Sparrowhawk

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40
The Unparalleled
Sparrowhawk
Polymathic Paragon
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"Always strive to be the best you can be."
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Player: Pallaslogo.png
Affiliations
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Super Group
Rank
Leader
· Other Affiliations ·
Circle of Justice - PRIMUS - UNITY - UNTIL
Identity
Real Name
Alexandra 'Alex' Daphne Harper
Aliases
Various Assumed Names
Birthdate
Jan 2nd
Birthplace
New York, New York
Citizenship
American
Residence
Millennium City
Headquarters
The Night Aviary
Occupation
Investor & Shareholder
Legal Status
No Criminal Record
Marital Status
Dating All-Star
· Known Relatives ·
Alan Harper (Father)
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Female
Apparent Age
25
Height
5'8"
Weight
145lbs
Body Type
Toned/Muscular
Hair
Blonde
Eyes
Blue
Skin
Light Tan
· Distinguishing Features ·
Attractive
Powers & Abilities
· Known Powers ·
Hyperthymesia, Medical Condition Which Grants Complete Autobiographical Memory
· Equipment ·
Battle Uniform - Bio Electric Batons - Razor Discs - Mother Interface - Force Field - Psionic Scrambler - Black Valkyrie Pistols - Widowbird (Gravity Bike)
· Other Abilities ·
World Class Martial Artist - Chi Mastery/ Manipulation - Genius IQ - Peak Human Level Physical Conditioning - Master Detective - Expert Marksman - Trained Medic - Expert Driver - Disguise Artist - Escape Artist - Tactical Training - Polymath In A Multitude Of Skill Sets



Alex Harper is Sparrowhawk, one of only a handful of heroes in Millennium City who lacks any true meta human abilities. She was, however, born a prodigy blessed with both a genius IQ and a superior memory. These traits allowed her to quickly process and learn any skill taught to her. Due to this talent, Alex's father ensured that her formative years were spent training under foremost experts in various fields of study. By adulthood, Alex was one of the world's most formidable combatants as well as possessing mastery over a multitude of skill sets. Originally an agent of UNTIL, Alex was was forced to take the role of a costumed vigilante in order to save the life of her father. Realizing that more good would come from working right outside of the law as opposed to being constrained by it, she committed her resources to continuing in this new path. Motivated by a passion to constantly face new challenges, Sparrowhawk now fights alongside the world's greatest heroes, travelling the globe, righting wrongs and meting out justice wherever she can.



Appearance
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At home in downtown Millennium City.

Alex Harper would be described by many as a strikingly attractive woman who appears to be in her early to mid twenties. Her build is noticeably toned from extensive exercise but not overly so. She stands 5'8" and weighs around 145 pounds. Her blonde hair is typically worn shoulder length in the front and short in the back, framing her face. Often her hair is pulled back into a bun. An air of confidence exudes from her in the way she carries and composes herself. She speaks with a somewhat deep, smoky voice and sometimes pauses in her speech to reflect on what she is saying. Her clothes are generally in the latest trends; she appears to pay a good deal of attention to current fashion. She is rarely seen in casual wear and prefers wearing heels to sneakers or blouses and skirts to tee shirts and jeans.

As Sparrowhawk, Alex wears a skin tight, primarily black body armor that is flanked by strips of blue on the sides. A silver and black colored metallic belt containing various pouches is worn around her waist. The belt also has two holsters in it, which are used to hold two battle batons that are silver in color. Black wrist length gloves are worn over her hands in order to offer protection. Sparrowhawk wears a black partial mask with blue eyepiece that exposes the lower half of her face and allows her hair to fall freely. Pure white lenses are fitted into the mask which obscures her eyes.

History
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Alan Harper always wanted a boy. A top field agent for UNTIL, he had a passion for his career that often superseded his home life. It was his dream, however, to have a son that would carry on his legacy and follow the same career path he chose. Fate has a funny way of doing things, however, and his wife, Daphne, died in childbirth. He was given a daughter, whom he named Alex. Overcome with grief over the loss of his wife and what he felt was the destruction of his family, he vowed to raise Alex as he would the son he wanted but would never have.

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While most young girls had dolls and stuffed animals, Alex's days were filled with gun ranges, martial arts lessons and forensics studies. While some would be bothered by this, Alex strove to live up to her father's very strict, domineering expectations. Alex exceeded her father's wildest dreams as she readily soaked up everything she was presented with. Alan realized what he had was a very special child prodigy. She was in fact blessed with an incredible intellect and possessed a memory that could essentially recall everything taught to her flawlessly. In a move no doubt that was ill of reason but stemmed from a man who was still coming to terms with his personal losses, Alex's father decided to step up her training. Alan began to put out calls across the world to friends and confidantes he had met during his years with UNTIL. He started calling in favors... it was time for her training to get serious.

Most of Alex's adolescence was spent primarily travelling around the world. Her father Alan would always refer to them as 'vacations'. A 'vacation' in Thailand where she studied Silat Pattani. Another 'vacation' in Guatemala learning about munitions and explosives. Yet another 'vacation' spent in Australia learning about various poisons and their effects on the human body. Alex, undaunted, only continued to grow and learn. Perhaps it was a desire to earn her father's love, or perhaps it was just a single minded dedication to be the best at all she could possibly be. Either way, Alex learned a great deal about a great number of things.

At eighteen years of age these so called 'vacations' subsided and Alex was allowed her first taste at a normal life: college. She struggled to fit in during those years though she did her best at participating in whatever she could. Though spending time with others her own age was in theory good for her socially she realized quickly she had nothing in common with them. None of her experiences interested her and it lacked the intensity of her life previous. College was finished in only two years, with Alex ensuring it by tackling an exceptionally large workload and still managing to earn magna cum laude with her school.

At the age of twenty Alex secured a position within UNTIL as a junior agent, thus finally fulfilling her father's dream of having her follow in his footsteps. As in her youth, Alex displayed a strong need to prove her worth and excel. With relative ease due to this drive she assumed a place within UNTIL as a full agent. With the vast array of skills at her disposal due to her intensive training growing up, Alex became as a covert operative for UNTIL. She found this quite fulfilling as she once again was being taken all across the world, finding herself against all kinds of challenges. In her off time she found herself learning more skills to master from whatever location she was stationed at.

Shortly after her third year with UNTIL, Alex received word that her father Alan, now retired, had been kidnapped by the group ARGENT. She was distraught, knowing that UNTIL policy was quite clear: they did not negotiate with terrorists, and as such her father was far from safe. Alex pleaded with her superiors to do anything but it fell on deaf ears. It was clear that UNTIL would not be assisting in ensuring Alan's safety. Never being one to sit idly, Alex began to formulate her own plan.

Keeping an eye from above.

Alex chose to approach good friend and UNTIL contracted agent and inventor Simon Reynolds for help. Simon gathered for her a number of items that she would need for her own personal mission. They included a flight disk, a pair of prototype bio electrical battle batons, a force field projector, as well as several other devices he had been working on. It was then time to assume a new identity. It was a necessary measure in order to create a disguise to hide her affiliation with UNTIL as one of its agents. Taking inspiration from the colorfully named heroes that she sometimes worked alongside who had affiliations with UNTIL, Alex took on the identity of Sparrowhawk.

Staging a rescue at an ARGENT safe house, Sparrowhawk successfully saved her father. Returning to UNTIL she was troubled by the events of her father's kidnapping. Alex realized was able to accomplish much more being slightly outside the law than constrained by it. In addition, the rush of battle was exhilarating in a way that her UNTIL missions had never fully been to her. Realizing that much more good could come from her maintaining this new identity she decided to continue as Sparrowhawk.

