The Peacemaker
From PRIMUS Database
Contents |
Origins
The origins of The Peacemaker, hereby referred to by his real name, is paraphrased from his description in his registration.
Gaining His Powers
There is an alternate universe parallel to ours. In this one, the Battle of Detroit never occurred, due to the fact that no humans ever acquired superpowers. Also of note is that this universe contains no rifts, anomalies, or traces of magic, so no otherworldly beings ever appeared as well. This universe was fantastically ordinary, yet filled with despair as world leaders waged wars out of greed and evil. Humans had fictionalized metahumans and superheroes, and many wished they could become one.
One of these wishful thinkers was Sebastian Steinman. A boy of 16 years, raised in a quiet Miami suburb in Florida, he was exceptionally bright, yet introverted. He felt a deep melancholy about not being able to do anything about the conflicted world around him. His studies led him to astronomy, and and he became an assistant in the astronomy lab at CARMA Scientific Institutions in New York. In the genetics department, top-level scientists had just made a breakthrough in active alterations of genetic code. By reprogramming certain enzymes, they changed the way in which cells reconstructed DNA strands upon replication. They were able to code a sequence which triggered the strengthening of cells to a molecular level, enhanced metabolism, unlocked the brain's full potential, allowed for accelerated adaptation and evolution of the human body's defenses, and eliminated the cause of death by old age. The proper superhuman serum.
Unfortunately, such a serum was deeply wanted by the world's most maleficent forces. Secret agents of the Iranian government attempted to seize the formula, but the lab was able to maintain them at bay. Steinman was exiting his shift at the time, and was passing by the genetics lab. The Chief of Research, now injured, entrusted Steinman with the safety of the sole flask of the serum. Unfortunately, he was quickly tailed by the attackers. As he raced through the CARMA compound, he dropped the flask, activating the lock-down procedure. He was trapped in a narrow hallway, with the lock-down remaining until the virus was completely eliminated. He fainted of lack of nutrition one week into lock-down. He was surprised to find himself waking up a month later. The lock-down was still in effect, and over the next week in the cramped hallway Steinman discovered his newfound powers. He escaped before anyone could see him.
Achieving Peace
Hiding away from society, Steinman became a low-profile vigilante for some time. He used a disguise based on various fictional, trench-coated heroes of popular culture. Eventually the United States government solicited his assistance in their endeavors and gave him a lab and funding. He developed self-replicating nanomachines, which he calls "the solution to every problem", and designed a suit of armor, based on several other armored fictional heroes. He, however, broke away from the U.S. Government's patronage as he disagreed politically with the current administration's goals. He took his research with him.
Steinman built an underground base in the middle of the Sahara dessert using his nanomachines. Once he had established his headquarters, he constructed an army of nanoclones by scanning his own body's infrastructure using nanomachines and having the nanomachines replicate it. With this army, he came out publicly and proceeded to down all evil world governments with his use of diplomacy, and when that failed, overwhelming, quick flash attacks and non-lethal weaponry. He also developed weapons, most notably ion cannons, chronomachines, and Tesla technology, based on the video games he enjoyed so much as a kid. His tongue-in-cheek, diplomatic and peace-loving approach to crime-fighting quickly gained him many fans. Once corporal threats to peace were eliminated, he focused on less concrete ones, like intolerance and fear. 3 years after his mutation, he had finished his objective. The world was at peace.
Send Out The Clones
Steinman found himself at peace, but he missed the thrill of defeating crime. He felt he still had a job to do. Delving more into quantum physics and chronomancing, he discovered the theory of alternate universes was indeed true. He built several nanoclones, all of whom had all his original abilities and knowledge, and sent them to different universes. Steinman kept a sharper eye, however, on our universe's Peacemaker. He dubbed this multiverse "The Champions Universe" due to the similarities it had with a fictional storyline in his home universe. It would be interesting to see how the clone would react to not being the only hero. This would be fun.
