UNTIL, and various other military organizations as a freelancer.
+
*Chills out every now and then at Club Caprice, or Sherrerra's Bar.
+
*Often goes to the MCPD Special Armory to pick up weapons and parts.
+
*Flies around Millenium City from time-to-time.
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*Is part of the Champions Respond-And-Protect Emergency Channel.
+
  
='''Comments'''=
+
*'''Rubber Rounds'''
((Got something to say about the walking armory? Post it here!))
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''"He's a young kid, with a long life ahead of him. There's still a lot of things he needs to learn, but I'm damn well glad I'm pals with him."'' - [[Skarius Snowtalon|Snowtalon]]
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*'''TAZE Rounds'''
  
''"{The voice comes through a radio.} Well, well, well, I do remember this one. Yeah, the person who arrested me for the very first time. I guess I was just wrong, but whatever. He's a good guy, he honestly is. Quite nice as well when I met him. Oh and, Mike...I'm in Stronghold again, in case you're wondering. Oh, crud, almost out of time, so I got-.....{Static}"'' - [[Pyroten|Alyx Deraveniere (Alias Pyroten)]]
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*'''Incendiary Rounds'''
  
''"For once, someone who's at least half as smart as I am, and not making a futile effort to conquer the world."'' - Albert Wagner (AKA [[Panzer]])
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*'''Concussion Rounds'''
  
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*'''High Explosive Rounds'''
  
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*'''Armor Piercing Rounds'''
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=='''''<div style="color:#886A08; background-color: #000000">Gadgetry</div>'''''==
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===<font color=#D8D8D8>Subterfuge Tech</font>===
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===<font color=#D8D8D8>Explosives</font>===
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=='''''<div style="color:#886A08; background-color: #000000">Suits</div>'''''==
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='''<font color=#D8D8D8><font size="+4">RP Hooks</font></font>'''=
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='''<font color=#D8D8D8><font size="+4">Comments</font></font>'''=
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((Got something to say about the human arsenal? Post it here!))
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[[File:Potwsupero.jpg|right|370px]]
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''"Still a bit of a youngin', and there's a lot ahead of him - a lot of things he needs to learn. But I'm damn glad to be by his side, because his alias tells you all about what he totes around. Indeed, a walking Armoury."'' - [[Skarius Snowtalon|<span style="color:#38610B">Snowtalon</span>]]
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''"{The voice comes through a radio.} Well, well, well, I do remember this one. Yeah, the person who arrested me for the very first time. I guess I was just wrong, but whatever. He's a good guy, he honestly is. Quite nice as well when I met him. Oh and, Mike...I'm in Stronghold again, in case you're wondering. Oh, crud, almost out of time, so I got-.....{Static}"'' -  [[Pyroten|<span style="color:#38610B">Alyx Deraveniere (Alias Pyroten)</span>]]
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''"For once, someone who's at least half as smart as I am, and not making a futile effort to conquer the world."'' - Albert Wagner (AKA [[Panzer|<span style="color:#38610B">Panzer</span>]])
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''"One conversation and I took an instant liking to him. I believe he and I will make effective team mates."'' - [[Fathom (Carmen Tethys)|<span style="color:#38610B">Fathom</span>]]
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''"Smart. Effective. Efficient. He works well solo but I think he may fit in much better with a team than even he realizes... and I speak from experience."'' - [[Sparrowhawk|<span style="color:#38610B">Sparrowhawk</span>]]
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''"A smart, powerful hero among the Protectors. While I'm not a fan of guns in general, Armory knows exactly how to use them at the right time to his advantage. Someone I would not want to face in combat, that's for sure. Additionally, he has the makings of an effective leader in him."'' - [[Razira|<span style="color:#38610B">Razira</span>]]
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''"Armory's alright. He brings a very unique set of skills to the team and he's pretty decent guy to hang around with, if memory serves."'' - [[Artifist|<span style="color:#38610B">Artifist</span>]]
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''"Never let it be said that I can't get behind a man who knows how to use a gun. It's like a Clint Eastwood movie come to life."'' - [[Aura|<span style="color:#38610B">Aura</span>]]
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''"The guy - he just - '''makes''' weapons. He can quick-draw a rifle, or an RPG. I '''have''' to learn how he does that."'' - [[Kid Ballistic|<span style="color:#38610B">Kid Ballistic</span>]]
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''"This man is fast acting and quick to adapt.  I think given that, he is more than a match for any kind of threat."'' - [[Cait Sith|<span style="color:#38610B">Cait Sith</span>]]
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''"This guy is SOOOOO serious. It's like all he talks about is guns and training. That being said, he's still pretty nice, He offered to fix up the Imp mobile for me. So he gets bonus points for that."'' - [[Imp (Angel Anderson)|<span style="color:#38610B">Imp ((Angel Anderson))</span>]]
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''"I hate to admit it, but I thought Armory might be a scorched-earth, no-prisoners type of guy when I first heard of him. I was thankfully proved wrong. For all his effectiveness - and he is VERY effective - Armory's greatest skill is knowing when '''not''' to pull the trigger - and being an amazing shot when he has to."'' - [[The Peacemaker|<span style="color:#38610B">The Peacemaker</span>]]
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''"I want to know how he does that flick the wrist make a giant rocket bazooka launcher thing appears thing. I mean think about replicating that! No need for backpacks, purses, oh and you could always have some food on you or maybe a minifridge, oh that's a thought, I should write that one down."'' - [[Kara McIlroy|<span style="color:#38610B">Keioseth II</span>]]
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''"Working with Armory is refreshing. He has discipline, and his powers are something I can easily wrap my mind around. I know I won't have to worry about him when the chips are down."'' - [[Captain Adamant|<span style="color:#38610B">Captain Adamant</span>]]
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''"I'll be honest, at first I wasn't sure what to make of Armory.  He's always so serious, but it's obvious that he's actually listening and paying attention to everything around him, even in casual conversation."'' - [[Tesseract_(@gijoespouse2)|<span style="color:#38610B">Tesseract</span>]]
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<br>
  