Alex left UNTIL shortly after her decision to carry on as Sparrowhawk. She felt that her second life as a costumed crime fighter interfered with her ability to devote herself fully to her job as an agent. Using money she had gained from her time with UNTIL and already having secured a lucrative amount of funds, Alex relocated to Millennium City. Using her smarts and intuition she had wisely invested in a number of companies since college, and she was already able to live comfortably. In just a short while she was able to turn this around tenfold, and Alex went from merely 'comfortable' to 'well off' financially, enabling her to then promote all of her energies into the identity of Sparrowhawk.

During her early adventures she crossed paths with the Silver Age Sentinels. The group's leader, Rune, directed her to the agency known as GLOBE. They asked for her services, and she agreed on two terms. She wished for her identity to remain private and that it was clear she remain in a freelance capacity. They offered her both. Working with GLOBE allowed her to function in much the same capacity as she did with UNTIL, and it was during this time she crossed paths with villains such as Valak the Undying and the technological genius and madman known as M.E.K.K.A.. Her other duties involved acting as a liaison between the peace keeping entity and both the Sentinels and their more youthful counterparts the Young Sentinels. After a year of working closely with them she chose to cut ties. In her role with GLOBE Sparrowhawk did not feel challenged and yearned for something more, and she often felt that her abilities were not being utilized to their fullest potential. She decided it was time to merely set out alone to fight crime.

Sparrowhawk found herself taking missions alone for some time both abroad as well as within her home of Millennium City. This placed her squarely within the super heroic community, at times to her dismay and annoyance. Over time, however, she did make allies. Sparrowhawk grew close to Agent Nate Carter, All-Star, as well as a smattering of other heroes, such as Dobergirl and Zelara. She even took a brief but major step in joining Rising Force, whose UNTIL affiliated status brought her once more to the agency she left. Her battles have included such things as M.E.K.K.A.'s robotic army, a chocolate alien warship, the evil Raveners and even death gods. Most recently, Sparrowhawk has requested and began her own global task force of super heroes, which she has dubbed the Protectors of the World. While never the most social individual, she hopes to bring her mission of traveling the globe preventing crises to a much larger scale. This may be her biggest challenge yet, given her apprehension at integrating herself fully into the cape and tights wearing community. Nonetheless, Sparrowhawk continues to wage war on crime, wherever it may be.



Pick your poison, the man with the guns or the lady with the electric batons. Either way, it won't end pretty. Sparrowhawk and her partner, All-Star, fighting crime.

Personality
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Alex wears many different faces, depending on the company she keeps at any time and the situation she finds herself in.

To those who know her casually as Alex Harper, Sparrowhawk comes across as very pleasant and sociable if not a bit cool. She maintains a very professional attitude while nevertheless being engaging in most social situations. She has a way about her of telling people what they want to hear or interacting with them in a way that makes them feel relatively comfortable. Her attractiveness does not seem to hurt when dealing with most, either, and she is not afraid of using this to her advantage.

As Sparrowhawk her attitude is fairly different. Anytime she in costume she is incredibly focused and driven, her mind solely on achieving goals and doing things as efficiently as possible. If there is a challenge, she will be the first to face it with a wry smile. She can be rather difficult to peers who she first meets in costume. Sparrowhawk has a tendency to come off as fairly arrogant, stern and bossy. Barking orders while deriding others skills or effectiveness on the field is not above her. In her opinion, many super heroes lack the proper training needed to be effective and so she exhibits many of these less than desirable traits when dealing with them. In combat, she relishes engaging villains and will often taunt and mock her opponents to enrage or unsettle them. While not possessing any super human powers, Sparrowhawk does find humor in the fact that she is arguably one of the world's most formidable hand to hand combatants. Losing is not an option, and any time a villain escapes to fight another day she takes it extremely personal.

Both of these sides to her personality are reflective of her as a whole. Most of this is due to her upbringing. Her father's overzealous drive for her to succeed is always in the forefront of her mind. This drive pushes her to be the best she can be, and as such she has the same high expectations of others. Her life was for the most part around adults and she was denied the chance to ever really be casual or carefree like a normal child. By having a youth that was rigidly structured and organized, Alex lacks a well rounded concept of what 'letting your hair down' means. If she appears to be casual around those she is unfamiliar with it is most likely an act. This is indicative of her training, a way for her to fit in easily by adopting a persona others want to see so that they will open up to her.

The real Alex is a very headstrong, confident and determined young woman who wants to do the right thing in life while continuously challenging herself in any way possible. Alex's hyperthymesia is kept in check by her desire to always stay busy or learning something new. Her personality is more relaxed (though still not overly so) around friends and her humor more apparent around close friends, although it is very cynical and sarcastic. She is very compassionate to those she feels that she protects and takes the sense of responsibility being a co-called 'super hero' entails seriously. In regards to her personality, her main failing is that she puts up huge emotional barriers when it comes to actual interpersonal relationships. By always being moved from one place in the world to another, Alex has never had the opportunity to make true friends or establish long term romances. It is something that she continues to work on and improve as she becomes more comfortable with her peers.

Powers
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Sparrowhawk lacks any actual super powers. She does, however, possess many skills that may give one the impression she has superhuman abilities. See Skills & Abilities.

Skills and Abilities
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Alex Harper does not have actual meta human abilities. What she does exhibit is human level qualities at their zenith, giving her the appearance that she is in fact super powered. These traits include:

  • Advanced Polymath/ Genius Level IQ: With a genius level IQ, Sparrowhawk is an expert of numerous skills that she has continued to expand upon since childhood. She learns at an accelerated rate, often mastering things in a fraction of the time others would normally be able to. What may take years of training for a normal person she can learn in a month or two, provided she has the time to solely dedicate herself to it.
  • Hyperthymestic Memory: Sparrowhawk was born with hyperthymesia, a medical condition which allows an individual complete autobiographical memory. While those with eidetic or photographic memory often have to study something, use mnemonic tools, or even forget certain things as years go by, Alex has complete recall of her entire personal history. She can recite even the most trivial details from any part of her life, starting from shortly after her third birthday. This ability, compounded with her intelligence and quick learning, gives her the ability to take in, process and retain a great deal of information.
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  • Combat Abilities: Sparrowhawk's extensive knowledge in martial arts would most likely place her on a shortlist as one of the world's deadliest hand to hand combatants. Where a person can spend years mastering just one form of unarmed combat, Sparrowhawk's very unique talent at learning things quickly and flawlessly has enabled her to tackle many. In fact, two full years of her training were spent at Yengtao Temple, honing her skills to degrees unheard of. Utilizing her batons, Sparrowhawk specializes in using Eskrima, Silambam, Bokator, Adi Murai, Kobudo and Kalaripayattu in combat. She has mastered and integrated numerous other forms into her fighting style as well, including Karate, Wing Chun, Krav Maga, Systema, Muay Thai, Jeet Kun Do, Jiu-Jitsu, Keysi, Shippalgi, Silat, Aikido and more. Sparrowhawk's abilities go even further, having knowledge of such esoteric techniques like Marma Adi/ Varma Kalai and Dim Mak. By understanding prana points and how to suppress and block the flow of chi in others, Sparrowhawk can incapacitate, disable or kill by simple touch. Such an ability is even effective against those who would be deemed 'invulnerable' by powers such as super dense skin, often allowing her the upper hand to defeat what would be considered much more powerful foes. With this intimate knowledge of a body's vital points she is also by the same means able to heal certain afflictions or wounds. This training has given her proficiency in a large number of melee and munitions weaponry. A former Soviet spetsnaz agent trained her in a dual wield style of gun combat which she often employs.
  • Chi Abilities: Sparrowhawk has learned to control and manipulate her body's chi, enabling her other abilities. By concentrating she is able to enhance her dexterity, speed or physical strength in bursts to (low) superhuman levels. She can actually punch or kick through metal when in a focused state. Her running speed can reach up to 55 mph for a few seconds. Attacks can be dealt in rapid succession faster than the human eye can take in. Sparrowhawk's chi passively provides her with a functioning 'sixth sense'. This talent allows her to fight unaided in darkness, detect those who are invisible, or even sense incoming opponents using teleportation in her immediate proximity. Things from the spirit plane can at times be observed. By having control over her body, Sparrowhawk can maintain her body temperature in very hot or cold environments for extended lengths of time. Poisons in her system can be slowed in her bloodstream and she can survive without food or drink for extended periods of time if in meditation.
  • Reading Body Language: Partnered with her highly perceptive abilities, Sparrowhawk has the ability to read an individuals body language in combat, allowing her to anticipate attacks before they happen. With her already formidable dexterity this makes it incredibly difficult for an opponent to strike her while it being far easier for her to strike them. In most situations it poses a great challenge for combatants save those with superhuman augmented reflexes to actually lay a hand on her.
  • Acute perception: Sparrowhawk's perceptive abilities are amazingly sharp. She has combined this trait along with specialized training which allows her to size up opponents and unerringly detect and exploit flaws and weaknesses. This holds true for both living and inanimate objects, though it may take some time to locate a specific weak point. This ability has assisted her countless times to deliver attacks of awesome intensity and power.
  • Physical Attributes: Alex has the strength, dexterity and endurance of someone who would be considered the epitome of human conditioning. Due to the years of training she has received as well as the effects of unlocking her inner chi, her mind and body work perfectly in tandem. Sparrowhawk's mental chronometry is far greater than any normal human has, allowing her to react as fast as she can think. In essence this gives her the appearance of a low form of super speed in her movements. She can perform extraordinary feats that are beyond the norm such as deflecting bullets with her batons or catching projectiles like arrows mid flight.
  • Skill Sets: Sparrowhawk has received training from individuals who are foremost experts, specialists and even super heroes in many fields of study who have been associated with UNTIL. Alex is an accomplished detective and spy. A few of her other talents include: survivalist, disguise artist, medic, escape artist, pilot, driver, historian and computer expert. She is also well versed in many fields of science. Sparrowhawk, though often kept busy with fighting crime, continues to work at expanding her repertoire of skills.
  • Expert Tactician: Sparrowhawk's keen mind and eye for detail lends itself to make her an amazing tactical leader. In the times she works alongside peers she is very much the one who takes charge, giving orders and establishing a plan of action. While she lacks a great deal of tact in the way she handles such things (much to the annoyance of many), there is no doubt her ideas are usually spot on.
  • Telepathic Resistance: Telepaths and those with psionic abilities will have a difficult challenge attempting to breach her mental defenses. She has spent time with experts in such subjects on how to best prevent and avoid mental attacks, not to mention she has an amazing amount of willpower.
  • Poison Resistance: Sparrowhawk is practiced at mithridatism. Over several years of limited exposure she has built up tolerance to some types of poison. Certain types of venomous animals and naturally found poisons either have only a limited effect or in fact no effect upon her body, as she has developed immunity to them.
  • Stealth: Sparrowhawk is a trained Kunoichi. Among her talents is the ability to quickly blend in shadows and appear unseen to the naked eye.
  • Hyperpolyglot: Among her many skills, Sparrowhawk also is highly fluent in a number of languages. She speaks French, German, Portuguese, Russian, Arabic, Japanese, Mandarin and Hindi as well as being proficient in American Sign Language.

Equipment
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Sparrowhawk carries a number of hi tech devices in her war on crime. Some were culled from UNTIL's science division, a few were invented by her friend Simon Reynolds and some were even created by Alex herself. Alex has taken it upon herself however to learn how to create and repair these devices on her own should something happen to them. Much of Alex's own personal financial resources go into maintaining these items to assist in fighting crime. Her arsenal includes (but is not limited to):