Disaster struck, however. As The Peacemaker clone was in the middle of developing his technology in our universe, Dr. Destroyer began his attack on Detroit. Taking only a prototype suit, a prototype sonic blaster, and his Colt Single Army revolvers, The Peacemaker first headed into space to stop Destroyer's meteor shower, but was unable to prevent Vanguard's sacrifice. He headed back down to Detroit to assist in defeating Destroyer, but just as he was about to deal some blows to the rampaging villain, Destroyer triggered his orbital bombardment cannon. Recognizing the technology to be nearly identical to that which he himself had developed, The Peacemaker felt fear for the first time in a long time. He himself knew only such a weapon could harm him on a molecular level. Not even the extra protection granted by his suit could protect form the cannon's onslaught for long. The beam crashed down and The Peacemaker was knocked into a coma, buried under the rubble. Any communications he had with his home universe were knocked out, and the blast, although it did not kill him, severely damaged the nanomachines which he used and was made of. He would not awake for many years.
Millennium City was not only built upon the ashes of Detroit, but also upon the body of The Peacemaker, which remained in a state of limbo. He awoke years later during the Qularr Invasion of Millennium City. The Qularr's energy fields emitted EMP waves which re-triggered The Peacemaker's nanoworkings, and the Qularr's heavy bombing of the city unearthed him. He awoke, and, despite an initial bout of confusion and weakness, fought through the waves of Qularr and deactivated the beacons after defeating Black Talon and Dr.Destroyer's forces. He emerged victorious, and he was once again shoved into the limelight along with his colleagues. But his journey was far from over.
Return to Glory
The Peacemaker accompanied Witchcraft to the Desert to assist with the Irradiate crisis. He defeated Gigaton with the assistance of some fellow heroes and left to Millennium City to seek the person that most likely knew how to help. He approached Dr.Silverback, who helped him repair his faulty nanomachines, as well as further develop his technology to it's original point of grandeur. Having established a small lab in the corner of the Science Store in Renaissance Center, The Peacemaker once again to assisting his fellow heroes in the crusade against evil. He was able to gain access to the existing orbital cannon system, as well as various weapons which he modified for both lethal and non-lethal uses. He lives true to his mission of making the world a more peaceful place. He fights crime to this day.
Current Exploits
Personal Enemies
Peacemaker's first personal vendetta came in the form of an extradimensional warlock emperor. RockSauron was confident, and was bent on spreading his rule over as many worlds possible. He attempted to siphon the mystic energy from a Lemurian exhibit being inaugurated that day; Peacemaker was still a fresh hero then, having just started to resume crimefighting after reawakening during the Qularr invasion. He was skilled in the dark arts and necromancy; he led a small army of devoted lizardmen at his side, which had super strength, which they used to throw large chunks of rock at Peacemaker. Rocksauron was no major threat, but he was Peacemaker's first real nemesis, a factor which would manifest much, much later.
Then, Bloodwar revealed himself. Another clone from Peacemaker's home dimension, he sough only to inflict as much pain and suffering as possible. This was a result of the sociopathy and psychopathy intentionally induced when he was cloned, and although he was at the brink of madness, he'd not yet gone over. Although he pulled a failed plot to make it seem like he was just another buffoon villain, he'd been around for years; In 2005, he'd hunted down this universe's Peacemaker, an unpowered 14-year old, and killed him along with 2 others in a school shooting. He was imprisoned by Peacemaker in an old, rusty robot body after he hunted him down and defeated him in Vibora Bay while Peacemaker was about to die.
((WIP))
Notable Occurences, Situations, and Exploits
The Peacemaker has assisted in various situations around the world; crises in the Southwestern Desert, Canada, Millennium City, Monster Island near Japan, Lemuria beneath the sea, and quite an interesting story in Vibora Bay, where he was the only escapee from his party from an apocalyptic future. This, alongside helping to halt the plans of various criminals organizations, too many to list. But there have been quite interesting situations which stand out in Peacemaker's career.
Peacemaker has personal vendetta against several major villains; he has fought Teleios various times in Monster Island and Canada, once just to borrow his telescope. He's scorned at the genetic abominations of Moreau and has raided his labs various times, although he has not done so since his near-death. After the Serpent's Court committed various killings and kidnappings, The Peacemaker has been devoted more than ever to stopping VIPER's plans.
It was in Vibora Bay where Peacemaker's life changed. When he, Zenith, and Scryer were sent to stop the apocalypse, Therakiel was able to refute their attempts. Peacemaker was the only one who escaped, having been sent back in time. It was during his crusades to stop Therakiel that the magic of Vibora Bay made him as powerful as he is today. Then, Zenith from the future came back. Black Zenith, who'd gone mad from the post-apocalyptic world, began to rampage about the city, trying to prevent the apocalypse. Peacemaker did his best to stop the delusional ex-hero, feeling responsible for Zenith's predicament.