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{{Protectors}}
  
[[Category:Character]][[Category:Male]][[Category:Powered Armor]][[Category:Munitions]][[Category:Anti-Hero]][[Category:Human]][[Category:CORP]][[Category:UNTIL]][[Category:Hunter]]
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[[Category:Character]][[Category:Male]][[Category:Munitions]][[Category:Human]][[Category:CORP]]

Latest revision as of 05:03, 9 March 2016




Armory-Logo.png




Silver medal T.png
40
The Explosive
Armory-Logo.png
The Living Gun-Locker
Armorymarlidona.jpg
"People say you can't solve every problem with a gun. I disagree."
Freeform
Player: @SwineFlu52
Affiliations
POTWglobelogo.png
Super Group
Rank
Member
· Other Affiliations ·
PRIMUS <> United States Department of Defense <> Response Initiative <> UNTIL
Identity
Real Name
[REDACTED]
Current Name: Mike Malcon
Aliases
Armory
Birthdate
[REDACTED] 1987
Birthplace
[REDACTED]
Citizenship
American Citizen
Residence
Millennium City, MI
Headquarters
Barlowe Building
Occupation
U.S. DoD 'Response' Operative
Protector of the World
Legal Status
Response Initiative Service Record
Marital Status
None
· Known Relatives ·
[REDACTED]
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
28
Height
5'11
Weight
160 lbs
Body Type
Athletic
Hair
Crisp Brown
Eyes
Blue
Skin
White
· Distinguishing Features ·
N/A
Powers & Abilities
· Known Powers ·
Hyper-storage Belt
· Equipment ·
Firearms
Gadgets
Explosives
Various Protective Suits
· Other Abilities ·
Peak Human Condition
High Intellect
Extensive Munitions Knowledge
Operative Training
Olympic-Level Marksmanship
Chemical and Mechanical Engineering
CQC Proficiency




The Origin

Early Days?

Much of the life the man now known as 'Mike Malcon' lead before being entering into service with the United States Department of Defense is covered in a thick layer of black-bars and red tape. What is known, is that the lad had a vested interest in soldiers even as a child. Suspected to come from a family with either a rich military history, or deep connections to the armed forces, most gathered information indicates that Mr. Malcon willing entered into service, despite having numerous opportunities present to him that would have led to a much safer career. The fact that he willfully placed himself into danger, and down a path that has led to the world of the superheroes, speaks loads for both positive and negative aspects of the man.

From Boy to Soldier

The moment [REDACTED] turned eighteen, the young lad practically rushed down to his nearest recruitment office. Whether it was with the support of his family, or their disgust, the boy signed on the dotted line when prompted, fully prepared to enter into the United States Army. If he had been the average high-school graduate with a militarist future in mind, his story might have turned out to be far more plain than it is.