Taking it to the rooftops.
  • Combat Suit. The suit is primarily an advanced Kendrium/Kevlar composite weave with Trilovex, a specially designed liquid body armor that hardens when struck, the end result making the armor far lighter yet incredibly more resistant to damage. It can easily withstand standard armor piercing bullets and even offer complete resistance against a grenade at close range. Unlike standard Kevlar, the Trilovex liquid armor also provides significant protection against slashing weapons. The Trilovex also assists in the dispersal of force from impact, so it does a far better job preventing bruising, internal organs being hurt or bones breaking during attacks than standard Kevlar armor. Her combat suit is also reinforced with Kendrium carbide plating, providing further protection to its wearer. The suit is flame retardant and provides insulation against electrical attacks. The armor has a specialized slick coating which makes being held or grappled by others in combat extremely difficult. Items that might stick to her uniform will merely fall away. The mask is outfitted with specialized lenses that provide binocular and night vision/ thermal imaging capabilities. The lenses also filter light, allowing her protection from effects like flash bang detonation. A bio electrical offense charge is built into her costume that can be released in a ten foot radius by verbal command. This charge also serves as an EMP, disabling nearby electronic devices (including those on her person) for roughly thirty seconds. The suit is outfitted with long range connection to the 'Mother' AI computer system (see below) as well as a comm device allowing her to utilize numerous frequencies including the Response & Protection service many heroes in Millennium access.
  • Mother, a computer unit which links to Sparrowhawk's costume (housed in a compartment on her upper left arm). Designed by Alex herself and set up by her friend Simon Reynolds, it has its own AI and serves as an ally of sorts. It assists her in hacking into mainframes, controlling items such as her tracking systems and gives her access to a GPS system. Through her lenses she can program Mother to perform duties such as visual scans and recording data. She can also use the lenses as a functional monitor to retrieve data which links to UNTIL.
  • Psionic Scrambler. This tiny, microchip sized device is embedded in the helmet section of Sparrowhawk's combat uniform. A modified version of UNTIL's Advanced U-CFA Brainscrambler Psionic Disruption Pistol, it actually assists in defending against telepathic attacks and probes. If breached, a feedback signal of equal power is released against those attacking her. This signal effectively disrupts the neural pathways of the assailant. This results in intense pain, possible loss of consciousness and even temporary memory loss; either way, a splitting headache. Prolonged or incredibly powerful telepathic attacks can short out and destroy the unit. It can also be used offensively, activated by a small control by her temple. This will send a wave of energy at her opponents, though it is used very rarely due to it perhaps also affecting civilians on the field.
  • Force Field Generator. Actually a modified and miniaturized Gadroon force field generator, it is controlled by the Mother unit via verbal command and is hard wired into her suit. This can create a sphere of solid force around Sparrowhawk for approximately 15 seconds before its energy is depleted. It then enters a recharge period of around two and a half minutes before it can be reactivated. Although only good in short bursts, it is nonetheless invaluable in certain situations.
  • Black Valkyrie Dual Pistols. A pair of specially designed compact semi automatic guns. They are outfitted with a laser sight grip and silencer. The pistols are nearly recoil free and use a variety of ammunition. Though quite small (only the size of a Walther Police Pistol Slim, 6" in length) they pack quite the punch. They utilize 9x19mm ammunition that can pierce through body armor. She also keeps on her explosive rounds, silver bullets, a magazine of Questionite tipped ammo, and even some 'Exorcist' (warded) ammunition supplied by Snowtalon that are effective against spirits and ghosts ... just because you never know when you'll need it.
  • Analysis Kit. Contains everything a detective on the go requires. Blood sampling and DNA collection, fingerprint analysis, etc.
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  • Miniature rebreather. A small, palm sized rebreather that enables her to act in areas affected by gas attacks or in water for a limited time.
  • Electronic Lock pick. The size of a mere USB memory stick.
  • Kendrium cable ties. Sparrowhawk keeps a few of these with her for anyone that needs to be secured. Work like police zip tie cuffs.
  • Medical kit. A very combat ready, yet compact, field kit for emergencies.
  • Razor Disc. Razor sharp (hence their name) shuriken like discs that can be thrown at targets. They come in several varieties (see below) that must be clicked and released to activate as well as a regular style that has no added properties. They are rather compact (only about 3" in diameter) and carried in a specially designed pouch that keeps them from being involuntarily activated.
  • Explosive Razor Disc. Shuriken like devices that, upon contact with an opponent, will explode.
  • Flashbang Razor Disc. Shuriken like devices that release a 180 decibel sonic blast and well as a flash that causes temporary blindness.
  • EMP Razor Disc. Shuriken like device that, when making contact, explodes and releases an electromagnetic pulse that temporarily disrupts or completely destroys electronic devices.
  • Cryo Grenade. This small, 2.5" sphere can be thrown, and when it makes contact essentially freezes whatever it strikes with a specialized cryogenic solution.
  • Impact Smoke Bombs. These create a visual distraction as well as allow Sparrowhawk to take to the shadows.
  • Homing Devices. These homing devices, no larger than a dime, that can be planted and traced via the 'Mother' computer unit.
  • Bio Electric Batons. These batons are silver in color and composed of an outer shell of Questionite. Self powering, these batons are able to work off of Sparrowhawk's own unique bio electrical impulses, magnifying them significantly as an offensive capability. A normal strike from them is sufficient to disable a regular person. They can also be charged up, creating a much more powerful current that can affect superhuman- level combatants. When touching each other, they project an energy field directly in front of Sparrowhawk which has the function of shielding her from attacks. The batons' last function is that they can be unleashed as a ranged weapon that deploys massive amounts of electrical energy at a distance of a hundred feet. This last function is used somewhat sparingly, as its power supply is not infinite. A few long ranged charges will sufficiently drain the batons of their energy completely, requiring a few minutes to restore their functionality.
  • Red Kestrel (gravity bike): After Sparrowhawk's original Night Bird was destroyed while fighting the demon known as Belphegor, she decided to create a better, stronger, more functional vehicle. The chassis and body are Kendrium plated for better durability than the Night Bird. Still utilizing a plasma accelerator as a weapon, it is also outfitted with other offensve capabilities. A gravity pulse which both immobilizes and incapacitates targets, a heavy plasma cannon, plasma bombs and laser turrets are now also on her gravity bike. It contains modified Gadroon force shields in addition to stealth capability that renders the vehicle and its rider unseen to both the naked eye and radar. An onboard computer system and uplink to the Mother AI unit is on the vehicle as well as a bio electric defensive charge to those who are not given a command code. This vehicle, like the Night Bird, is also powered by photovoltaics, self sustaining solar energy. The Red Kestrel can also be remote controlled verbally by Sparrowhawk through the Mother AI unit in her costume. The Red Kestrel can reach a top speed of 750 miles per hour, right under the sound barrier, while a thin ionized plasma shield about the vehicle offers protection to the rider from wind and other forms of damage.
  • Space Suit/ Stealth Suit/ Snow Suit. Sparrowhawk has alternate uniforms for various needs. She has a PROJECT STARGAZER modified spacesuit for anything off planet, a stealth suit for more covert needs and a snow uniform that provides camouflage as well as better insulation than her typical uniform. In addition, she also has variants of her typical combat uniform, a sleeveless version and one with goggles and a jacket for when she utilizes the Red Kestrel.



Weaknesses
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Sparrowhawk, like most heroes, has her own weaknesses.

  • Only Human. Without her combat armor, Sparrowhawk is just as susceptible to harm as any other human. She possesses no super powers to protect her from gunfire, blunt assault or the elements.
  • Memories. A side effect of Alex's incredible memory is that she constantly feels compelled to keep herself busy in order to not dwell on events in the past. Due to her hyperthymestic memory it is easy for her get caught up in experiences that may have happened years ago. In addition, many individuals with hyperthymesia tend to collect things. Alex purposely lives a lifestyle free of physical elements of her past and works at maintaining focus on the present.
  • Social Skills. While Alex has many allies, she has far fewer friends. Very dedicated to her work and duties, Alex maintains a business first attitude. While she can come across as extremely charming, friendly and kind during social engagements, much of this is trained behavior. In reality she has a difficult time relaying her own feelings and as such tends to keep others at arms length. Her issues with others extend to her work ethics fighting crime as well. Sparrowhawk can be rude, demanding and display a short temper when she first meets heroes which doesn't endear her to many of her peers. It takes some time for her to feel comfortable with most heroes and she quite often underestimates their value in a team setting. This has lessened over time but still can on occasion rear its head with less than desirable results.
  • Superiority Complex. Sparrowhawk often feels that she is more capable and better trained than the majority of her peers. She can come across with a very 'holier than thou' attitude to other costumed heroes. Often this takes the form of her talking down to them. Fortunately this only extends to other heroes and not those she protects.
  • Adrenaline Junkie. While many heroes are motivated by revenge, justice or simply being a paragon of good, Sparrowhawk's prime motivation is to find challenges to overcome (even though she would never acknowledge this openly). She relishes being the best at anything she puts her mind to. Providing herself with opportunities to prove herself by engaging in dangerous situations is a way to do that.
  • Overconfidence. Sparrowhawk does have a tendency to think she is able to do most anything by herself. Her skills, while quite exceptional, sometimes lead her to being overconfident in her crime fighting efforts. She has gotten herself way over her head regarding trouble on more than one occasion believing that something would be far easier than what it actually was.

Allies
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All-Star

"If you really want a partner, always go with the guy who never misses."

Sparrowhawk was simultaneously in awe and annoyed by the quick shooting hero All-Star at their initial encounter. While unparalleled in his gun toting talents, his flippant personality on the field often was a source of eye rolling for her. Even though he encouraged a flirty relationship with her from their introduction, she resisted his charms. As time progressed however, she realized two things: they made an incredibly effective fighting duo, and more importantly, All-Star had a lot to offer as a person than just sheer combat skill. He had charm, wit, and a penchant for living life to the fullest, not to mention a huge heart. Their relationship has since slowly began to evolve from merely patrols and training to an actual (albeit at times strange) relationship. It has taken some time, but Sparrowhawk has become more receptive to displaying her true feelings for All-Star. The two occasionally fight together as a duo, joined Rising Force for a short period of time and now operate with the team The Protectors.

Dobergirl

"Without getting too sentimental, she's somewhat like the younger sister I never had."

A member of the Young Sentinels, Sparrowhawk met Dobergirl while working as a liaison for the GLOBE peace keeping agency. Impressed by her tenacity and dedication to whatever fight is brought her way, she is also equally frustrated by Dobergirl's sometimes overly impulsive nature. Sparrowhawk admires the her boundless energy, optimism and especially her innocence, something that she feels she has never had. Their relationship has evolved into an actual friendship, with Sparrowhawk playing a mentor role of sorts to Dobergirl. She is one of the few in the actual super heroic community Sparrowhawk is fiercely protective of, and wants to see the kind of hero she'll become in the next few years. Sparrowhawk invited the heroine into The Protectors as an opportunity for her to showcase what she is capable of.