One of the major experiences Peacemaker has had, one which impacted him deeply, was when he died. During a raid of Moreau's lab, he came under the effects of VIPER's Draysha gas various times. This 'overdose' did not kill him directly; it instead made his adapting abilities mutate his cells into a form of 'Draysha Cancer', which spread extremely fast and would have him dead by the next day. Knowing his time was short, The Peacemaker used his very dangerous Chronosuit and hunted down Bloodwar to defeat him once and for all. Black Zenith attempted to revive him upon hearing the news. However, Fantome Masque was able to intervene in Black Zenith's dark ritual, only to learn shortly after Peacemaker had a trick up his sleeve. Operation LASARUS was a mind-transfer protocol the Peacemaker had designed not shortly before his demise, and it miraculously worked; The Peacemaker was back, in a fully organic, much better body. He waited for the right time, then returned to hero work.
When he returned, chaos reigned. Alongside the Serpent's Court, the Dark Templars had come from a Dark Earth, the New Templars trapped back where the Dark Templars came from. A few encounters with these Dark Templars, including several where Peacemaker developed a rivalry with Nightmare Revival and a friendship with Dark Earth's resistance leader Spectre, led to a final showdown where Rezz sent the Dark Templars back and brought the New Templar back. It was during this time that Peacemaker, much to his joy, out-shot and out-sworded Nightmare Revival. Not shortly after, Peacemaker, along with Thundrax and Lily, assisted in an UNTIL raid to reveal the Grand Inquiring Firm of Technology as not only a front for VIPER, but the Serpent's Court, which helped put away a dangerous arms dealer.
When an anti-mutant group began to target various groups with a retrovirus which overwrote mutant genes, The Peacemaker, along with alien newcomer and medicinal expert Sano, helped develop a counterserum, which along with Sano's compound which allowed the elimination of the virus, allowed for complete eradication of the virus. Their work is not done easily, however; with each attack there is a new strain, each more resistant, but only slightly varied.
Superior
Most recently, the supervillain Superior began to once again weave his influence amongst the heroes. First, an escapee from an insane asylum somehow acquired Superior's armor and began causing trouble in Westside; this was Peacemaker's first experience relating to Superior. Now interested in Superior, the Peacemaker and Umbrastrike signed up for a simulator where they teamed up with Superior. Aside from stories, Peacemaker had not heard of Superior, and this simulation, where Superior easily managed to pit him and Umbrastrike against each other, made him fearful of the prospect of this man controlling his mind.
Not long after, while investigating Necrull's recent activities, Peacemaker and Cosmic Glory saw Superior appear before them through Necrull's portal, well and alive in the Qilphotic dimension. Not long after, he appeared again when Small-Girl was drawn to the cave; The incident made Wolfgirl unstable for a short while, dropped Keioseth in a coma, and left Peacemaker a gibbering mess until Mind Jewel was able to banish the dark feelings that had creeped into his mind while Superior attempted to control him. Small-Girl was feeling guiltier overtime, and Peacemaker's attempts to calm her were met with failure.
When Cosmic Glory held a meeting on the situation, Peacemaker saw as Superior controlled Metal Raven and drove him to destroy an entire hospital; Metal Raven's suit was destroyed, with him sustaining serious injuries, and Peacemaker was barely able to keep the hospital standing until the patients were evacuated. Later that night, things began to go even more downhill; One of Superior's symbiotes found his helmet in Uganda. In the battle that ensued, the Peacemaker was not only controlled, but almost driven to never-ending madness by the symbiote's meta-leech; luckily, Kyle Foster was able to save him from being trapped in madness.
The symbiote then went to Canada, seeking the doorway. The heroes were, after much combat, able to neutralize him, and destroy the helmet... Or so they thought. In a post-incident sweep of the cave, which the symbiote had cryptically entered during the confrontation, Peacemaker and Archrider found Superior on the verge of return. Superior's plan almost failed, however; his channel, Small-Girl, turned against him. This did not stop the madman, however. He stepped from the Qilphotic, facing the heroes on Burial Butte. There, he faked death, but he still reigns free, with the powers of the Qilphotic at his side.