As luck would have it, he was far from such norms. Possessing well above-average intelligence, and a determined drive beyond that of his peers, the youth flourished during his time in boot-camp for the army. Excelling in his marksmanship tests, proving more then adapt at explosive ordnance handling, and scoring abnormally well upon several discrete tests and surveys given to the many burgeoning soldiers during their Basic Combat Training, [REDACTED] found himself shifted away from his chosen advanced training course after his basic training into one he had never heard of.

Crafting a Response

Originally having chosen to move on from his basic training to advanced training under the Infantry School, [REDACTED] was surprised to note that he had been assigned to a training regimen he was unfamiliar with. Enrolled into training under the 'Response Initiative', it was within this secretive program that Mike was truly able to shine.

Established by the Department of Defense in the year of 1978, the program was an attempt to be able to field various operatives of both meta and normal attributes in a wide variety of situations. As it's founding director stated in a closed-off address, "In this new world of alien threats and international terrorists, we may not have all the right answers on what to do. But we can -certainly- come up with a response."

Titled the 'Response Initiative' hence-forth, every year members of the armed forces, and even more government-minded heroes, were sectioned off to be enlisted an trained by the program. The end goal of all the training was to mold soldiers into warriors, able to operate on their own in hostile situations and effectively neutralize enemy forces.

Entering into the program, [REDACTED] was trained in every type of weapon under the sun. From pistols to rifles, shotguns to rocket launchers, if it was a chemically-propelled weapon, he learned to use it. Explosives became another dear friend to the man, who became adapt at taking down structures in the most efficient way possible. Schooling was supplied by the program at [REDACTED]'s request, who put his brain to use as he disciplined himself in the fields of Mechanical and Chemical engineering. Basic espionage and survival skills, advanced covert operations tactics, close-quarters-combat moves, all were taken in and learned by the man.

Armory, Operative and Hero

A self-proficient fighter after two years of training, [REDACTED] was given his new name of 'Mike Malcon' by the program, along with a brand new face. His old identity and past buried, 'Mike Malcon' was born as the freelance agent known as 'Armory', a Bunker Buster of the Response Initiative. From here, the man began his new job, working to combat 'problems' around the world that fell under his skill-set. From VIPER to rouge militia groups, Armory gained an iron reputation as an operative able to get into a fortified area and leave in it ruins. His skill set continued to be refined, developing into a formidable kit of abilities at his beck and call.

Surprisingly enough, the man also found himself dabbling in....heroics. Assisting PRIMUS on several operations, Armory took a liking to the facets of superhuman law enforcement, and soon began engaging in his own hero-based activities outside of the Response Initiative. Having been in service for ten years now, the man is known within the circles of freelance defense contractors, yet finds his reputation among fellow heroes to be rather small and self-contained. This suits the operative just fine, as getting the job done is a reward all of its own.


Personality

Mike Malcon

Polite, relaxed, inquisitive. These are a few of the words that most people end up using to describe Mike Malcon. While a hyper-lethal vector in combat, the man seems to have a knack for blending in while out and about in the world, and not on the job. Not very arrogant, nor is he timid, his attitude and actions have a tendency to gravitate towards a middle ground in most discussions. The man also has a habit of wearing rather nice clothing, trimmed and cut to fit him perfectly.

Armory

In combat is another story. He loses his passive nature, and deliberately shortens his phrasing when speaking. Armory's attitude narrows down to an eerily mechanical mindset in regards to his mission. Always analyzing his environment, Armory approaches every fight as a cohesive event. He doesn't go into battle expecting to be able to 'talk down' his opponents. The mentality of a warrior pervades his entire being when he fights, willing to do almost anything if he thinks it will allow him to complete his objective. With the immeasurable arsenal of weaponry he has access too, and the intelligence to back it all up, there are few opponents he is unable to beat in combat, provided he's able to begin the combat on his terms. Psychological warfare is also a distressingly common tactic he uses, over the years having gained an affinity for taking known information on his targets and turning it against them. Whether that be luring enemy militiamen into an ambush using the cries of their wounded friend, or driving a villain into a mistakes-laden rage over his various failures in life, Armory's wit and guile are just as dangerous as his firearms.


Powers And Skills

Powers

((Currently, it's believed that Armory makes use of a localized hammer-space dimension, achieved through technology, to store all his weapons. His 'power' is un-listed, and should currently be considered OOC knowledge, unless IC circumstances apply!))