Doll

"Consummate professional. I know things are going to get done, and done right, when she's around."

In the times she has teamed with others, Sparrowhawk has enjoyed working with Doll. She knows what to do, how to do it and accomplishes goals as quickly and efficiently as possible. Though they do not share much of a personal relationship, Doll represents to Sparrowhawk a good, solid working ethic on the field. She has seen another side of Doll, as well, one that yearns to understand humanity. Touched by this, Sparrowhawk is determined to help Doll in her desire to be more than just wires and programming.

Riptide

"He might be the most selfless selfish person I know."

Riptide was a good friend of All-Star's before Sparrowhawk met him. She was introduced to him during a Rising Force related mission to protect the 15th Annual Millennium City Comics Convention. The highlight of that was Riptide ruining a 1.5 million dollar comic book that they were supposed to protect, much to the ire of the super heroine. Riptide proved his worth and his mettle on more than one occasion, however, and finally got in Sparrowhawk's good graces. While he seemed to be focused very much on himself off the field, Riptide was more than capable on it, bringing his combat know how and tactical expertise to many missions. While not sharing the camaraderie that All-Star does with the alien, Sparrowhawk still maintains a much more casual relationship with him than she does most.

Simon Reynolds (NPC)

"A good friend, for a long time my only friend, and someone I can always count on."

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Simon Reynolds, inventor extraordinaire.

In his youth, Simon was extremely gifted, a boy genius who graduated from college with a doctorate by age 17. For a brief period at the age of only eighteen he chose to use his talents to fight crime. Taking the name of Technonaut, he designed and built a small power armored suit that provided him with a vast arsenal against villainy. In truth, however, while his head was in the right place, his heart was not, and he chose to retire within months of his first outing as a science hero. Simon was actually a quiet man, extremely reserved and faced an almost crippling social phobia that did not help him as a hero in Millennium City. Simon always felt most comfortable working simply in his tech lab as an engineer and designer, far from the capes and tights community.

In his mid twenties, about eight years ago, Simon eventually secured as job as an independent weapons contractor for UNTIL. It was his job to both supply non lethal weapons as well as studying foreign (and alien) technology that UNTIL may come into contact with. It was here that he crossed paths with Alex Harper, at that time simply a field agent. He was immediately smitten with her and gave her a great deal of attention, often requesting to assist her remotely on missions supplying gadgets or whatever technology was needed. While his feelings were never truly reciprocated, it instead shaped into a very strong friendship between the two. Both had feelings of social alienation and yet were extremely gifted intellectually. This kindred spirit effect caused them to grow together as people. When Alex decided to take on the guise of a super hero to rescue her father, it was Simon who she went to. He supplied her with a number of prototype creations that still to this day he continues to improve for her, as well as adding to her arsenal.

Currently Simon is mainly content to remain behind the scenes working with UNTIL while also assisting Alex in creating and maintaining gear in her Sparrowhawk identity. He even has gone one step further, such as ensuring that some of her weaponry is unique and not shared with organizations, even UNTIL, such as the bio electric batons and the Trilovex liquid armor for her uniform. Both of them trusts the other implicitly, forming a bond that is stronger than with most in their lives. While they do not spend much time together, due to his social phobia and her travelling, they nonetheless talk almost daily. They are each others' conscience and best friend, and neither of them would have it any other way.

Thundrax

"People need someone to look up to. Thundrax fits that bill nicely."

Thundrax and Sparrowhawk, like many of her allies, have a working relationship as opposed to a close personal relationship. While she does not hold him in the same high regard many have, she respects and acknowledges his values, honesty and commitment to fighting the good fight. To Sparrowhawk, Thundrax is representative to what most heroes should strive to be. Sparrowhawk does have a concern, however, and that is she feels he often wears his heart on his sleeve, which might lead to compromising objectives on a mission. Still, she understands the importance of having someone like Thundrax around. His very presence allows many a citizen in Millennium the ability to sleep well at night.

Zelara

"She's a lot better than what she lets on."

Zelara is a fellow member of the team Rising Force with Sparrowhawk. Zelara initially seemed apprehensive of Sparrowhawk's presence, due to what Sparrowhawk believed was the flirtatious nature of All-Star to the Anthari heroine. Sparrowhawk, though not in any way jealous of their relationship, decidedly kept her distance at first. While working together on a mission, Sparrowhawk noticed how capable Zelara was in combat and was impressed by her abilities. Speaking with her later, Sparrowhawk tried to kindly address any issues, hoping to ease any tensions that might exist. Since then, Sparrowhawk has enjoyed their camaraderie on several missions. While they have more a warm professional relationship than a friendship per se, Sparrowhawk nonetheless would not hesitate to be there by Zelara's side for whatever reason.


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Nemeses
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M.E.K.K.A.
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  • M.E.K.K.A. aka Erik Morrison. Erik Morrison was a weapons designer and inventor for VIPER who had his sights set on far more lucrative goals than carving out a non identity as a mere cog in the machine that was the Venomous Imperial Party of the Eternal Reptile. Designing a sophisticated suit for himself, dubbed the M.E.K.K.A. (Mechanical Energized Kendrium Killing Armor) armor, Erik set out to establish himself. He wished to be active as both a villain for hire as well as continuing to create and supply his inventions to the highest bidder. During this time M.E.K.K.A. established a base of operations on the mysterious and ominous 'Monster Island'. He began to surround himself with robots and underlings of his own creation, gradually replacing the need for any human assistance in his forces. When an artifact of great but mysterious power came to Millennium City, Sparrowhawk was requested by GLOBE to guard it. This brought her into her first confrontation with M.E.K.K.A., and it began an ongoing war between the two. She seemed to thwart him at every avenue, which only further increased his resolve to kill her. Threatening Millennium City with a 'death ray', it was Sparrowhawk who finally took him down and delivered him to justice. M.E.K.K.A. currently plots from within Stronghold penitentiary, his drones and robots still active throughout various parts of Millennium City and still assuring his small empire is kept active, waiting his return.

Strafe
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  • Strafe aka Carolyn DeCastro. Carolyn DeCastro had it all. She was from a wealthy family. She had beauty, charm, men... but she wanted more. Carolyn was even blessed with powers. A mutant, she possessed incredible dexterity and skill mimicry. Yet Carolyn was also born without remorse or a conscience. Yearning to find purpose and an outlet for her more sadistic side, Carolyn decided to take up crime. It would have been easy to have a simple life of luxury... though to her, incredibly boring. Intense training in combination with her powers of mimicry led to her becoming an infamous European assassin for hire. She even formed her own team of female martial artists, known as the Red Blade, who terrorized Spain, France and Italy. Strafe herself was a master martial artist, marksman and wielded a magical rapier that could cut through any known metal. Looking to expand her criminal network into America, Strafe hosted an underground fighting championship. Sparrowhawk went undercover, entering as the Silver Savate to expose Strafe and her organization. Afterwards Strafe carried an almost obsessive desire to take down Sparrowhawk, but was thwarted at every move. Strafe and her coalition of female mercenaries were finally stopped when Sparrowhawk rescued the superhero team of Rocket Hawk and Lady Rocket Hawk from Strafe's clutches in an underground lair. Strafe currently is held in the womens' section of Stronghold penitentiary.