Retirement
On August 4th, 2010, The Peacemaker hosted a massive press conference where he revealed his secret identity of Sebastian Steinman and announced he'd retire from superheroics to form Aquarian Age Technologies, a company dedicated not to making profit for gain, but to better the world through the use and spread of science. The company, AAT for short, will not 'make, design, or condone any technology of an offensive nature', and would focus on a broad range of scientific fields while prioritizing on pharmaceuticals, biology, and technologies. To fund this endeavor, The Peacemaker will sell his various suits of armor, with their prizes ranging in the millions, more than enough to start the company off. The company will sell various technologies to the consumer markets to fund their research and philanthropy. The company also plans to bring science through the masses through the media, and will support science programs in school districts across the country.
Behind the scenes, the military organization The Lost Creed attempted to form a partnership with AAT, but Peacemaker waved them off due to his ethics. The Peacemaker is not really giving up on his Power Armors... He is currently designing a Mk IV suit, even if he does not plan to use it in the foreseeable future. And away from the peering eyes of the world, The Peacemaker is preparing a plan... a successor.
Affiliations
((Do feel free to add your character to the end of the list!)) The Peacemaker was mainly one who worked alone, but he's been working with others recently. In terms of teams, he worked with Respond and Protect before going on to help found the Aegis Of Justice. He's worked with a large amount of heroes at his side, including Mr. Indomitable, Thundrax, Bullet Points, and Raiju, along with many others who The Peacemaker has crossed paths with.
Powers and Abilities
Physical
Of first note is that the serum accelerated the ability for Steinman's body to evolve and adapt. As such, anything that doesn't kill him effectively makes him stronger. Even just by being aware of the danger surrounding him can Steinman strengthen himself through these means. The serum strengthened his cells down to a molecular level. As such, he is immune to any type of hazard which does not do damage on a molecular level. However, continued, concentrated damage will damage his body. If no damage is being taken in, he will quickly regenerate all wounds. Along on this note, the degradation of cells which normally causes humans to age and die no longer has any effect on him; as a result, he is effectively immortal. Due to the fact that he can be killed (albeit with only extreme amounts of damage), this makes him a Type 2 Immortal. As a result of the serum's cell augmentation, Steinman can lift object of extreme weights. He can also run and jump extremely high, but he prefers flight to those abilities.
Mental
The serum also acted like those serums which VIPER and PSI seek so feverishly to enhance the powers of their psychics. His brain's power was extensively enhanced, allowing for meta-intelligence. The serum also increased his nervous system's use of electricity in neurotic functions, which resulted in him being able to control kinetic energy (and granted him very low-level technopathic and electric conduction powers). Although his telekinetic abilities are limited and weak compared to others, they increase in power as he becomes more epxerienced, and they include flight, force blasts and shields, and the ability to form solid objects with mental energy, although he rarely uses the latter, preferring tangible materials for his equipment. He can also read and control minds due to his brain's ability to read and transmit neuroelectric signals, but he doesn't use these abilities often. The Peacemaker is able to enter a state which he calls "Mind Over Matter". It is triggered when he is under extreme duress or pressure, but until now this has not been seen.
Armored Suit
Baseline Features
The Peacemaker's trademark piece of equipment, you will always see him wearing a variation of his armored suit, a sort of 'Swiss Knife' of gadgets and weaponry. No matter how different, all of Peacemaker's suit's share common functions.
- Protective Outer Layer - A nearly impenetrable suit of armor. Has about the same resistance as Peacemaker's skin.
- Exomuscle Layer - A set of artificial muscles which amplify strength and agility.
- Neuroelectric Amplifiers - Amplifies the wearer's telepathic and telekinetic abilities.
- Neurological Uplink - Allows the suit to respond to thoughts.
- Jet Boots - A pair of foot-mounted jet propulsors allow for incredible flight speed.
- Intergrated Storage - Holsters and compartments, along with a utility belt; a must-have for the gunslinger techie.
- Shock absorption - Dampens kinetic energies, greatly lessening the effect of falls and impacts.
- Ventilation - Filters harmful materials and keeps the stuffy suit cooled.
- HUD - Shows the suit's vitals and can shift to various forms of view, such as infrared and night vision.
- Communications System - A transceiver which works as a communicator, a radio, and an MP3.
- Flexible Appearance - The suit's nanomachine design allows it to transform into most types of clothing and retain it's properties.*
- Chronotech - The suit can warp through space and, if need be, time.*
- Tesla Dischargers - The suit can fire off a bolt of electric energy towards foes.*
- Scientific Equipment - Geiger counters, bio-analyzers, energy scanners... The whole package, ready at a moment's notice.*
-*Not available in the S.C.O. Armor Model.