  • Gun-Craft - After a malfunction with the technological device he used to store his large supply of weaponry, Armory has found he has a brand new way to access guns! Nicknamed Gun-Craft by the freelancer, as far as he has discovered, he is able to craft weapons by 'assembling' the necessary components in his mind, and then bring them into the world. His guns function, handle, and feel exactly like whatever gun he created in his mind, though he has currently stuck with creating weaponry he has previously handled and crafted. The guns are even able to be crafted with ammunition right in the clip, so long as he can remember how such ammunition is made. In effect, this provides him with an unlimited supply of bullets, to combine with an unlimited number of guns. He cannot seem to replicate anything else with this power, only guns and their respective ammunition. Only time will tell if his new-found ability can be expanded upon.

Skills

  • Excellent Human Condition - Years of training and combat have required that Armory stay in tip-top shape. Exercising daily, sticking to a strict workout regime, and being in battle after battle have ensured that, while he may be human in form, he is closer to a top-tier athlete in physical ability. High endurance and sharp reflexes mark his primary traits, allowing him to stay in the fight longer, and avoid getting dusted by his opponents.
  • High Intellect - Not at all the stereotypical 'grunt with a gun', Armory could have easily earned multiple STEM degrees if he had not joined up with the military. He's applied his mind to his work, able to come up with plans, alternate plans, plans within plans, backup plans, and fall-back plans for the operations he runs, doing his utmost to have gear that will provide him with flexibility while out in the field. This intelligence also means he's good at intuitive thinking, able to come up with solutions to problems he wasn't able to plan for.
  • Chemical and Mechanical Engineering - Coupled with that intelligence of his, Armory found it incredibly beneficial to be able to make and design his own gear. While some items like his suits are crafted by the Response Initiative, Armory has created several varieties of ammunition for his weapons, and several customized guns he uses for specific situations. Several gadgets he uses have also been custom-built for his personal needs upon the battlefield.
  • Extensive Munitions Knowledge - If it fires a projectile, chances are Armory has used it, disassembled it, and put it all back together. Even before he gained the ability to create weapons based upon firearms he had used, the man had a penchant for using a different gun each mission. Intimately familiar with so many weapons, its a given that any firearms that he chooses to use in an operation will be wielded to their utmost best.
  • Olympic-Level Marksmanship - Having access to all the guns in the world won't help if you can't aim them. Part of his training regimen throughout his years of service has been continued, prompt trips out to any available gun ranges, making sure to keep his accuracy honed. His marksmanship is rated up among the top baseline shooters in the world, and when combined with the enhanced vision his helmet provides him with, along with his customized weapons, Armory is capable of making shots from distances that would leave most dumbfounded. Though as fighting draws closer, he sometimes forgoes accuracy in favor of filling the air with bullets. When you don't exactly have to pay for them, this is a fairly solid strategy.
  • CQC Proficiency/Gun Kata - Trained in a hand-to-hand combat program similar to what most special forces operatives learn, Armory is not at all defenseless should someone engage him in fisticuffs. Armory does cheat, however, given his ability with firearms. While he can hold his own, he will endeavor to push his opponent back out of melee range. This is usually accomplished by forcing guns to appear in his hands during a fist-fight, allowing him to get off devastating close-range shots on an aggressive opponent. Most don't anticipate a punch turning into a shotgun blast to the face, after all.
  • Response Training - Another benefit of his training are his so-called 'Operative Skills', gained during his training and subsequent deployment under the Response Initiative. Survival training, espionage basics, stealth skills, all these and more have helped to give the man that extra edge in battle many times over.


ArmoryMD.jpg


Weaknesses

  • Only Human - Just as it says, even with all his training, all his weaponry, and all the planning he does, at the end of the day he's a simple, mortal man. One mistake against the wrong opponent and he'll quickly find himself to be a -dead- man.
  • Back-off! - While he can certainly hold his own in melee combat, he is not a master. He knows enough to hold his ground, yet most dedicated close-range fighters will be able to overpower him within a short bout. Hence, he does his best to stay at range of any folks that look like they punch people for a living.
  • Magic - He doesn't really have a firm grasp, at all, on magic. He's begrudgingly acknowledged that there is some sort of force 'mages' are able to manipulate and use, but as far as he's concerned in combat it's simply another variant of meta and mutant abilities. Should he encounter a mystically inclined opponent, he may be in for some trouble.
  • Psionics - While mentally more sound then your average civilian, the man's only real defense against a coordinated mental assault is a quick trigger finger, and stubbornness. This is fairly inadequate. It doesn't help that his Gun-Craft ability requires that he is able to concentrate to some degree, especially as he brings out bigger and more powerful weapons. A disruptive enough psionic attack could render the man gun-less, leaving him with only the gadgets and explosives he has on his person.