Valak the Undying
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  • Valak the Undying. Currently little is known about Valak's background. A demon of some sort, GLOBE was dispatched to a murdered coven of witches that apparently brought him to this plane of existence. Sparrowhawk soon faced off against the entity with the assistance of the magician known as Darkster. When he was slain during this encounter, Sparrowhawk took it as a personal vendetta to put an end to Valak no matter what the cost. Valak has shown control over darkness, elemental forces and magic. The demon has the ability to summon and control fire demons who unquestioningly follow his command and are capable of creating their own chaos. Valak's physical form was defeated by Sparrowhawk near Andrith ruins, his body destoyed by volcanic lava. By his title, however, of 'The Undying' he will no doubt return in the future.


Venus In Furs
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  • Venus In Furs aka Astrid Prock. Head of one of the largest human trafficking operations in eastern Europe, Venus In Furs also elects to kidnap and extort from many prominent families as a means of income. Astrid was born with mutant abilities that she learned to control and use to her own interests at a young age. These powers are the ability to enthrall others to her will by means of mass mental suggestion and pheromone control as well as minor illusion casting ability that can trick all five main senses in a human. While Astrid appears to be in her early twenties, she is actually in her early sixties. Her powers over illusion are often utilized for sheer vanity, such as maintaining a youthful appearance to others around her. It is also effective in combat however, which she will do when threatened. Astrid also surrounds herself with a number of hired muscle that she keeps enthralled under her will, a few of them possessing super powers of their own. Venus was originally owner in a German dance club called Die Peitsche ('The Whip') that catered to a very specific clientele of young, rich and bored twenty somethings. Sparrowhawk on one mission traveled to Germany, infiltrating her operations involving the human trafficking. She was successful at shutting both that down as well as the club itself. Venus, however, managed to escape by use of her powers. Seeking a fresh start and a way to begin anew, Venus In Furs has recently made the move across the ocean to the United States, where she has once again begun her operations, hoping to carve a larger name for herself.

Phronesis
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  • Phronesis aka Dr. Arthur Pearce. Dr. Arthur Pearce was a foremost expert in the study of the human brain and specifically genetic mutations that affected the brain. His studies took a turn for the worst when he crossed the line by actually testing human mutants like guinea pigs to determine the cause of specific mutations. His operation was foiled by Sparrowhawk and he was sentenced to jail. In prison he crossed paths with the villain M.E.K.K.A., and the two of them staged a successful escape. Once freed, Arthur worked with the technological mastermind in creating a suit of armor that specifically enabled Arthur to use untapped portions of his brain, effectively giving him telekinetic and minor telepathic powers but at the cost of whatever sanity he had left. Phronesis staged a number of high profile attacks upon Millennium City for weeks, but Sparrowhawk managed to track him down in a safe house within the city's extensive sewer system. She was victorious, defeating both him and the gang he had surrounded himself with, known as the Brain Trust. Phronesis is currently incarcerated in Stronghold penitentiary. In there it was discovered that M.E.K.K.A. had done far too good of a job ensuring Phronesis' powers would remain with him. The removal of certain parts of his armor, it was determined, would result in his death as they were wired directly into his brain. A victim of his own obsessions, he is forced to essentially be a prisoner in his own armor.

Kengou
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  • Kengou (real name unknown). Kengou (Japanese for 'sword master') is a cybernetically enhanced martial artist and swordsman who specializes in fighting with two Questionite infused katana. Kengou appeared fighting for the yakuza around eight years ago, but before that there is no firm records of him nor is the background behind how exactly he received his cybernetic upgrades known. What is known is that he is vicious and sadistic, and he appears mostly to be motivated by being the best at his craft. His physical prowess has been enhanced with implants that improve his dexterity, coordination, reaction time and strength. His talent with the blade is so precise he can actually cleave an oncoming bullet in half with his swords. While conducting 'business' in Millennium City for his yakuza bosses, Kengou found that his blades were to be tested against the heroine Sparrowhawk. The battle continued to a standstill and was only forced to conclude due to the intervention of her partner All-Star, as he arrived on the scene to turn the tide of the fight. Intrigued by the woman and wanting to ensure that his skill was not in doubt, he received the blessing of the yakuza to remain. Granted a cadre of ninja assassins to assist him, he decided to stay in the United States to seek Sparrowhawk out for a rematch. He prides himself on being the very best, a trait also shared by Sparrowhawk, the difference being he will stop at nothing to eliminate anything he sees as competition.

Permafrost
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  • Permafrost aka Martin Hawke. Martin Hawke was just one of the multitude of nameless thugs that made Millennium City their home. At one time he was hired muscle for Kevin Poe serving as a bodyguard. A few years ago he was tasked with eliminating Dr. Joseph Stang, a shady weapons designer who supplied equipment for numeous underworld rivals. Dr. Stang was working on a cryokinetic weapon when Martin broke in to attack him. In the ensuing fight, the weapon proved unstable and exploded. While Dr. Stang was killed from it, Martin Hawke found his body transformed. The power in the weapon actually infused within him, giving him the ability to create and produce ice and cold. Martin decided that fate allowed him to live and thus decided to use his powers, not for Kevin Poe's gang, but for his own selfish means. He became known as the assassin Permafrost. He sold his powers to the highest bidder for whatever was needed. Sparrowhawk crossed paths with him when he was working under the employ of one of his many silent benefactors. Permafrost was attempting to murder an envoy of foreign dignitaries at a summit held in Millennium City. She was successful in this pursuit, though it earned her Permafrost's hatred. This has led to him tackling high profile targets he believes might bring him into contact with her. Permafrost can create ice weapons (both melee and projectile), his touch can chill and immobilize and he has superhuman strength and durability. He also wears a specialized suit of Viperium Flex Armor that helps regulate and boost his powers.

Twisted Sisters
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  • Twisted Sisters are actually one person, Veronica Darger. Veronica has the mutant ability to create multiple clones of herself, each one able to read the others thoughts anywhere, anytime. This power has made her a unique assassin as well as allowing her to become to head of her own gang. It is believed that Veronica is actually able to release as many as one hundred duplicates of herself. She is a trained marksman and martial artist, and while she possesses formidable skills often depends of mass numbers acting in perfect unison to ensure her success. She keeps a large armory which equips her clones with a variety of hi tech weapons and armor. Veronica's bodies are able to travel the world, completing assignments in smaller numbers while her main body is typically secured in a safe location. Sparrowhawk first tangled with ten Twisted Sisters in Belize, where she stopped a drug ring which was run and coordinated by them. It was then that she discovered the vast criminal network run by this one woman and her multitude of bodies. Since then, Sparrowhawk has been diligently working about the globe in order to shut Twisted Sister and her organization of one down.


Shanghai showdown. Sparrowhawk faces off against her nemesis, Kengou, and a few of his friends.

Comments & Opinions
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Good or bad, feel free to leave a comment about Sparrowhawk!

"Al's perfect. There's no other way to describe her." - All-Star

"Sparrow is... uh, dedicated! She takes things very seriously and the way she fights is pretty cool too. Gives -amazing- massages. Seriously." - Dobergirl

"A competent professional and a good friend. I owe her a lot for getting me repaired when I was injured and for my personality upgrades. I don't know how I can ever repay her." - Doll

"Capable, professional, and principled. A really good teammate or someone to watch your back." - Thundrax

It takes two to make a thing go right. Sparrowhawk teaming up with her on and off the field partner, All-Star, to take down crime.