Models
S.C.O. Prototype Armor
The Standard Combat Operations armor was a prototype suit designed by the original Sebastian Steinman to be a placeholder for the standard C.A.R.M.A. suit. It was also a sort of "canvas" for experimenting with several aesthetic elements; most notably, the suit's coloration is a bright combination of yellow, blue, and red. It used standard (but still advanced) technology, was heavier and less armored, and did not have most of the features present in the C.A.R.M.A. Mk I. It still allowed, however, for a higher degree of protection, strength, and agility. This is the suit used by The Peacemaker at the Battle of Detroit and the Qularr Invasion of Millennium City. He later put it back in storage in preference of the C.A.R.M.A. suit.
C.A.R.M.A. Mk I Suit
The Combat And Recon Mobile Armor (Pictures above) was The Peacemaker's foremost suit of armor. It's features are listed above. It is an improvement on the S.C.O. in many ways; since it uses nanotechnology, it is able to not only utilize more advanced technological systems, it's also lighter and extremely more durable. It's design is much sleeker as a result, and is a darker shade of blue instead of multicolored. Chances are, if you see the Peacemaker, he will most likely be wearing this. A side effect to being constructed of nanomachines is that any design changes can be made of the spot; Want the suit to be yellow? It's yellow, right then and there. Want different shoulderpads? Blink and they're gone. It then became the Mk III suit.
This suit does not contain any extra features.
Mk II Chronosuit
The C.A.R.M.A. Mk I on (very harmful) steroids. The Chronosuit is designed to infuse itself and it's user with quantum energies, increasing it's power tenfold. The technology in the suit has been augmented to be able to withstand and channel such grand amounts of power, resulting in the weapons systems being overall much stronger. There is, however, a trade-off. The quantum energy used in the suit is excessively dangerous and corrosive. Any normal human would be lucky to last an hour; not even The Peacemaker can wear it for long without suffering damage. And while the suit is stable, if anything were to cause it to overload, the consequences could be catastrophic, entire city blocks wiped out by the resulting energy surge. The suit is only to be used as a last resort.
This suit's extra features include:
- Quantum Power Sourcing - This suit powers itself through space and time; a powerful but dangerous last resort.
- Majorly Enhanced Systems - This suit's features are optimized, it's weapons stronger, it's defenses indomitable.
- Chest Quantum Emmiter - The wearer can blast a beam of raw space-time energy from the chest, devastating organic materials.
C.A.R.M.A. Mk III Suit
The MK III suit is The Peacemaker's current armor. Based on the deigns of the Mk I, it features a more lightweight and durable design, thanks to a new synthesized material that is laced in the nanomachines that make up the suit. The suit now looks somewhat different, with a slightly brighter color scheme, a more technological look, and a shield pauldron displaying the emblem and colors of the Aegis Of Justice. One of the more notable additions to the suit are the new ion-beam gauntlets. Based off the designs for The Peacemaker's original satellite weapons platform, he converted them to a more compact version after realizing UNTIL would never let him put an Ion Cannon into orbit. Their power can be changed on the spot; the beams go from producing light burns to burning through most materials. The suit in general also increases the power of all the previously-installed systems, with the suit also drawing influence from the Mk II Chronosuit; The Peacemaker has made it so the smaller amounts of quantum energy produced is not enough to make the suit dangerous.
This suit's extra features include:
- Minimized Quantum Power Sourcing - This suit powers itself through space and time, but not enough to cause damage to the wearer.
- Enhanced Systems - This suit's features are optimized, it's weapons stronger, it's defenses indomitable.
- Gauntlet-Mounted Ion Beam Emmiters - The wearer can fire beams of charged particles from the palms, with varying power settings.
Weapons, Gadgets, and Equipment
Aside from using his natural powers, The Peacemaker enjoys building and employing various gadgets of his constructions as well as common weaponry, as well as using his suit's defenses (and offenses).
- Lightsaber - A concentrated blade of light and heat, The peacemaker uses it when facing tough enemies.
- Sonic Blaster - Based on designs for a concussive canon, it overwhelms enemies, great for non-lethal subduction
- Chronotech - Besides his suit's built-in chronotech, The Peacemaker has developed other machines capable of warping time and space.
- Colt SAA Revolvers - Two Colt Peacemaker revolvers, modified to be less fragile and fire faster, without the danger of overheating or jamming.