Equipment

Weaponry

Firearms

Given Armory's special knack for guns, his arsenal is numerous and varied. Being able to seemingly pull weapons from thin air, he rarely needs to worry about equipment encumbrance, allowing him to have anything from pistols to anti-tank rifles hidden away until he needs them. Enthusiastic about all manner of weaponry, he has collected quite the wide selection of guns over the years, but has defaulted to several 'favorites' when it comes down to completing his missions:

  • MK.23 Pistol
  • MP5
  • Mossberg 590
  • AA-12
  • XM8 Sharpshooter Rifle
  • M249 LMG
  • M134 Minigun
  • Barret M82
  • Modified PTRS-41 "The Equalizer"

Ammunition

Guns might seem like one-trick ponies, their primary source of damage being an explosive projectile hurled at incredible speeds towards a target. Armory has taken this simple facet, and worked it into an art. A variety of rounds are at his disposal for the multitude of weapons he uses, ranging in power and effects:

  • Standard Rounds
  • Rubber Rounds
  • TAZE Rounds
  • Incendiary Rounds
  • Concussion Rounds
  • High Explosive Rounds
  • Armor Piercing Rounds

Gadgetry

Subterfuge Tech

Explosives

Suits

RP Hooks

Comments

((Got something to say about the human arsenal? Post it here!))

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"Still a bit of a youngin', and there's a lot ahead of him - a lot of things he needs to learn. But I'm damn glad to be by his side, because his alias tells you all about what he totes around. Indeed, a walking Armoury." - Snowtalon

"{The voice comes through a radio.} Well, well, well, I do remember this one. Yeah, the person who arrested me for the very first time. I guess I was just wrong, but whatever. He's a good guy, he honestly is. Quite nice as well when I met him. Oh and, Mike...I'm in Stronghold again, in case you're wondering. Oh, crud, almost out of time, so I got-.....{Static}" - Alyx Deraveniere (Alias Pyroten)

"For once, someone who's at least half as smart as I am, and not making a futile effort to conquer the world." - Albert Wagner (AKA Panzer)

"One conversation and I took an instant liking to him. I believe he and I will make effective team mates." - Fathom

"Smart. Effective. Efficient. He works well solo but I think he may fit in much better with a team than even he realizes... and I speak from experience." - Sparrowhawk

"A smart, powerful hero among the Protectors. While I'm not a fan of guns in general, Armory knows exactly how to use them at the right time to his advantage. Someone I would not want to face in combat, that's for sure. Additionally, he has the makings of an effective leader in him." - Razira

"Armory's alright. He brings a very unique set of skills to the team and he's pretty decent guy to hang around with, if memory serves." - Artifist

"Never let it be said that I can't get behind a man who knows how to use a gun. It's like a Clint Eastwood movie come to life." - Aura

"The guy - he just - makes weapons. He can quick-draw a rifle, or an RPG. I have to learn how he does that." - Kid Ballistic

"This man is fast acting and quick to adapt. I think given that, he is more than a match for any kind of threat." - Cait Sith

"This guy is SOOOOO serious. It's like all he talks about is guns and training. That being said, he's still pretty nice, He offered to fix up the Imp mobile for me. So he gets bonus points for that." - Imp ((Angel Anderson))

"I hate to admit it, but I thought Armory might be a scorched-earth, no-prisoners type of guy when I first heard of him. I was thankfully proved wrong. For all his effectiveness - and he is VERY effective - Armory's greatest skill is knowing when not to pull the trigger - and being an amazing shot when he has to." - The Peacemaker

"I want to know how he does that flick the wrist make a giant rocket bazooka launcher thing appears thing. I mean think about replicating that! No need for backpacks, purses, oh and you could always have some food on you or maybe a minifridge, oh that's a thought, I should write that one down." - Keioseth II

"Working with Armory is refreshing. He has discipline, and his powers are something I can easily wrap my mind around. I know I won't have to worry about him when the chips are down." - Captain Adamant

"I'll be honest, at first I wasn't sure what to make of Armory. He's always so serious, but it's obvious that he's actually listening and paying attention to everything around him, even in casual conversation." - Tesseract





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Team Leader
Sparrowhawk
Field Leaders:
Captain AdamantPeacemakerRaziraThundrax
Protectors Charter Members:
African VioletAtomacBlue CycloneBlue PheasantCitizen 13Cosmic GloryFahrenheitGold RushHydro
Light Of BeingLucky ShotMarauderMercurielOniSinsonte AzulTesseractWildeyeWitchery Way
Protectors Reserve Members:
AuraNoblePsionWolfgirl