"I feel bad for snapping at her the way I did the first time I met her. She was trying to make sure the situation went as well as possible, and I let a bad attitude get in the way of that. I'll apologize the next time I see her - she deserves it." - Victory

"Sparrowhawk is...one of the few people I have complete trust and admiration for. When I first saw her, I respected her attitude and professionalism, and the more I know her the greater that respect becomes, and yeah...I did have a crush on her. Either way, if there's anyone I'd want having my back in a fight, its her." - Nightstrike

"Skilled, but stubborn. Big ego. Doesn't know as much as she thinks." - Violet Mask

"A different sort of professional than I'm used to. It's nice working with someone that isn't all bluster and no bite, sometimes." - Riptide

"In one word - professional. No fuss and no mess either. She doesn't need any sort of fancy powers. She knows what's up and can hold her own in a fight - a very capable hero." - The Peacemaker

"She's almost as big of a bitch as my cousin is, and that's not easy to accomplish. Still, I guess she's alright at what she does, and that's probably what counts more." - Cardinal

"Needs to work on her gahdamn first impressions an' she's got people skills that make me look like a motivational speaker. She knows what she's doin' though, I'll giv'er that at least." - General Freedom

"Terra is blessed to have her among its warriors; and I to have her as an example." - Zelara

"Nothing but admiration for her. While I've heard she's abrasive as all hell and is all business-first, she's decent behind her hardened exterior. Very resourceful, too. Guess it's in her family's legacy." - Snowtalon

"A very smart, solid, and capable leader. She'll no doubt go very far with the team that's under her command. Of course I'm part of said team, so I'm slightly biased in saying so, but I trust her and the position that she's in." - Razira

"All three of us think she was very courageous to come stand up against Belphegor like she did. It takes a lot of spirit to stand up to a creature like that when you're nothing but human." - Hailfire

"Uuuugh. She's so mean to me and I don't know why and I'm trying really hard! I think she just doesn't like cats. Or she just sucks." - Ada Clover

"She fought a giant evil bird with me and she's also a bird! Well, her name is. I thought it was funny at the time. She's kind of grumpy, isn't she?" - Impsblood

"I haven't worked with her much. But what I saw I liked. She's skilled, and a quick thinker. All the powers in the world can't make up for that." - Blockade

"I like this human. She asks me to help with dangerous missions against strong enemies that can put up a real fight." - C.O.P.

"I've never seen her in battle, but I hear she's dedicated with interesting gadgets, and a polymathic ability; keep up the good work. Show Injustice What It Deserves!" - Captain Justice

"Okay I'm not gonna deny it: This is one down ass chick. Although noticeably a bit compulsive obsessive she does get the job done and get the job done well. She's like Wu-Tang: Ain't nuthin' to fuck with. Get it girl." - SoulStar

"Just started working with her, but already I can tell she's a consummate professional at what she does. her no-nonsense style of leadership gets results and she gets into thick of the action as well. I can already tell she's got what it takes to be a great leader." - African Violet

"Oh...my...GOD!!!! She is like totally AWESOME!!! You can't have a superhero better than Sparrowhawk. Like...like...like....SQUEEEE!!!! She's my hero. I love her totally. It's just so awesome being her sidekick! I'll never ever ever let her down." - Magpie

"Sparrow's one of a kind. She might not have any actual powers, but she's a born leader. And contrary to popular belief, she can actually be a nice person - when you aren't screwing up or being an idiot, that is. Kudos to her." - Black Sigil

"We haven't officially met, but I've seen her around. She's a real role-model. All-Star is a lucky man." - Stitch

Role Play Hooks
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  • As head of The Protectors, Sparrowhawk often sends heroes all across the world on adventures. She is always on the look out for new heroes to assist her in engaging in missions based on their areas of expertise.
  • Sparrowhawk was an agent of both UNTIL and GLOBE; as such has numerous connections to a wide variety of organizations. Currently she often finds herself fielding and assembling missions and response teams for various crises about the world.
  • Sparrowhawk was one of the more prominent members of the UNTIL team Rising Force and currently leads the Protectors of the World, also UNTIL affiliated. She knows many people within the organization due to her time as an agent for UNTIL as well as her father being a former agent. It opens a lot of doors to have those kinds of connections.
  • With her combat training, Sparrowhawk makes for an excellent instructor or mentor. Having the skill sets she does she can provide a wealth of knowledge to anyone seeking to be a better, more proficient crime fighter.
  • Is more than willing to go on undercover assignments, as that was her forte while with UNTIL. As stated before, she is a master of assuming identities. One can never be quite sure where she might be at any time.
  • Due to her exploits often taking place outside of Millennium City, she can literally be found at almost any place on Earth.
  • If your character is a veteran hero or heroine (10-20 years or so) and has an UNTIL affiliation, Sparrowhawk may have trained under them in any number of fields.


Sparrowhawk's Adventures
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Sparrowhawk: Game On

Sparrowhawk learns that a little cosplay is more dangerous than the usual crime in Millennium City.

Sparrowhawk: Through A Villain's Eyes

A tale told between two villains in Stronghold prison.

Sparrowhawk and All-Star: Love, American Style

What should be a relaxing day for our two heroes ends up a grudge match with an old foe.

Sparrowhawk: The Hand Which Strikes...

The odds are stacked against Sparrowhawk. Though in fairness she wouldn't have it any other way...

Trivia
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  • Sparrowhawk is more established as an international hero than a hero within Millennium City. Although she lives in Millennium, much of Sparrowhawk's crime fighting is actually out of the country.
  • Has a tendency to use full names instead of shortened names (ie Robert over Bob).
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  • Horribly overuses the words 'charming' and 'lovely'.
  • Saves most of her humor for the villains she fights or when putting down others.
  • Always wanted a pet as a child. Still does. Never has been in the position to own one.
  • Has a penchant for older movies if she is ever in the mood, especially ones from the early to late 30s. Enjoys romantic comedies and Busby Berkeley musicals.
  • Prefers jazz and blues music. Fan of older works, like Billie Holliday and Bessie Smith.
  • Loves to give shiatsu and Thai massage.
  • Is a bookworm. The more you read, the more you know...
  • It took her two years to actually put together her living space so that it resembles a regular home. Before that, Sparrowhawk primarily lived out of boxes in a near empty penthouse, her lifestyle far too active to commit the time to decorate.
  • Does not eat red meat.
  • Despite shirking from the celebrity and fame that some of her peers enjoy, Sparrowhawk was named #14 in Super-World Magazine's 'Top 100 Sexiest Crime Fighters for 2013'.
  • Buys season tickets to the Millennium City Symphony every year but rarely gets a chance to go.
  • Goes to Paris yearly to attend Fashion Week. Ends up typically having to fight some crazed designer or equally bothersome villain bent on creating havoc, however, and never gets to actually sit in for the shows. Maybe one day...
  • Has family issues with her father. While she loves him, she also is frustrated in hindsight by the lack of real childhood she had.
  • Doesn't discuss it much, but finds conspiracy theories fascinating.
  • When she gets annoyed she often complains of getting migraines.
  • Habitual eye roller.
  • At public locales like Carl's Gym, Sparrowhawk tends to avoid sparring with most. She likes to keep her fighting relegated to the enemy. She usually states she is simply a human and couldn't compete with them. There have been a few times she has relented (and beaten ass) but she prefers not to as a rule.
  • Sparrowhawk suffers from perfectionism as well as light obssesive compulsive disorder. The food labels always must face forward in the cabinet and the bed in her home is immaculately done.
  • Due to her attempting to control some of the unsavory issues created by her hyperthymesia, Sparrowhawk does not hold onto items or collect them for sentimental reasons.
  • Was at one time rumored to be dating the Leonard LeBlanc version of Mr. Blank.
  • Is an extremely talented stage magician and illusionist, taught by the retired 1970s hero The Crimson Conjuror.
  • Huge racing fan. The faster, the better.
  • If Batman, Black Canary, Black Widow, Shang-Chi, Lady Shiva, Captain America, Mockingbird and Nightwing all contributed bits of their DNA for a baby, it would probably resemble Sparrowhawk.