- Gatling Gun - A collapsible gun which Peacemaker uses as crowd control when facing large mobs of enemies.
Specialized Munitions
A small widget in the Peacemaker's suit belt allows for a constant stream of specially designed bullets. His weapons have been modified to work with the aforementioned bullets. The Peacemaker affectionately calls them "Peacemaker Rounds". These bullets are composed of rubbery, specialized nanites. Upon impact with the subject, the bullets have different effects depending on their current function. Usually, the bullets are designed to avoid major damage to the target's body, and upon impact will release a small concussion burst, as well as nanomachines which will halt induce a state of drunkenness on the user for some time. Through monitoring of certain mapped synapses, the nanomachines can induce
However, when the Peacemaker calls on lethal force, he will use his "Harbinger Rounds".. These are identical to the Peacemaker Rounds, but are designed to deal the greatest possible corporal damage, releasing a large concussion blast, as well as toxic nanomachines on impact which seek to kill whomever is infected in the shortest amount of time possible.
Opinions From Others
"A man of enormous character and a top of the line super. His leadership against the Dark Templars was outstanding. I could go on and on with my praises for this man. He's one of the great hopes of the new generation of superhumans." -- Thundrax
Miscellaneous
Other information regarding this hero is addressed here.
Weaknesses
A large note is that The Peacemaker's natural powers and equipment is bound by the limitations and natural laws of his original universe. As such, his mutations would be considered less than average when compared to most other superheroes and metahumans whose powers have been gained as a result of this universe's more loose laws of physics. It is only his amplifying suit that maintains him to the standards of other heroes. Not to mention he has come to a world where villains have not only developed powers themselves but are better equipped for, and adapted to, the presence of superpowered adversaries. As such, he has a much harder fight ahead of him than he has ever had before.
Any weapon that deals damage on a molecular level is a danger to The Peacemaker as much as it is to anyone else. Such weapons, along with those that deal high amounts of damage in short amounts of time, are capable of peeling through his defenses and may cause permanent damage. Should his heart or brain fail to function due to damage, they will attempt to regenerate; However, if prevented from doing so for at least an hour, he will most likely die or fall comatose for a long period of time. Severe cranial trauma can also knock him out for extended periods of time, although he often makes full recoveries from such injuries. He is also not invested in the more magical aspects of our world, leaving him vulnerable to any hexes, curses, or energies which defy the laws of science.
Personality and Appearance
The Peacemaker's personality is one very hard to analyze. While the mandatory psychological review administered to all registered heroes shows him in fine mental health, it's without doubt that The Peacemaker's attitude is varied, to say the least. The most consistent summary of The Peacemaker's personality is kind, relaxed, and generous, but as noted before, he may often show arrogance; The Peacemaker has been known to be compulsive in both thoughts and actions, and has often led his fellow superheroes into tricky situations; as a matter of fact, he died once because of it, and is now working to be less arrogant and compulsive. However, above all traits, he is intelligent; he will not hesitate to throw out any information he has, unless of course, it compromises the greater good's efforts. He can be likened to a "know-it-all". One of the more common aspects of his personality is his usual calmness until tempted; once drawn to the brink, The Peacemaker has been known to show rage so extravagant it has made some wonder if he is really mostly pacifist in nature.
The Peacemaker appears as a young adult of 19 years of age. He stands at a firm height of 5'8 and has slightly long, unkempt hair and a tan complexion. When in his suit, his height increases two inches. The entirety of his body is armored now, and he not long ago added some spherical shoulderpads to his appearance, to add more weight to his presence. Although his favorite color is bright blue, he decided to go with a much darker motif when designing his suit; while he does not regret this, The Peacemaker has been noted to say his suit's streamlined, dark, and lightly-armored look gives him a disadvantage in the superhero fashion scene. Recently, he's lightened his color scheme.
Theme Songs
Main Theme: Within You Without You/Tomorrow Never Knows.
Battle Theme: Hell March 2.
Victory: Won't Get Fooled Again.
((RPHooks))
- The Peacemaker was involved in The Battle of Detroit, most specifically, the spacial operations and the Destroyer skirmish. Recently he's become an avid memeber of the scientific community. Your science character may have met Sebastian Steinman before. Anything else? Don't hesitate to contact me at @astrosimi if you want to develop some more RP. I'd be more than happy to work with you!