Tropes
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Allergic To Routine - Constantly needing to stay busy, one thing Sparrowhawk ensures she lacks is boredom.

Attack Its Weak Point - Sparrowhawk can find weak points to exploit, allowing her to tackle things considered far stronger than herself.

Bad Ass Normal - Living in a city overflowing with super powered folk pushes Sparrowhawk to be a cut above the rest. She doesn't have the powers, but she's got the brains, skills, drive and talent to run with the best of them.

Battle Couple - Alongside Nate Carter, All-Star. There is no doubt that All-Star and Sparrowhawk make a very formidable pair by playing off of each others' strengths in combat.

Being Personal Isn't Professional - She's here to do a job. Save the idle chit chat for someone else.

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Combat Pragmatist - Do not think for one second just because she is a 'super hero' that means she isn't going to fight dirty to win. Because she will.

Consummate Professional - Because it's all in a day's work. Horsing around doesn't get results.

Challenge Seeker - This is Sparrowhawk's main driving force. She lives to find the next challenge to overcome.

Daddy's Girl - It may have been misguided love, but Alan Harper sent his daughter to third world countries to learn how to make things like explosives at nine years old because he cared that much.

Defrosting Ice Queen - Sparrowhawk is extremely tightly wound. She's also not the friendliest to peers. She's slowly, very slowly trying to work on it. Really.

Femme Fatale - Who doesn't love a woman dressed in a skin tight black outfit? Sparrowhawk is an attractive woman, something she is more than aware of, and is not above using it to her favor. It's almost essential in the line of work she does.

Good Is Not Nice - In Sparrowhawk's case, it can be downright unpleasant.

Jerk With a Heart of Gold - While she can be extremely unkind to her peers, Sparrowhawk is actually one of the more empathetic and sympathetic heroes to those she protects and is usually the first to ensure their safety.

Jerkass Has A Point - Sure, teams may not like to listen to what she has to say, but Sparrowhawk is usually right. Not to mention that she often finds others defer to her tactical input in missions.

Hot Scientist - Sparrowhawk is well versed in the sciences. While not a foremost expert, she can give anyone who makes a yearly salary in these occupations a run for their money. It pays to study.

Hyper Awareness - When you have the ability to point out weak points in most anything, you tend to show an awareness beyond the norm.

Improbable Age - She's 25 and has mastered more martial arts than years she's been alive. Thank god for comics.

Kick Chick - Her legs have to be doing something while her hands are wielding those batons.

Kung Fu Clairvoyance - Sparrowhawk seemingly has the ability to know when to duck and when to dodge. Spooky.

Lady of War - A dazzling martial artist and combatant. Even when she's in the dirt beating the hell out of someone she still somehow makes it look elegant and beautiful.

Master of Disguise - Sparrowhawk has been trained in disguise from some of the world's greatest. Something she used with UNTIL, she still employs it as Sparrowhawk in order to infiltrate organizations and gather information.

Muscle Are Meaningless - With her skill sets and amazing martial arts ability Sparrowhawk actually can go toe to toe with others that would be considered much stronger than herself. Sure, the big bruiser can lift tanks with his pinky... but she can knock him out just by tapping him in the right spot on his body.

Not So Weak - Often Sparrowhawk is overlooked by villains (and heroes) for lacking powers. They soon learn they underestimated her.

Opposites Attract - He likes wild parties and dingy bars. She likes a good book and a clean upscale restaurant. All-Star and Sparrowhawk have a lot of things that don't seemingly connect. Yet they still get along swimmingly.

The Paralyzer - see 'Touch of Death'.

The Perfectionist - No matter what she's doing, a sloppy job is the same as doing no job at all. Sparrowhawk is a perfectionist, from her clothes to her language to her posture to the way she fights crime.

Photographic Memory - While not actually a photographic memory, Sparrowhawk possesses hyperthymesia... perfect autobiographical memory. She can recall the smallest details of the majority of her life.

Pre- Ass Kicking One Liner - Every villain gets their own before a fight. You'd think she prepared cue cards or something beforehand.

Pressure Point - Against humans and humanoids, its the way Sparrowhawk tends to fight. Pressure points = win, and girl loves to win.

Rapid Fire Fisticuffs - With the assistance of a little chi, Sparrowhawk can belt opponents in the face more than a few times before they even begin to raise their hand.

Renaissance (Wo)Man - Sparrowhawk knows a lot about a lot. She knows a great deal about important things as well as completely random things. Sometimes she comes across like a human Google by the sheer volume of information she possesses.

The Smart Girl - With a ton of skills under her belt and boasting a Mensa membership, she comes prepared.

Spin To Deflect Stuff - Sparrowhawk uses her batons in a variety of different ways. She can deflect a number of projectiles in conjunction with her weaponry.

Surrounded By idiots - Sparrowhawk often finds herself easily annoyed by other super heroes, vigilantes and other interested parties who fight crime. She believes that many of them are not as prepared or well trained as they could or should be.

Simple Staff - While not exactly a staff per se, Sparrowhawk's preferred weapon of choice is a baton. Two in fact. She doesn't think that masks should kill, and as such has chosen a weapon that will take out the bad guys with minimal bloodshed.

Spy Couple - All-Star and Sparrowhawk when she gets him to come along for some adventures.

Tall, Dark and Snarky - Also Leggy, Blonde and Snarky. Sparrowhawk's good at what she does and she knows it. She also doesn't mind pointing out how others don't know as much as she does, much to their ire.

Touch of Death - Sure, Sparrowhawk may lack a fun regenerative healing power, super strength, controlling the elements or even the ability to turn into a werewolf, but she has mastered martial arts that literally disable or kill by simple touch. Not exactly a bad trade off.

Sparrowhawk Art Gallery
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Theme Music
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End Of Line - Daft Punk

Phantom - Justice

Phantom pt. 2 Boys Noize Remix - Justice

Stripped - Rammstein

Nightlife - IAMX

Set Fire to the Rain - Adele

Barrel of a Gun - Depeche Mode

Under the Milky Way Tonight - Sia

I Just Want To Have Something To Do - The Ramones

White Rabbit - Emiliana Torrini

Army of Me - Bjork

This is TRance - Paul Oakenfold

Bassline - Miss Kittin

Destroy Everything You Touch Tom Neville Remix - Ladytron

The Chauffeur - Velvet

Burn - The Cure

Doomsday Clock - Smashing Pumpkins

Nobody Lost, Nobody Found - Cut/Copy

Just - Radiohead

Burn It Down - Linkin Park

Black Gloves - Goose

Vitalic - Poison Lips




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Team Leader
Sparrowhawk
Field Leaders:
Captain AdamantPeacemakerRaziraThundrax
Protectors Charter Members:
African VioletAtomacBlue CycloneBlue PheasantCitizen 13Cosmic GloryFahrenheitGold RushHydro
Light Of BeingLucky ShotMarauderMercurielOniSinsonte AzulTesseractWildeyeWitchery Way
Protectors Reserve Members:
AuraNoblePsionWolfgirl